SKILLS & GEMS
Clash
Clash
Support Requirements: +5 Str
Supports Melee Attack Skills. Supported Skills deal more Damage while you have a lower percentage of your Life remaining than the target struck, but less Damage when the reverse is true.
Supports Melee Attack Skills. Supported Skills deal more Damage while you have a lower percentage of your Life remaining than the target struck, but less Damage when the reverse is true.
Tier: 3
Category: Clash
Cost & Reservation Multiplier: 120%
Supported Skills deal 40% more Melee Damage against Enemies with a higher percentage of their Life remaining than you, but deal 20% less Melee Damage against Enemies with a lower percentage of their Life remaining than you
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Brink II
Brink II
Support Requirements: +5 Str
Supports Melee Attack Skills. Supported Skills build up Stun more quickly, but cannot themselves Stun.
Supports Melee Attack Skills. Supported Skills build up Stun more quickly, but cannot themselves Stun.
Tier: 3
Category: Brink
Stun buildup caused by Supported Skills cannot reach 100%
Hits with Supported Skills cause 50% more Stun buildup
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Branching Fissures I
Branching Fissures I
Support Requirements: +5 Str
Supports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.
Supports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.
Tier: 3
Category: Fissures
Cost & Reservation Multiplier: 120%
Supported Skills' Fissures branch 2 times
Supported Skills' Branched Fissures deal 40% less damage
Supported Skills' Branched Fissures have 35% less area of effect
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Behead II
Behead II
Support Requirements: +5 Str
Supports Strike skills, causing them to steal two Modifiers from Rare monsters they kill.
Supports Strike skills, causing them to steal two Modifiers from Rare monsters they kill.
Tier: 3
Category: Behead
Killing Blows from Supported Strike Skills against Rare monsters grant two of their Modifiers for 20 seconds
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Barbs I
Barbs I
Support Requirements: +5 Str
Supports Melee Strike Skills. Supported Skills deal your Thorns Damage on Hit after you've Retaliated with Thorns Damage.
Supports Melee Strike Skills. Supported Skills deal your Thorns Damage on Hit after you've Retaliated with Thorns Damage.
Tier: 3
Category: Barbs
Cost & Reservation Multiplier: 120%
Supported Skills deal your Thorns Damage on their next 4 Hits after you Retaliate with Thorns
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Volcanic Eruption
Volcanic Eruption
Support Requirements: +5 Str
Supports Melee Strike Skills you use yourself. Supported Skills trigger Volcanic Eruption on Hit against Ignited Enemies.
Supports Melee Strike Skills you use yourself. Supported Skills trigger Volcanic Eruption on Hit against Ignited Enemies.
Tier: 2
Category: Volcanic Eruption
Cost & Reservation Multiplier: 120%
Supported Strikes trigger Volcanic Eruption on Hitting Ignited Enemies
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Retaliate I
Retaliate I
Support Requirements: +5 Str
Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage the closer you are to being Heavily Stunned.
Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage the closer you are to being Heavily Stunned.
Tier: 2
Category: Retaliate
Cost & Reservation Multiplier: 115%
Supported Skills deal up to 40% more Attack Damage, scaling up as your Stun Bar increases
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Life Leech I
Life Leech I
Support Requirements: +5 Str
Supports Attacks, causing their Physical damage to Leech Life.
Supports Attacks, causing their Physical damage to Leech Life.
Tier: 2
Category: Life Leech
Leech 12% of Physical Attack Damage from Supported Skills as Life
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Jagged Ground I
Jagged Ground I
Support Requirements: +5 Str
Supports Slam skills. Supported Skills will consume Endurance Charges on use to create Jagged Ground.
Supports Slam skills. Supported Skills will consume Endurance Charges on use to create Jagged Ground.
Tier: 2
Category: Jagged Ground
Cost & Reservation Multiplier: 120%
Supported Skills consume an Endurance Charge on Use Supported Skills create Jagged Ground when consuming an Endurance Charge Jagged Ground lasts 4 seconds
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Elemental Armament II
Elemental Armament II
Support Requirements: +5 Str
Supports Attacks, causing them to deal more Elemental damage.
Supports Attacks, causing them to deal more Elemental damage.
Tier: 2
Category: Elemental Armament
Cost & Reservation Multiplier: 120%
Supported Skills deal 25% more Elemental Attack damage
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Defy I
Defy I
Support Requirements: +5 Str
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.
Tier: 2
Category: Defy
Attack Damage with Hits with Supported Skills is Lucky while you are Surrounded
Drop restricted It can be obtained by engraving an Uncut Support
Item class: Support Gem
Crater
Crater
Support Requirements: +5 Str
Supports Melee Skills that leap into the air, causing them to create Fissures when you land. Cannot Support Totem Skills, and does not modify Skills used by Minions.
Supports Melee Skills that leap into the air, causing them to create Fissures when you land. Cannot Support Totem Skills, and does not modify Skills used by Minions.
Tier: 2
Category: Crater
Supported Skills create 3 Fissures on landing
Fissures
Creates multiple Fissures when landing with Supported Skill.
Converts 80% of Physical Damage to Fire Damage Attack Damage of this skill is 35% of Default Attack Damage Fissure length is 1.5 metres Fissure duration is 6 seconds Limit 9 Fissures allowed
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Brink I
Brink I
Support Requirements: +5 Str
Supports Melee Attack Skills. Supported Skills build up Heavy Stun more quickly, but cannot themselves Heavy Stun.
Supports Melee Attack Skills. Supported Skills build up Heavy Stun more quickly, but cannot themselves Heavy Stun.
Tier: 2
Category: Brink
Stun buildup caused by Supported Skills cannot reach 100%
Hits with Supported Skills cause 30% more Stun buildup
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Behead I
Behead I
Support Requirements: +5 Str
Supports Strike skills, causing them to steal a Modifier from Rare monsters they kill.
Supports Strike skills, causing them to steal a Modifier from Rare monsters they kill.
Tier: 2
Category: Behead
Killing Blows from Supported Strike Skills against Rare monsters grant one of their Modifiers for 20 seconds
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Aftershock I
Aftershock I
Support Requirements: +5 Str
Supports Slams you use yourself, giving them a chance to create an Aftershock.
Supports Slams you use yourself, giving them a chance to create an Aftershock.
Tier: 2
Category: Aftershock
Supported skills have 25% chance to cause an additional Aftershock
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Upheaval I
Upheaval I
Support Requirements: +5 Str
Supports Skills which create fissures in the ground, causing them to create an additional fissure at the cost of damage and speed.
Supports Skills which create fissures in the ground, causing them to create an additional fissure at the cost of damage and speed.
Tier: 1
Category: Fissures
Supported Skills create an additional fissure
Supported Skills deal 20% less Damage
Supported Skills have 20% less Skill Speed
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Stomping Ground
Stomping Ground
Support Requirements: +5 Str
Supports Travel skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill.
Supports Travel skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill.
Tier: 1
Category: Stomping Ground
Support
Triggers a Shockwave when you take a step while using Supported Skills
Shockwave
Attack Damage of this skill is 50% of Default Attack Damage
Shockwave radius is 2 metres
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Rage I
Rage I
Support Requirements: +5 Str
Supports Melee Attacks, causing them to grant Rage on Hit.
Supports Melee Attacks, causing them to grant Rage on Hit.
Tier: 1
Category: Rage
Supported Skills grant 3 Rage on Melee Hit
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Impact Shockwave
Impact Shockwave
Support Requirements: +5 Str
Supports Melee Strike Skills and Wind Attack Skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.
Supports Melee Strike Skills and Wind Attack Skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.
Tier: 1
Category: Impact Shockwave
Supported Skills cause an Aftershock when they Heavy Stun an enemy, Damaging other enemies within 1.5 metres Aftershocks caused this way cannot Stun
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Fist of War I
Fist of War I
Support Requirements: +5 Str
Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.
Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.
Tier: 1
Category: Fist of War
Cost & Reservation Multiplier: 150%
Attacks with Supported Skill are Ancestrally Boosted, no more than once every 6 seconds
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Fire Attunement
Fire Attunement
Support Requirements: +5 Str
Supports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.
Supports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.
Tier: 1
Category: Fire Attunement
Supported Attacks Gain 25% of Damage as extra Fire Damage
Supported Attacks deal 50% less Cold and Lightning Damage
Drop restricted It can be obtained by engraving an Uncut Support
Item class: Support Gem
Elemental Armament I
Elemental Armament I
Support Requirements: +5 Str
Supports Attacks, causing them to deal more Elemental damage.
Supports Attacks, causing them to deal more Elemental damage.
Tier: 1
Category: Elemental Armament
Cost & Reservation Multiplier: 120%
Supported Skills deal 20% more Elemental Attack damage
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Armour Explosion
Armour Explosion
Support Requirements: +5 Str
Supports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
Supports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
Tier: 1
Category: Armour Explosion
Support
Supported Skills trigger an Explosion when they Fully Break an enemy's Armour
Explosion
Converts 100% of Physical Damage to Fire Damage
Cannot Break Armour
Explosion radius is 1.4 metres
Drop restricted It can be obtained by engraving an Uncut Support
Item class: Support Gem
Kaom's Madness
Kaom's Madness
Requires Level 65
Support Requirements: +5 Str
Supports Skills which create fissures in the ground, causing them to create many additional fissures at the cost of damage, speed, and area of effect.
Support Requirements: +5 Str
Supports Skills which create fissures in the ground, causing them to create many additional fissures at the cost of damage, speed, and area of effect.
Category: Fissures
Supported Skills create 3 additional fissures Supported Skills deal 20% less Damage Supported Skills have 20% less Skill Speed Supported Skills have 30% less Area of Effect
As King Kaom delved further into Wraeclast, so, too, did he
Draw closer to the Beast. One night, in a nightmarish fit, he
Swung his axe at his own men, slaughtering hundreds.
Drop restricted
Drop level: 65
Drops from Anomaly boss Manoki, the Chosen in The Jade Isles.
Item class: Support Gem
Einhar's Beastrite
Einhar's Beastrite
Requires Level 65
Support Requirements: +5 Str
Supports Melee Strike skills, causing them to steal a Modifier from Rare monsters they kill for a lengthy duration, while being unable to damage enemies not on low Life. Does not modify skills used by Minions.
Support Requirements: +5 Str
Supports Melee Strike skills, causing them to steal a Modifier from Rare monsters they kill for a lengthy duration, while being unable to damage enemies not on low Life. Does not modify skills used by Minions.
Category: Behead
Supported Skills can only Damage Low Life Enemies Killing Blows from Supported Strike Skills against Rare monsters grant two of their Modifiers for 300 seconds
"You must cut the beast, like this," he told the wide-eyed
And forgetful woman. "The juiciest parts are in the middle!"
She nodded, and began relearning the way of the wilds.
Drop restricted
Drop level: 65
Drops from Anomaly bosses Varloch, the Ashen Lord and Avelyne, the Withered Rose in Derelict Mansion.
Item class: Support Gem
Magma Barrier
Magma Barrier
When you raise your Shield it is infused with magma for a short time. Blocking during this time will spray magma at the attacker and grant you an Endurance Charge.
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
Attack Damage: (120-490)% of base
Buff
Fully imbues Shield in 8 seconds Grants 25% increased Block chance
Magma Spray
Critical Hit Chance: 5.00%
Attack Damage: (170-694)% of base
Additional Effects From 1-20% Quality:
Grants (0–5)% increased Block chance
Drop restricted It can be obtained by engraving an Uncut Spirit Gem.
Item class: Skill Gem
Hammer of the Gods
Hammer of the Gods
Requires: One Hand Mace, Two Hand Mace
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Tier: 13
Level: (1-20)
Cost: (10-73) Mana
Attack Speed: 50% of base
Attack Damage: (580-1529)% of base
Generates 100% of Monster Power as Glory for this Skill on Heavy Stunning an enemy Requires 20 Glory to use Can't be Evaded While Dual Wielding, both weapons hit with 30% less damage Impact radius is 2.4 metres Hammerfall duration is 2.5 seconds
Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to impact radius
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Ancestral Warrior Totem
Ancestral Warrior Totem
Requires: One Hand Mace, Two Hand Mace
Consume 3 Endurance Charges to Raise a Totem that uses socketed Mace Skills. Cannot use Channelling Skills or Skills with Cooldowns.
Consume 3 Endurance Charges to Raise a Totem that uses socketed Mace Skills. Cannot use Channelling Skills or Skills with Cooldowns.
Tier: 13
Level: (1-20)
Cost: (13-91) Mana
Cost & Reservation Multiplier: (200-100)%
Totem duration is 8 seconds Totem gains +(0-75)% to all Elemental Resistances Cannot have more than 10 Ancestral Warrior Totems active Totem gains +(0-35)% to Chaos Resistance
Additional Effects From 1-20% Quality:
+(0.1-2) seconds to Totem duration
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Meta Skill Gem
Ancestral Cry
Ancestral Cry
Requires: Any Melee Martial Weapon or Unarmed
Perform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, your footsteps Trigger Volcanic Steps, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.
Perform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, your footsteps Trigger Volcanic Steps, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.
Tier: 13
Level: (1-20)
Cost: (10-44) Mana
Use Time: 0.80 sec
Warcry
Requires 100 Glory to use Generates 100% of Monster Power as Glory for this Skill on Igniting an enemy Warcry radius is 4 metres Knocks back and interrupts enemies in a smaller area Warcry duration is 8 seconds Consumes all Endurance Charges to increase Warcry duration by 50% per charge Converts 100% of Physical Damage to Fire damage with Boosted Attacks
Volcanic Steps
Slam radius is 1.2 metres Converts 100% of Physical damage to Fire damage
Volcanic Eruption
Converts 100% of Physical Damage to Fire Damage Impact Radius is 0.8 metres Fires 3 Molten Projectiles
Additional Effects From 1-20% Quality:
+(1-20)% increased Warcry duration per Endurance Charge consumed
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Supercharged Slam
Supercharged Slam
Requires: Two Hand Mace
Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area.
Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area.
Tier: 11
Level: (1-20)
Cost: (7-53) Mana per second
Attack Time: 1.00 sec
Attack Damage: (70-254)% of base
Impact radius is 1.6 metres 40% more Damage with Hits for each stage Maximum 3 Stages Channelling ends 1 second after reaching maximum Stages Releases 1 Aftershock per Stage
Additional Effects From 1-20% Quality:
+(0.05-1) maximum Stages
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Stampede
Stampede
Requires: One Hand Mace, Two Hand Mace
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them.
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them.
Tier: 11
Level: (1-20)
Cost: (9-65) Mana
Attack Damage: (40-125)% of base
While Dual Wielding, both weapons hit with 30% less damage Impact and Jagged Ground radius are 1.2 metres Jagged Ground duration is 6 seconds
Additional Effects From 1-20% Quality:
(1-20)% chance to cause an Aftershock
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Sunder
Sunder
Requires: One Hand Mace, Two Hand Mace
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
Tier: 9
Level: (1-20)
Cost: (15-106) Mana
Attack Speed: 35% of base
Attack Damage: (160-653)% of base
+0.2 metres to wave length for each wave in the Sequence While Dual Wielding, both weapons hit with 30% less damage Wave length is 0.9 metres Wave causes Shockwaves from up to 7 Enemies in each Area Inflicts Sundered Armour on hitting Fully Armour Broken targets, causing 20% additional increased Physical damage taken Sundered Armour has 6 second duration, or until Fully Broken Armour is removed
Additional Effects From 1-20% Quality:
(2.5-50)% reduced Accuracy penalty based on distance
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Fortifying Cry
Fortifying Cry
Perform a Warcry that grants Guard and causes subsequent Shield Attacks to release an Empowered shockwave when dealing damage. This Skill's cooldown can be bypassed by expanding an Endurance Charge.
Tier: 9
Level: 1
Cooldown Time: 8.00 sec
Use Time: 0.80 sec
Warcry
Warcry radius is 4 meters Guard duration is 4 seconds Can create one shockwave per 5 enemy Power in range, counting up to 50 Power Grants 34 Guard for every 5 enemy power in range, counting up to 25 Power
Shield Wave
(3–85) to (5–128) Base Off Hand Physical Damage 6 to 8 Added Physical Damage per 15 Armour on Shield This Attack is Triggered by Fortifying Cry and counts as Empowered by it Shockwave radius is 2 metres Modifiers to Damage with Warcries affect this Skill
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Forge Hammer
Forge Hammer
Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of molten fissures in a spiral. While the fissures persist, using a Slam and them will cause an Aftershock which spreads to all connected fissures.
Tier: 9
Level: 1
Cooldown Time: 8.00 sec
Attack Speed: 70% of base
Impact
Converts 30% of Physical Damage to Fire Damage While Dual Wielding, both weapons hit with 30% less damage Impact radius is 1.8 meters Hammer duration is 12 seconds Cooldown does not recover while the hammer is lodged
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Volcanic Fissure
Volcanic Fissure
Requires: One Hand Mace, Two Hand Mace
Slam the ground, creating a branching Molten Fissure that deals damage as it travels and remains for a duration. Using a different Slam on a Molten Fissure creates a spreading Aftershock.
Slam the ground, creating a branching Molten Fissure that deals damage as it travels and remains for a duration. Using a different Slam on a Molten Fissure creates a spreading Aftershock.
Tier: 7
Level: (1-20)
Cost: (6-41) Mana
Attack Speed: 80% of base
Attack Damage: (63-166)% of base
Converts 80% of Physical damage to Fire damage Limit 8 Fissures While Dual Wielding, both weapons hit with 30% less attack speed Fissure duration is 12 seconds Fissures branch 2 times
Additional Effects From 1-20% Quality:
(1-20)% chance to cause an additional Aftershock
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Shield Wall
Shield Wall
Requires: Armoured Shield
Ram your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.
Ram your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.
Tier: 7
Level: (1-20)
Cost: (13-92) Mana
Attack Time: 1.25 sec
Critical Strike Chance: 5.00%
Attack Damage: (65-235)% of base
(4-103) to (6-155) Base Off Hand Physical Damage 6 to 8 Added Physical Damage per 15 Armour on Shield 80% less damage if destroyed within 0.5 seconds by something other than you Explosion length is 4 metres Limit 2 active Shield Walls Wall duration is 6 seconds Wall Segments have (36-12714) maximum Life 100% more Damage if destroyed by your Skills
Additional Effects From 1-20% Quality:
(2-40)% more Damage if destroyed by your Skills
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Leap Slam
Leap Slam
Requires: One Hand Mace, Two Hand Mace
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
Tier: 7
Level: (1-20)
Cost: (14-97) Mana
Attack Damage: (110-449)% of base
+0.65 seconds to Total Attack Time, plus up to +0.5 seconds based on distance travelled While Dual Wielding, both weapons hit with 30% less damage (50-88)% more Stun buildup Impact radius is 2.5 metres Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup
Additional Effects From 1-20% Quality:
(1-20)% more Damage with Hits against Enemies with Fully Broken Armour
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Earthshatter
Earthshatter
Slam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.
Tier: 7
Cost: (7-55) Mana
Level (1-20)
Attack Speed: 80% of base
Attack Damage: (45-140)% of base
While Dual Wielding, both weapons hit with 30% less attack speed Deals damage along the fissure's path and in a 1 metre radius around the emerging spike Spike duration is 6 seconds Maximum 6 Spikes
Additional Effects From 1-20% Quality:
+(0.15-3) maximum Spikes
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Resonating Shield
Resonating Shield
Requires: Armoured Shield
Repeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.
Repeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.
Tier: 5
Cost: (6-46)MANA PER SECOND
Level (1-20)
Attack Time: 0.80 sec
Critical Strike Chance: 5.00%
Attack Damage: (30-94)% of base
Hits Break (2-1537) Armour (4-103) to (6-155) Base Off Hand Physical Damage 6 to 8 Added Physical Damage per 15 Armour on Shield Modifers to Attack speed also affect this skill's cost Cannot be Empowered by Warcries Shockwave radius is 2.3 metres
Additional Effects From 1-20% Quality:
Break (1-20)% increased Armour
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Perfect Strike
Perfect Strike
Requires: One Hand Mace, Two Hand Mace
Channel to charge up your weapon with Fire. Releasing with Perfect Timing will create a damaging wave of intense Fire.
Channel to charge up your weapon with Fire. Releasing with Perfect Timing will create a damaging wave of intense Fire.
Tier: 5
Cost: (6-41)MANA PER SECOND
Level (1-20)
Attack Speed: 30% of base
Attack Damage: (100-312)% of base
Converts 40% of Physical Damage to Fire Damage While Dual Wielding, both weapons hit with 30% less damage
Additional Effects From 1-20% Quality:
Inflicts (1-20)% more Flammability Magnitude
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Ice-Tipped Arrows
Ice-Tipped Arrows
Ready your active Bow or Spear, Empowering your next Barrageable Bow or Projectile Spear Attacks to create Ice Fragments on hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.
Tier: 5
Level 1
Cast Time: 1.00 sec
Cooldown Time: 8.00 sec
Ice-Tipped Arrows
Maximum Buff duration is 8 seconds Empowers 3 Attacks
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Molten Blast
Molten Blast
Requires: One Hand Mace, Two Hand Mace
Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
Tier: 5
Cost: (6-40)MANA
Level (1-20)
Attack Speed: 75% of base
Attack Damage: (65-265)% of base
Converts 60% of Physical Damage to Fire Damage Inflicts 200% more Flammability Magnitude 100% more Ignite duration While Dual Wielding, fires twice as many Projectiles with 15% less attack speed Explosion radius is 1.6 metres
Additional Effects From 1-20% Quality:
(1.5-30)% chance to inflict Exposure on Hit
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Shockwave Totem
Shockwave Totem
Requires: Any Martial Weapon
Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground.
Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground.
Tier: 3
Mana Cost: (15-103)MANA
Level (1-20)
Attack Speed: 50% of base
Attack Damage: (25-66)% of base
Totem
Totem duration is 12 seconds Limit 1 Totem Totem gains +(0-75)% to all Elemental Resistances Totem gains +(0-35)% to Chaos Resistance
Jagged Ground Eruption
Attack Damage: (90-237)% of base
Additional Effects From 1-20% Quality:
+(0.2-4) seconds to Totem duration
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Shield Charge
Shield Charge
Requires: Armoured Shield
Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
Tier: 3
Cost: (7-48)MANA PER SECOND
Level (1-20)
Attack Time: 0.60 sec
Critical Strike Chance: 5.00%
Attack Damage: (30-94)% of base
Area of Effect
(3-85) to (5-128) Base Off Hand Physical Damage 3 to 5 Added Physical Damage per 15 Armour on Shield Deals up to an additional +100% more Damage, based on the distance travelled Impact radius is 2.4 metres
Collision
Attack Damage: (60–217)% of base
Additional Effects From 1-20% Quality:
Deals up to an additional +(2-40)% more Damage, based on the distance travelled
It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Armour Breaker
Armour Breaker
Requires: One Hand Mace, Two Hand Mace
Strike with a forceful blow, knocking enemies back and weakening their Armour.
Strike with a forceful blow, knocking enemies back and weakening their Armour.
Tier: 3
Cost: (5-38)MANA
Level (1-20)
Attack Speed: 80% of base
Attack Damage: (50-181)% of base
Hits Break (3-4918) Armour +2 to Melee Strike Range Knocks Back Enemies 40% more attack speed while Dual Wielding
Additional Effects From 1-20% Quality:
Break (1-20)% increased Armour
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Rolling Slam
Rolling Slam
Requires: One Hand Mace, Two Hand Mace
Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam. Holding down the skill input allows you to change direction as you move.
Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam. Holding down the skill input allows you to change direction as you move.
Tier: 1
Cost: (14-96)MANA
Level (1-20)
Rolling Slam
+1.5 seconds to Total Attack Time While Dual Wielding, both weapons hit with 30% less damage
Attack Damage: (90–367)% of base
50% more Stun buildup Impact radius is 1.4 metres
Attack Damage: (180–735)% of base
50% more Damage against Heavy Stunned Enemies Impact radius is 1.8 metres
Additional Effects From 1-20% Quality:
(5-100)% increased Stun Threshold while using Skill
It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Boneshatter
Boneshatter
Requires: One Hand Mace, Two Hand Mace
Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
Tier: 1
Cost: (9-60)MANA
Level (1-20)
Initial Strike
+2 to Melee Strike Range While Dual Wielding, both weapons hit with 30% less damage Cannot cause Stun buildup
Shockwave
Attack Damage: (250-780)%
While Dual Wielding, both weapons hit with 30% less damage Shockwave radius is 2 metres
(1-20)% more Attack Speed
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Armour Piercing Rounds
Armour Piercing Rounds
Requires: Crossbow
Load your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this Skill again reloads the clip.
Load your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this Skill again reloads the clip.
Tier: 1
Mana Cost: 8-706
Level (1-40)
Ammunition
+(12-21) Bolts loaded per clip
Armour Piercing Rounds
Hits Break (1-845) Armour Knocks Back Enemies
Drop restricted It can be obtained by engraving an Uncut Skill Gem
Item class: Skill Gem
Explosive Grenade
Explosive Grenade
Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
Tier: 1
Cost: (10-68)MANA
Level (1-20)
Cooldown Time: 5.00 sec
Can Store 3 Use(s)
Attack Speed: 75% of base
Attack Damage: (215-878)% of base
Detonation Time is 3 seconds Converts 80% of Physical Damage to Fire Damage Consumes 15 Heat if possible to Gain 50% of damage as Fire damage Explosion radius is (2-2.4) metres
(1-20)% increased Cooldown Recovery Rate
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Earthquake
Earthquake
Smash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.
Tier: 1
Cost: (8-61)MANA
Level (1-20)
Attack Speed: 75% of base
Attack Damage: (40-125)% of base
100% increased Magnitude of Jagged Ground you create While Dual Wielding, both weapons hit with 30% less damage Impact radius is 1.8 metres Jagged Ground radius is 2.2 metres Maximum (2-4) Jagged Ground patches Jagged Ground duration is 4 seconds
Attack Damage: (130–405)%
100% increased Magnitude of Jagged Ground you create While Dual Wielding, both weapons hit with 30% less damage Aftershock radius is 3.4 metres
+(0.1-2) maximum Jagged Ground patches
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Glacial Lance
Glacial Lance
Requires: Spear
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Tier: 7
Level: (1-20)
Cost: (8-55) Mana
Attack Speed: 60% of base
Attack Damage: (130-405)% of base
Converts 80% of Physical damage to Cold damage
(100-157)% more Magnitude of Chill inflicted
Projectile count cannot be modified
(100-157)% more Freeze Buildup
Pierces all Targets
Chilling radius is 1.2 metres
Frenzy-Charged fragment duration is 1 second
Fragment duration is 6 seconds
Projectiles cannot Split
Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to Chilling radius
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Gas Arrow
Gas Arrow
Requires: Bow
Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
Tier: 7
Level: (1-20)
Cost: (9-62) Mana
Attack Damage: (30-94)% of base
Impact radius is 1.8 metres
Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to impact radius
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Blood Hunt
Blood Hunt
Requires: Spear
Lunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.
Lunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.
Tier: 7
Level: (1-20)
Cost: (5-36) Mana
Attack Damage: (50-243)% of base
+0.15 seconds to Total Attack Time
Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to explosion radius
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Toxic Growth
Toxic Growth
Requires: Bow
Fire a rain of Toxic Pustules into the air. The Pustules deal damage on impact, then Detonate after a delay. They can also be Poisoned, causing them to Detonate faster and more violently.
Fire a rain of Toxic Pustules into the air. The Pustules deal damage on impact, then Detonate after a delay. They can also be Poisoned, causing them to Detonate faster and more violently.
Tier: 5
Level: (1-20)
Cost: (14-98) Mana
Attack Damage: (20-62)% of base
Detonation Time is 15 seconds
Fires 4 Pustules
Limit 12 pustules
Stored Poison adds up to 1.5 metres to base explosion radius
Stored Poison grants up to 300% more explosion Damage
Additional Effects From 1-20% Quality:
Fires +(0.1-2) Pustules
Limit +(0.1-2) pustules
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Storm Lance
Storm Lance
Requires: Spear
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
Tier: 5
Level: (1-20)
Cost: (6-46) Mana
Attack Speed: 60% of base
Attack Damage: (60-187)% of base
Converts 30% of Physical damage to Lightning damage
Pierces all Targets
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Spearfield
Spearfield
Requires: Spear
Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.
Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.
Tier: 5
Level: (1-20)
Cost: (5-39) Mana
Attack Speed: 70% of base
Creates 1 Spear per 0.2 metres of Radius
80% less damage if destroyed within 0.5 seconds by something other than you
Spears emerge within a (4-6.9) metre length cone
Spear duration is 10 seconds
Maximum 70 active spears
Additional Effects From 1-20% Quality:
Hazards created by this Skill have (0.5-10)% chance to rearm after they are triggered
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Rapid Assault
Rapid Assault
Requires: Spear
Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.
Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.
Tier: 5
Level: (1-20)
Cost: (10-69) Mana
Attack Speed: 40% of base
Attack Damage: (25-78)% of base
+6 to Melee Strike Range
Additional Effects From 1-20% Quality:
(1-20)% chance to leave an additional spearhead in the target
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Electrocuting Arrow
Electrocuting Arrow
Requires: Bow
Fire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.
Fire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.
Tier: 5
Level: (1-20)
Cost: (6-46) Mana
Attack Speed: 110% of base
Attack Damage: (80-250)% of base
Cannot Pierce
Converts 80% of Physical damage to #Lightning damage
Cannot Chain
Arrow duration is 25 seconds
Additional Effects From 1-20% Quality:
Hits against targets with attached Rods gain (0.5-10)% of Damage as extra Lightning Damage
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Vine Arrow
Vine Arrow
Requires: Bow
Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.
Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.
Tier: 3
Level: (1-20)
Cost: (7-47) Mana
Attack Damage: (70-218)% of base
Limit (1-3) Plants
Impact radius is 0.8 metres
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Stormcaller Arrow
Stormcaller Arrow
Requires: Bow
Fire an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning Bolt strikes the arrow, disintegrating it and damaging enemies, with a high chance to Shock. Shocking any enemy with the Bolt also applies Shock to all enemies near the impact.
Fire an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning Bolt strikes the arrow, disintegrating it and damaging enemies, with a high chance to Shock. Shocking any enemy with the Bolt also applies Shock to all enemies near the impact.
Tier: 3
Level: (1-20)
Cost: (7-50) Mana
Attack Speed: 80% of base
Attack Damage: (20-62)% of base
Converts 80% of Physical damage to Lightning damage
Arrow duration is 1.5 seconds
Additional Effects From 1-20% Quality:
(1.5-30)% increased Shock Duration
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Snipe
Snipe
Requires: Bow
Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze enhances the explosion.
Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze enhances the explosion.
Tier: 3
Level: (1-20)
Cost: (17-118) Mana per second
Attack Speed: 45% of base
Attack Damage: (110-343)% of base
Modifers to Attack speed also affect this skill's cost
Additional Effects From 1-20% Quality:
Explosion radius is (0.02-0.4) metres
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Rake
Rake
Requires: Spear
Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.
Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.
Tier: 3
Level: (1-20)
Cost: (6-40) Mana
Attack Damage: (50-181)% of base
+0.4 seconds to Total Attack Time
+2 to Melee Strike Range
100% more Magnitude of Bleeding inflicted
Deals up to 100% more Damage, based on the distance travelled
Inflicts Bleeding on Hit
Additional Effects From 1-20% Quality:
Deals up to an additional +(1.5-30)% more Damage, based on the distance travelled
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Lightning Spear
Lightning Spear
Requires: Spear
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
Tier: 3
Level: (1-20)
Cost: (6-46) Mana
Attack Speed: 60% of base
Attack Damage: (110-343)% of base
Converts 80% of Physical damage to Lightning damage
100% more chance to Shock
Spear cannot Pierce, Fork, Chain or Return
Modifiers to the number of Projectiles fired only affect
The maximum number of lightning bolt Projectiles
Splits towards 3 targets when Consuming a Frenzy Charge
Projectiles can Split from hitting terrain
Additional Effects From 1-20% Quality:
Fires (0.1-2) Projectiles
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Freezing Salvo
Freezing Salvo
Requires: Bow
Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated. Fires an additional missile, up to its current missile count, targeting each Ice Fragment in its Area of effect, causing the Fragments to Detonate immediately.
Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated. Fires an additional missile, up to its current missile count, targeting each Ice Fragment in its Area of effect, causing the Fragments to Detonate immediately.
Tier: 3
Level: (1-20)
Cost: (15-105) Mana
Attack Damage: (48-150)% of base
Converts 80% of Physical damage to Cold damage
(50-107)% more Magnitude of Chill inflicted
(50-107)% more Freeze Buildup
Impact radius is 1.2 metres
Accumulates up to 10 additional missiles
Accumulates a missile every 0.75 seconds
Additional Effects From 1-20% Quality:
(2-40)% more Freeze Buildup
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Fangs of Frost
Fangs of Frost
Requires: Spear
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
Tier: 3
Level: (1-20)
Cost: (4-32) Mana
Attack Speed: 85% of base
Attack Damage: (95-296)% of base
Converts 80% of Physical damage to Cold damage
(100-157)% more Magnitude of Chill inflicted
+4 to Melee Strike Range
(100-157)% more Freeze Buildup
Additional Effects From 1-20% Quality:
(0.75-15)% chance to not consume Parried Debuff
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Cull The Weak
Cull The Weak
Requires: Spear
Dash to an enemy and run them through, Culling enemies if their life is low enough. If this Attack kills at least one enemy, it grants you a Frenzy Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
Dash to an enemy and run them through, Culling enemies if their life is low enough. If this Attack kills at least one enemy, it grants you a Frenzy Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
Tier: 3
Level: (1-20)
Cost: (6-46) Mana
Attack Speed: 60% of base
Attack Damage: (50-156)% of base
Culling Strike
Normal and Magic monsters grant 1 Frenzy Charge
Rare monsters grant 2 Frenzy Charges
Unique monsters grant 3 Frenzy Charges
Additional Effects From 1-20% Quality:
(1-20)% chance when you gain a Charge to gain an additional Charge
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Whirling Slash
Whirling Slash
Requires: Spear
Perform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.
Perform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.
Tier: 1
Level: (1-20)
Cost: (5-39) Mana
Attack Speed: 70% of base
Attack Damage: (70-218)% of base
Melee
Knocks Back Enemies
Whirlwind
Attack Damage: (60-217)% of base
Knocks Back Enemies
Slows enemy movement speed by 30%
Maximum 3 stages
Collapse deals 150% more damage per additional stage 10% more Knockback distance per stage
Whirlwind radius is 1.8 metres
+0.3m to Radius per additional stage
Additional Effects From 1-20% Quality:
Collapse deals +(2-40)% more damage per additional stage
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Twister
Twister
Requires: Spear
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
Tier: 1
Level: (1-20)
Cost: (4-32) Mana
Attack Speed: 80% of base
Attack Damage: (80-232)% of base
Blinds Enemies
Pierces all Targets
Twister radius is 0.5 metres
Twister duration is 3 seconds
Consumes Whirlwinds to create an additional twister and deal 80% more damage per Whirlwind stage
Elemental twisters Gain 50% of damage as damage of the corresponding Type
Twisters fired at the same time can Hit the same target no more than once every 0.66 seconds
Additional Effects From 1-20% Quality:
(1-20)% chance for an additional twister
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Poisonburst Arrow
Poisonburst Arrow
Requires: Bow
Fire a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.
Fire a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.
Tier: 1
Level: (1-20)
Cost: (5-38) Mana
Attack Damage: (88-274)% of base
Additional Effects From 1-20% Quality:
(1-20)% more Magnitude of Poison inflicted
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Lightning Rod
Lightning Rod
Requires: Bow
Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill reduces this delay, causing bursts to happen more quickly.
Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill reduces this delay, causing bursts to happen more quickly.
Tier: 1
Level: (1-20)
Cost: (4-30) Mana
Attack Speed: 120% of base
Attack Damage: (26-94)% of base
Converts 100% of Physical damage to Lightning damage
Burst radius is 2 metres
Maximum Arrow duration is 20 seconds
Arrow disappears after being Chained to 8 times
Maximum 10 active Arrows
Additional Effects From 1-20% Quality:
(1-20)% chance to cause an additional Burst on impact
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Lightning Arrow
Lightning Arrow
Requires: Bow
Fire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
Fire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
Requires Level 1
Converts 80% of Physical damage to Lightning damage
Cannot Chain
Beam targeting radius is 3.2 metres
Fires beams at up to (2-4) additional Enemies near the target
Additional Effects From 1-20% Quality:
(2-40)% more chance to Shock
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Explosive Spear
Explosive Spear
Requires: Spear
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Tier: 1
Level: (1-20)
Cost: (5-34) Mana
Attack Speed: 80% of base
Attack Damage: (50-156)% of base
Detonation Time is 2.5 seconds
Converts 60% of Physical damage to Fire damage
Projectile count cannot be modified
Pierces all Targets
Limit (1-3) lodged Spears
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Escape Shot
Escape Shot
Requires: Bow
Leap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.
Leap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.
Requires Level 1
Converts 80% of Physical damage to Cold damage
(300-585)% more Magnitude of Chill inflicted
Projectile count cannot be modified
+0.7 seconds to Total Attack Time
(300-585)% more Freeze Buildup
Impact radius is 2.4 metres
Additional Effects From 1-20% Quality:
(6-120)% more Freeze Buildup
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Disengage
Disengage
Requires: Spear
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Tier: 1
Level: (1-20)
Cost: (5-36) Mana
Cooldown Time: 1.50 sec
Can Store 1 Use(s)
Attack Damage: (85-308)% of base
+0.2 seconds to Total Attack Time
+25 to Melee Strike Range
Grants (1-3) Frenzy Charges on Parried Consumption
Additional Effects From 1-20% Quality:
(1-20)% chance for an additional Shockwave
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Upheaval II
Upheaval II
Support Requirements: +5 Str
Supports Skills which create fissures in the ground, causing them to create additional fissures at the cost of damage and speed.
Supports Skills which create fissures in the ground, causing them to create additional fissures at the cost of damage and speed.
Tier: 5
Category: Fissures
Supported Skills create 2 additional fissures
Supported Skills deal 40% less Damage
Supported Skills have 20% less Skill Speed
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Rage III
Rage III
Support Requirements: +5 Str
Supports Melee Attacks, causing them to grant Rage on Hit. Supported Skills have signficantly higher Attack speed while you are not at maximum Rage.
Supports Melee Attacks, causing them to grant Rage on Hit. Supported Skills have signficantly higher Attack speed while you are not at maximum Rage.
Tier: 5
Category: Rage
Supported Skills grant 5 Rage on Melee Hit
Supported Skills have 15% increased #Attack speed while you are not at maximum Rage
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Life Leech III
Life Leech III
Support Requirements: +5 Str
Supports Attacks, causing their Physical damage to Leech Life and preventing Leech gained this way from being removed at full Life.
Supports Attacks, causing their Physical damage to Leech Life and preventing Leech gained this way from being removed at full Life.
Tier: 5
Category: Life Leech
Leech 16% of Physical Attack Damage from Supported Skills as Life
Life Leeched by Supported Skills is not removed at full Life
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Jagged Ground II
Jagged Ground II
Support Requirements: +5 Str
Supports Slam skills. Aftershocks caused by Supported Slam Skills always create patches of Jagged Ground.
Supports Slam skills. Aftershocks caused by Supported Slam Skills always create patches of Jagged Ground.
Tier: 5
Category: Jagged Ground
Cost & Reservation Multiplier: 120%
Aftershocks caused by Supported Skills create Jagged Ground
Jagged Ground lasts 4 seconds
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Fist of War III
Fist of War III
Support Requirements: +5 Str
Supports Slams you use yourself, providing a very powerful Ancestral Boost infrequently.
Supports Slams you use yourself, providing a very powerful Ancestral Boost infrequently.
Tier: 5
Category: Fist of War
Cost & Reservation Multiplier: 200%
Attacks with Supported Skill are Ancestrally Boosted, no more than once every 14 seconds
Ancestral Boost has double effect on Supported Skills
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Elemental Armament III
Elemental Armament III
Support Requirements: +5 Str
Supports Attacks, causing them to deal more Damage for each Elemental Ailment on Enemies they Hit. Supported Skills cannot themselves inflict Elemental Ailments.
Supports Attacks, causing them to deal more Damage for each Elemental Ailment on Enemies they Hit. Supported Skills cannot themselves inflict Elemental Ailments.
Tier: 5
Category: Elemental Armament
Cost & Reservation Multiplier: 120%
Supported Skills cannot inflict Elemental Ailments
Supported Skills deal 12% more Attack Damage for each Elemental Ailment on Enemies they Hit
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Defy II
Defy II
Support Requirements: +5 Str
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky and Insufficient Mana doesn't prevent Supported Skills from being used if you are Surrounded.
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky and Insufficient Mana doesn't prevent Supported Skills from being used if you are Surrounded.
Tier: 5
Category: Defy
Attack Damage with Hits with Supported Skills is Lucky while you are Surrounded
Insufficient Mana doesn't prevent the use of Supported Skills while Surrounded
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Branching Fissures II
Branching Fissures II
Support Requirements: +5 Str
Supports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.
Supports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.
Tier: 5
Category: Fissures
Cost & Reservation Multiplier: 120%
Supported Skills' Fissures branch 2 times
Supported Skills' Branched Fissures deal 30% less damage
Supported Skills' Branched Fissures have 35% less area of effect
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Brambleslam
Brambleslam
Support Requirements: +5 Str
Supports Slam Skills. Supported Skills create Hazardous Brambles on the ground that activate after a duration. Enemies which come in contact with these thorns take damage and are Maimed. A maximum of 20 Brambles are allowed at one time. Does not modify Skills used by Minions or Totems.
Supports Slam Skills. Supported Skills create Hazardous Brambles on the ground that activate after a duration. Enemies which come in contact with these thorns take damage and are Maimed. A maximum of 20 Brambles are allowed at one time. Does not modify Skills used by Minions or Totems.
Requires Level 1
Supported Slams create 3 Brambles
Brambles
Cooldown Time: 0.15 s
Hazardous thorns damage and Maim enemies with which they come in contact.
Attack Damage of this skill is 35% of Default Attack Damage
Ncreases and reductions to Thorns Damage apply to Hit Damage with this skill
Maim on Hit 80% less damage if destroyed within 0.5 seconds by something other than you
Bramble radius is 1 metre
Bramble duration is 8 seconds
Barbs III
Barbs III
Support Requirements: +5 Str
Supports Melee Strike Skills. Supported Skills deal your Thorns Damage on Hit twice after you've Retaliated with Thorns Damage.
Supports Melee Strike Skills. Supported Skills deal your Thorns Damage on Hit twice after you've Retaliated with Thorns Damage.
Tier: 5
Category: Barbs
Cost & Reservation Multiplier: 120%
Supported Skills deal your Thorns Damage twice on their next Hit after you Retaliate with Thorns
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Barbs II
Barbs II
Support Requirements: +5 Str
Supports Melee Strike Skills. Supported Skills deal your Thorns Damage on Hit after you've Retaliated with Thorns Damage.
Supports Melee Strike Skills. Supported Skills deal your Thorns Damage on Hit after you've Retaliated with Thorns Damage.
Tier: 5
Category: Barbs
Cost & Reservation Multiplier: 120%
Supported Skills deal your Thorns Damage on their next 6 Hits after you Retaliate with Thorns
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Ancestral Call II
Ancestral Call II
Support Requirements: +5 Str
Supports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.
Supports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.
Tier: 5
Category: Ancestral Call
Cost & Reservation Multiplier: 120%
Supported Strike Skills are Ancestrally Boosted
Once every 3 seconds
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Syzygy
Syzygy
Support Requirements: +5 Str
Supports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.
Supports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.
Tier: 4
Category: Syzygy
Hits from Supported Skills are considered Crushing
Blows against Ignited and Fully Armour Broken Enemies
Heavily Stunning Enemies which are Ignited and
Fully Armour Broken with Supported Skills will permanently Intimidate them
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Retaliate II
Retaliate II
Support Requirements: +5 Str
Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage and are more capable of Stunning Enemies the closer you are to being Heavily Stunned.
Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage and are more capable of Stunning Enemies the closer you are to being Heavily Stunned.
Tier: 4
Category: Retaliate
Cost & Reservation Multiplier: 115%
Hits from Supported Skills Stun Enemies as though dealing more Damage equivalent to the
Current percentage of your Stun Bar
Supported Skills deal up to 40% more Attack Damage, scaling up as your Stun Bar increases
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Rage II
Rage II
Support Requirements: +5 Str
Supports Melee Attacks, causing them to grant Rage on Hit.
Supports Melee Attacks, causing them to grant Rage on Hit.
Tier: 4
Category: Rage
Supported Skills grant 5 Rage on Melee Hit
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Bleed IV
Bleed IV
Support Requirements: +5 Str
Supports any skill that Hits enemies, causing it to deal more Melee Physical Damage to Bleeding Enemies, but be unable to inflict Bleeding itself. Supported Skills also inflict Incision on Hit.
Supports any skill that Hits enemies, causing it to deal more Melee Physical Damage to Bleeding Enemies, but be unable to inflict Bleeding itself. Supported Skills also inflict Incision on Hit.
Tier: 5
Category: Bleed
Supported Skills deal 30% more Melee Physical Damage against Bleeding enemies
Hits from Supported Skills inflict Incision
Supported Attacks cannot cause Bleeding
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Incision
Incision
Support Requirements: +5 Str
Supports Attack Skills. Supported Skills inflict Incision on Hit, which causes Enemies to be increasingly more likely to be inflicted with Bleeding. All Incision is removed from a target on inflicting it with Bleeding.
Supports Attack Skills. Supported Skills inflict Incision on Hit, which causes Enemies to be increasingly more likely to be inflicted with Bleeding. All Incision is removed from a target on inflicting it with Bleeding.
Tier: 4
Category: Incision
Cost & Reservation Multiplier: 115%
Hits from Supported Skills inflict Incision 3% more Magnitude of Bleeding inflicted with Supported Skills per Incision consumed Recently, up to 30%
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Heavy Swing
Heavy Swing
Support Requirements: +5 Str
Supports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.
Supports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.
Tier: 4
Category: Heavy Swing
Supported Skills deal 35% more Melee Physical Damage
Supported Skills have 10% less Attack Speed
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Ancestral Call I
Ancestral Call I
Support Requirements: +5 Str
Supports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.
Supports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.
Tier: 4
Category: Ancestral Call
Cost & Reservation Multiplier: 120%
Supported Strike Skills are Ancestrally Boosted once every 5 seconds
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Aftershock II
Aftershock II
Support Requirements: +5 Str
Supports Slams you use yourself, giving them a chance to create an Aftershock.
Supports Slams you use yourself, giving them a chance to create an Aftershock.
Tier: 4
Category: Aftershock
Supported skills have 35% chance to cause an additional Aftershock
Drop restrictedIt can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Tear
Tear
Support Requirements: +5 Str
Supports Melee Attacks you use yourself or that you Trigger. On-Kill effects caused by Killing Blows with Supported Skills on Bleeding enemies have a chance to occur twice.
Supports Melee Attacks you use yourself or that you Trigger. On-Kill effects caused by Killing Blows with Supported Skills on Bleeding enemies have a chance to occur twice.
Tier: 3
Category: Tear
Cost & Reservation Multiplier: 110%
50% Chance for On-Kill Effects caused by killing blows on Bleeding Enemies with Supported Skills to occur twice
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Rip
Rip
Support Requirements: +5 Str
Supports Melee Attack Skills you use yourself or that you Trigger. Killing Blows with Supported Skills on Bleeding enemies create a Blood Remnant. Blood Remnants increase your Life regeneration rate for a short while after being collected.
Supports Melee Attack Skills you use yourself or that you Trigger. Killing Blows with Supported Skills on Bleeding enemies create a Blood Remnant. Blood Remnants increase your Life regeneration rate for a short while after being collected.
Tier: 3
Category: Rip
Cost & Reservation Multiplier: 110%
Remnants created by Supported Skills last for 8 seconds Supported Skills create a Blood Remnant when dealing a killing blow to a Bleeding Enemy Remnants created this way increase Life regeneration rate by 10% for 5 seconds when collected, up to a maximum of 100% Remnants are created within a 1.5 metre radius of the slain Enemy
Drop restrictedIt can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Quill Burst
Quill Burst
Support Requirements: +5 Str
Supports Melee Attack Skills. Supported Skills trigger Quill Burst, which deals your Thorns Damage in an Area around the target struck. Quill Burst can only be triggered on Hit after you've Retaliated with Thorns Damage.
Supports Melee Attack Skills. Supported Skills trigger Quill Burst, which deals your Thorns Damage in an Area around the target struck. Quill Burst can only be triggered on Hit after you've Retaliated with Thorns Damage.
Tier: 3
Category: Quill Burst
Supported Skills trigger Quill Burst on their next 3 Hits after you Retaliate with Thorns
Drop restrictedIt can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Life Leech II
Life Leech II
Support Requirements: +5 Str
Supports Attacks, causing their Physical damage to Leech Life.
Supports Attacks, causing their Physical damage to Leech Life.
Tier: 3
Category: Life Leech
Leech 16% of Physical Attack Damage from Supported Skills as Life.
Drop restrictedIt can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Haemocrystals
Haemocrystals
Support Requirements: +5 Str
Supports Attack Skills you use yourself which can cause Damaging Hits. Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding.
Supports Attack Skills you use yourself which can cause Damaging Hits. Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding.
Tier: 3
Support
Supported Attacks cannot cause Bleeding Supported Skills Consume Bleeding on Enemies they Hit, creating 4 Haemocrystal Maximum 20 active Haemocrystals
Heamocrystals
Deal Physical Area Damage based on a percentage of the expected Damage of the Consumed Bleed.
Cannot cause Bleeding Heamocrystals radius is 1 metre Haemocrystals detonate after 1.5 seconds Haemocrystals are randomly created within 2.5 meters of he Consumed Bleed Haemocrystals deal Damage equal to 8% of the expected remaining Damage of the Consumed Bleed.
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Fist of War II
Fist of War II
Support Requirements: +5 Str
Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.
Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.
Tier: 3
Category: Fist of War
Cost & Reservation Multiplier: 150%
Attacks with Supported Skill are Ancestrally Boosted, no more than once every 4 seconds
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Vilenta's Propulsion
Vilenta's Propulsion
Requires Level 65
Support Requirements: +5 Int
Supports Spell Skills that fire Projectiles, causing increases and reductions to cast speed to also apply to Projectile speed.
Support Requirements: +5 Int
Supports Spell Skills that fire Projectiles, causing increases and reductions to cast speed to also apply to Projectile speed.
Category: Projectile Speed
75% of increases and reductions to Cast speed also apply to Projectile Speed for Supported Skills
Day and night, she hammered away, obsessed with proving it could be done; a vast ring of artifice under the earth, pushing
energy to speeds never before seen - all to prove Qotra wrong.
Drop level: 65
Item class: Support Gem
Zarokh's Refrain
Zarokh's Refrain
Requires Level 65
Support Requirements: +5 Int
Supports Spells that affect an area around you or a target location. Supported Spells echo thrice, causing their effects to happen again after a short delay, but Supported Skills are given a short Cooldown. Cannot support Channelling skills, Remote skills, skills which already have a Cooldown, or skills which are Triggered.
Support Requirements: +5 Int
Supports Spells that affect an area around you or a target location. Supported Spells echo thrice, causing their effects to happen again after a short delay, but Supported Skills are given a short Cooldown. Cannot support Channelling skills, Remote skills, skills which already have a Cooldown, or skills which are Triggered.
Category: Spell Echo
Cost & Reservation Multiplier: 130%
Cooldown Time: 5.00 sec
Can Store 1 Use(s)
Supported Spells Echo 3 times
Echoes from Supported Spells have 40% increased Area of Effect
Reliving the same day for all time, Zarokh raged against the moments that made up his prison. There would be no redemption, for he had broken his only barya.
Drop restricted
Drop level: 65
Drops from Anomaly boss Zahmir, the Blade Sovereign in Sacred Reservoir and Zarokh, the Temporal.
Item class: Support Gem
Zarokh's Revolt
Zarokh's Revolt
Support Requirements: +5 Int
Supports Spells you cast yourself, making their effect reoccur up to five times when cast, but giving them a moderate Cooldown. Cannot support Channelling Skills.
Supports Spells you cast yourself, making their effect reoccur up to five times when cast, but giving them a moderate Cooldown. Cannot support Channelling Skills.
Category: Seal
Cost & Reservation Multiplier: 200%
Cooldown Time: 10.00 sec
Can Store 1 Use(s)
Supported Spells gain a Seal every 50% of cast time, to a maximum of 5 Seals
Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost
Supported Skills deal 20% less Damage when Reoccurring
Zarokh's ire built over the centuries as he planned his escape. The Afarud would find what he sought, and then... the Weeping Black would break the chains of his prison.
Drop restricted
Drops from Zarokh, the Temporal.
Item class: Support Gem
Arcane Surge
Arcane Surge
Support Requirements: +5 Int
Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
Tier: 1
Category: Arcane Surge
Gain Arcane Surge for 10 seconds after Spending a total of 100% of your Maximum Mana on Supported Skills
Drop restricted
It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Controlled Destruction
Controlled Destruction
Support Requirements: +5 Int
Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
Tier: 1
Category: Controlled Destruction
Supported Spells deal 25% more Hit Damage
Supported Skills cannot deal Critical Hits
Drop restricted
It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Doedre's Undoing
Doedre's Undoing
Requires Level 65
Support Requirements: +5 Int
Supports Curse Skills. Supported Curse Skills create Hazardous areas which explode when Enemies enter them, Cursing Enemies and dealing Chaos Damage.
Support Requirements: +5 Int
Supports Curse Skills. Supported Curse Skills create Hazardous areas which explode when Enemies enter them, Cursing Enemies and dealing Chaos Damage.
Category: Cursed Ground
Support
Supported Skills create Cursed Ground
Enemies on the Cursed Ground from a Supported Skill are Cursed while within it
Cursed Ground created by Supported Skills counts as a Hazard
Maximum 2 areas of Cursed Ground
Cursed Ground created by Supported Skills triggers Doedre's Dark Design when Enemies enter
Doedre's Dark Design
Explodes and deal Chaos Damage based on your Intelligence when an Enemy enters the area, applying the supported Curse on Hit.
Explosion applies Supported Curse for 3 seconds on Hit
Explosion radius is equal to that of the Cursed Ground
Explosion deal base Chaos Damage equal to 200% of your Intelligence
"Let the meat show us the way. Hail the meat, praise the meat. The meat is both debasement and divinity alike. The meat shall lead us down the path to true enlightenment."
Drop level: 65
Item class: Support Gem
Hayoxi's Fulmination
Hayoxi's Fulmination
Requires Level 65
Support Requirements: +5 Int
Supports Curse Skills. Supported Curse Skills create areas which Curse enemies so long as they are within them. Cursed areas from Supported Skills gather power before erupting in a column of annihilating light after a moderate delay.
Support Requirements: +5 Int
Supports Curse Skills. Supported Curse Skills create areas which Curse enemies so long as they are within them. Cursed areas from Supported Skills gather power before erupting in a column of annihilating light after a moderate delay.
Category: Cursed Ground
Supported Skills create Cursed Ground
Enemies on the Cursed Ground from a Supported Skill are Cursed while within it
Maximum 2 areas of Cursed Ground
Trigger Annihilation when Cursed Ground from Supported Skills have persisted for 7 seconds
Annihiliation
This Skill will copy the Level of the Gem it is Socketed in
Deals (25-#) to (37-#) Physical Damage
Impact radius is 1.7 metres
Hits a total of 6 times over 2 seconds
100% of Physical Damage Converted to other Damage Types matching the #Supported Curse Gem's Tags
The Architect of Destruction slipped explosive powder under the royal temple one pinch at a time. For years, he clung to that, never finding the courage to light it.
Drop restricted
Drop level: 65
Drops from a Lineage Gems Vault (Hall of Reverence) in Atziri's Temple.
Item class: Support Gem
Morgana's Tempest
Morgana's Tempest
Requires Level 65
Support Requirements: +5 Int
Supports Spells which create Storms, increasing their Limit and causing them to move from the player towards the target location faster, but become less effective. Cannot Support Triggered Skills.
Support Requirements: +5 Int
Supports Spells which create Storms, increasing their Limit and causing them to move from the player towards the target location faster, but become less effective. Cannot Support Triggered Skills.
Category: Advancing Storm, Overabundance
Supported Skills have 25% less area of effect
Supported Skills have 35% less damage
Supported Skills have 60% more Storm travel speed
Supported Storm Skills have +1 to Limit
Supported Skills originate from the player and move towards the target location
On the nights the fugue would come over her, the Ezomytes would gather below, begging her to bring the rains. Atop the Taisce, wailing with unknown sorrows, her cries made the skies rage.
Drop level: 65
Item class: Support Gem
Oisín's Oath
Oisín's Oath
Requires Level 65
Support Requirements: +5 Int
Supports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage.
Support Requirements: +5 Int
Supports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage.
Category: Mana Leech
Mana Leech from Supported Skills recovers based on Elemental Damage Types instead of Physical Damage
The first Warden of Eaves swore to patrol the border twixt the worlds forevermore, so that the tragedy of Gruthkul's stampede would never recur. In time, his vigil on the edge began to... change him.
Drop level: 65
Item class: Support Gem
Sione's Temper
Sione's Temper
Requires Level 65
Support Requirements: +5 Int
Supports Projectile Spells. Supported Spells have an increasingly higher chance to fire many additional Projectiles in a circle, resetting when they do.
Support Requirements: +5 Int
Supports Projectile Spells. Supported Spells have an increasingly higher chance to fire many additional Projectiles in a circle, resetting when they do.
Category: Additional Projectiles
Gain 1 Wildshard on casting Supported Spells
Supported Skills have a 20% chance to fire #8 additional Projectiles in a circle per Wildshard
All Wildshards are lost when Supported Skills fire Projectiles in a circle
She holds in her hand a shattered crystal, a vision of her desire: to see her sister's silver palace obliterated, to see it cast across the
heavens. One cross word, and the sky will rain down her fury.
Drop level: 65
Item class: Support Gem
Arctic Armour
Arctic Armour
While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
Cooldown Time: 0.25 sec
Can Store 1 Use(s)
Cast Time: Instant
Critical Strike Chance: 11.00%
Deals (3-101) to (5-152) Cold Damage per Stage
100% more Magnitude of Chill inflicted
100% more Freeze Buildup
Gains a Stage every (1.25-0.72) seconds, up to a maximum of (2-5) Stages
Additional Effects From 1-20% Quality:
Gains a Stage every 0 seconds, up to a maximum of (0.05-1) Stages
Drop restricted
It can be obtained by engraving an Uncut Spirit Gem.
Item class: Skill Gem
Convalescence
Convalescence
While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
Cast Time: Instant
Must be active in both Weapon Sets
Drop restricted
It can be obtained by engraving an Uncut Spirit Gem.
Item class: Skill Gem
Grim Feast
Grim Feast
While active, your Reviving Minions store a percentage of their maximum Life in a collectible Grim Remnant on death. Using Grim Resurrection Consumes the Life you've collected to Revive up to that much total Life of dead Minions.
Tier: 4
Level: (1-20)
Cast Time: Instant
Remnants last for 8 seconds
Remnants store 35% of Minion maximum Life
You can store up to (47-66124) collected Minion Life
Additional Effects From 1-20% Quality:
Remnants store (0.25-5)% of Minion maximum Life
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Blink
Blink
While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
Tier: 8
Level: (1-20)
Reservation: 60 Spirit
Cast Time: 1.00 sec
Must be active in both Weapon Sets
Blink
Cooldown Time: (4.50-3.50)s
Cast Time: 0.70s
Teleports (4–4.9) metres
Drop restricted
It can be obtained by engraving an Uncut Spirit Gem.
Item class: Skill Gem
Arbiter's Ignition
Arbiter's Ignition
Requires Level 65
Support Requirements: +5 Int
Supports Fire Spell Skills causing you to gain Elemental Archon when Igniting with them.
Support Requirements: +5 Int
Supports Fire Spell Skills causing you to gain Elemental Archon when Igniting with them.
Category: Arbiter's Ignition
Gain Elemental Archon when you Ignite an Enemy
"This carving seems to depict curled bodies floating in vats...
The next shows all but one of them dying. What were they trying to do? It seems they kept trying... kept experimenting..."
Drop restricted
Drop level: 65
Drops from The Arbiter of Ash.
Item class: Support Gem
Firestorm
Firestorm
Rain a storm of flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, creating a much larger storm when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.
Tier: 11
Level: (1-20)
Cost: (14-147) Mana
Cast Time: 1.40 sec
Critical Strike Chance: 7.00%
Deals (3-111) to (5-167) Fire Damage
Impact radius is 1 metre
Storm radius is 3 metres
Storm duration is 6 seconds
One impact every 0.20 seconds
Fire Infusion grants 100% increased bolt frequency
Fire Infusion grants 100% increased Damage
Fire Infusion grants +1.5 metres to storm radius
Limit 1 Firestorm
Can Hit each enemy only once every 0.15 seconds
Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to impact radius
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Hexblast
Hexblast
Detonate a Curse on every enemy in an area, causing explosions of Chaos damage but removing the Curse. Can only detonate Curses for which at least half of the duration has expired.
Tier: 11
Level: (1-20)
Cost: (12-127) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 7.00%
Deals (21-725) to (39-1347) Chaos Damage
Explosion radius is 2 metres
Explodes a Curse on enemies in a 2.8 metre radius
Maximum 10 Explosions per cast
Additional Effects From 1-20% Quality:
(0.5-10)% more Damage per 1 second of remaining duration on removed Curse
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Eye of Winter
Eye of Winter
Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental Ground Surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.
Tier: 13
Level: (1-20)
Cost: (19-195) Mana
Cooldown Time: 10.00 sec
Can Store 1 Use(s)
Cast Time: 1.40 sec
Critical Strike Chance: 12.00%
Deals (1-40) to (2-59) Cold Damage
Gains 100% of damage as damage of the corresponding
Type when passing over an Elemental #Ground Effect or Orb
Each use of this Skill deals 900% more damage with its
First Hit against each enemy
Additional Effects From 1-20% Quality:
(1.5-30)% increased Projectile Speed
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Flameblast
Flameblast
Channel to build destructive energy around you. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Channelled for.
Tier: 13
Level: (1-20)
Cost: (5-57) Mana per second
Cooldown Time: 10.00 sec
Can Store 1 Use(s)
Cast Time: 0.25 sec
Critical Strike Chance: 8.00%
Deals (7-244) to (11-367) Fire Damage
75% more damage per Stage
Modifiers to cast speed also affect this skill's cost
10 maximum Stages
Explosion radius is 0.6 metres per Stage
Additional Effects From 1-20% Quality:
(1-20)% more Cast Speed
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Lightning Conduit
Lightning Conduit
Call down Lightning to hit all enemies in a cone in front of you, dealing significantly more damage to Shocked enemies. If there is a Shocked enemy in the target area, additional lightning bolts are distributed among the targets hit. Targeting close to you will cause you to jump back as you cast.
Tier: 13
Level: (1-20)
Cost: (19-195) Mana
Cooldown Time: 8.00 sec
Can Store 1 Use(s)
Cast Time: 1.00 sec
Critical Strike Chance: 10.00%
Deals (6-189) to (17-568) Lightning Damage
+1 second to Total Cast Time
10% more damage with Hits per 5% #Shock Effect on Enemy
Cone length is 10 metres
(1-2) additional bolts if a Shocked enemy is in the target area
Additional Effects From 1-20% Quality:
(1-20)% more Lightning Damage
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Frost Wall
Frost Wall
Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.
Tier: 9
Level: (1-20)
Cost: (7-79) Mana
Cooldown Time: 5.00 sec
Can Store 3 Use(s)
Cast Time: 0.80 sec
Critical Strike Chance: 11.00%
Deals (7-187) to (11-280) Cold Damage
50% more Magnitude of Chill inflicted
50% more Freeze Buildup
80% less damage if destroyed within 0.5 seconds by something other than you
Explosion radius is 2 metres
Ice Crystal duration is 8 seconds
Ice Crystals have (36-12714) maximum Life
Wall is (2.8-5.6) metres long
Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Incinerate
Incinerate
Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground. Cannot gain fuel while using this skill.
Tier: 9
Level: (1-20)
Cast Time: 0.25 sec
Critical Strike Chance: 6.00%
Cone length is 5.8 metres
Ignites from a single use of this Skill #Compound if not from Ignited Ground Deals (1.7-57.5) Fire Damage per second
Gains (7-2) milliseconds of fuel per Mana spent
Can store up to 5 seconds of fuel
Ignites as though dealing (2-83) to (4-124) Fire damage, every 0.075 seconds
Additional Effects From 1-20% Quality:
(1-20)% more Ignite duration
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Lightning Warp
Lightning Warp
Target an enemy to either teleport inside the target's body if they are under the Cull threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the Cull threshold during its duration. Can also be used on Ball Lightning Projectiles. On teleport, the target is destroyed, and the explosion deals Lightning damage to surrounding enemies. If targeting an enemy, the explosion also creates Shocked Ground. Creates a Lightning Infusion on successful use. Highlights enemies that can be Culled.
Tier: 9
Level: (1-20)
Cost: (8-83) Mana
Cast Time: 0.50 sec
Critical Strike Chance: 11.00%
Deals (2-54) to (30-1032) Lightning Damage
Explosion and Shocked Ground radius are 3 metres
Shocked Ground duration is 8 seconds
Debuff duration is 4 seconds
Additional Effects From 1-20% Quality:
(0.5-10)% increased Magnitude of Shock inflicted
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Ball Lightning
Ball Lightning
Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.
Tier: 11
Level: (1-20)
Cost: (9-96) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 9.00%
Deals (1-6) to (4-105) Lightning Damage
Hits enemies in range every 0.2 seconds
375% more chance to Shock
Bolts target enemies within 1.8 metres
Additional Effects From 1-20% Quality:
Bolts target enemies within +(0.02-0.4) metres
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Comet
Comet
Call down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast. Consumes a Fire Infusion if possible to cause a devastating blast of ice and fire.
Tier: 11
Level: (1-20)
Cost: (17-173) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 13.00%
Deals (24-829) to (36-1243) Cold Damage
+1 second to Total Cast Time
Impact radius is 2.8 metres
Additional Effects From 1-20% Quality:
(0.5-10)% chance to repeat
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Profane Ritual
Profane Ritual
Mark a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.
Tier: 7
Level: (1-20)
Cost: (6-65) Mana
Cast Time: 1.00 sec
Deals (13.5-652.2) Chaos damage per second
Modifiers to Spell Damage apply to #Debuff's Damage over Time
Limit 5 active rituals
Ritual radius is 2.2 metres
Ritual duration is 2 seconds
Additional Effects From 1-20% Quality:
(0.5-10)% chance to not destroy Consumed Corpse
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Temporal Chains
Temporal Chains
Curse all enemies in an area, Slowing them and making other effects on them expire more slowly.
Tier: 7
Level: (1-20)
Cost: (41-178) Mana
Cast Time: 0.70 sec
Curse applies after 1.5 seconds delay
Curse radius is (1.5-3.1) metres
Curse Slows targets by (40-59)%
Curse duration is (6-7.4) seconds
Curse makes other effects on targets expire 25% slower
Curse does not apply to enemies above level (20-0)
Additional Effects From 1-20% Quality:
(0.5-10)% increased Curse Magnitudes
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Vulnerability
Vulnerability
Curse all targets in an area after a short delay. making Hits against them ignore a portion of their Armour.
Tier: 7
Level: (1-20)
Cost: (41-178) Mana
Cast Time: 0.70 sec
Curse applies after 1.5 seconds delay
Curse radius is (1.5-3.1) metres
Curse inflicts -(16-19210) to Total Armour
Curse duration is (6-7.4) seconds
Curse does not apply to enemies above level (20-0)
Additional Effects From 1-20% Quality:
(0.5-10)% increased Curse Magnitudes
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Dark Effigy
Dark Effigy
Raise a Totem that bombards enemies afflicted by Chaos damage over time Debuffs.
Tier: 9
Level: (1-20)
Cost: (13-133) Mana
Cast Time: 1.00 sec
Totem
Totem duration is 8 seconds
Limit 1 Totem
Totem gains +(0-75)% to all Elemental Resistances
Totem gains +(0-35)% to Chaos Resistance
Dark Effusion
Cast Time: 1.00 Sec
Critical Hit Chance: 11.00%
Deals (2–34) to (4–64) Chaos Damage
Fires 100 additional Projectiles
Impact radius is 0.8 metres
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Despair
Despair
Curse all targets in an area after a short delay, lowering their Chaos Resistance.
Tier: 9
Level: (1-20)
Cost: (41-178) Mana
Cast Time: 0.70 sec
Curse applies after 1.5 seconds delay
Curse inflicts -(35-49)% to Chaos Resistance
Curse radius is (1.5-3.1) metres
Curse duration is (6-7.4) seconds
Curse does not apply to enemies above level (20-0)
Additional Effects From 1-20% Quality:
(0.5-10)% increased Curse Magnitudes
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Frostbolt
Frostbolt
Fire a slow-moving Piercing Projectile that is effective at Chilling enemies and explodes on colliding with terrain.
Tier: 5
Level: (1-20)
Cost: (5-59) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 12.00%
Deals (5-144) to (8-216) Cold Damage
(100-195)% more Magnitude of Chill inflicted
Pierces all Targets
Additional Effects From 1-20% Quality:
(1-20)% more Projectile Damage after Piercing an Enemy
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Snap
Snap
Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.
Tier: 5
Level: (1-20)
Cost: (8-89) Mana
Cooldown Time: 4.00 sec
Can Store 1 Use(s)
Cast Time: 0.50 sec
Critical Strike Chance: 13.00%
Deals (14-473) to (21-709) Cold Damage
Enemy explosion radius is 1.6 metres
Frostbolt explosion radius is 3.2 metres
50% more damage with Hits for blasts originating from a Unique enemy
Additional Effects From 1-20% Quality:
(0.5-10)% chance to spawn an additional Infusion Remnant
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Detonate Dead
Detonate Dead
Cause a Corpse to violently explode, damaging surrounding enemies.
Tier: 7
Level: (1-20)
Cost: (9-99) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 8.00%
Deals (19-145) to (28-218) Fire Damage
Deals Physical damage equal to (5-10.7)% of Corpse's maximum Life
Explosion radius is 2.6 metres
Additional Effects From 1-20% Quality:
+(0.02-0.4) metres to explosion radius
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Elemental Weakness
Elemental Weakness
Curse all targets in an area after a short delay, lowering their Elemental Resistances.
Tier: 7
Level: (1-20)
Cost: (41-178) Mana
Cast Time: 0.70 sec
Curse applies after 1.5 seconds delay
Curse radius is (1.5-3.1) metres
Curse inflicts -(40-59)% to Elemental Resistances
Curse duration is (6-7.4) seconds
Curse does not apply to enemies above level (20-0)
Additional Effects From 1-20% Quality:
(0.5-10)% increased Curse Magnitudes
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Mana Tempest
Mana Tempest
Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.
Tier: 7
Level: (1-20)
Cost: 1% Mana per second
Cooldown Time: 1.00 sec
Can Store 1 Use(s)
Cast Time: 0.60 sec
Cooldown does not recover during Buff effect
Effects of Mana Tempest linger for 2.0 seconds after leaving the Tempest
Empowered Spells Split to (1-3) additional targets
30% of Mana and Life spent while in the storm is added to this Skill's Mana Cost per Second
Empowered Spells Gain (40-78)% of damage as Lightning Damage
Additional Effects From 1-20% Quality:
Effects of Mana Tempest linger for (0.1-2) seconds after leaving the Tempest
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Living Bomb
Living Bomb
Plant a seed of Fire inside an enemy. Dealing enough damage to the enemy, or killing it outright, causes the seed to explode, dealing damage in an area and leaving behind a Fire Infusion Remnant.
Tier: 3
Level: (1-20)
Cost: (8-85) Mana
Cast Time: 0.60 sec
Critical Strike Chance: 7.00%
Deals (10-481) to (15-721) Fire Damage
Explosion radius is 2.5 metres
Seed duration is 15 seconds
Limit 1 active Seed
Explodes after enemy is dealt damage equal to 200% of its Ailment Threshold
Additional Effects From 1-20% Quality:
Inflicts (1-20)% more Flammability Magnitude
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Orb of Storms
Orb of Storms
Create an Orb of electricity that fires Chaining Lightning bolts at nearby enemies. The Orb leaves behind a Lightning Infusion Remnant when it expires.
Tier: 3
Level: (1-20)
Cost: (12-129) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 10.00%
Deals (1-14) to (8-260) Lightning #Damage
Chains (3-5) times
Fires a bolt every 4 seconds, and when you cast a Spell near the Orb
Orb radius is 3.6 metres
Orb duration is 12 seconds
Limit 1 Orb of Storms
Orb expires after firing 6 bolts
Additional Effects From 1-20% Quality:
Chains +(0.15-3) additional times
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Arc
Arc
An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.
Tier: 5
8Level: (1-20)
Cost: (8-81) Mana
Cast Time: 1.10 sec
Critical Strike Chance: 9.00%
Deals (1-20) to (13-386) Lightning #Damage
Chains (5-9) times
Chains 6 additional times when Lightning Infused
200% more damage when Lightning Infused
50% increased Magnitude of Shock inflicted
Additional Effects From 1-20% Quality:
Chains +(0.1-2) additional times
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Bonestorm
Bonestorm
Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel Impales enemies Hit, causing subsequent Attack Hits against those targets to deal extra damage. Consumes your Power Charges to cause much larger explosions.
Tier: 5
Level: (1-20)
Cost: (5-60) Mana per second
Cast Time: 0.12 sec
Critical Strike Chance: 15.00%
Deals (4-116) to (7-175) Physical Damage
200% more Impale Magnitude
Impale on Spell Hit
Modifiers to cast speed also affect this skill's cost
Can fire up to 20 Projectiles
Additional Effects From 1-20% Quality:
(0.5-10)% more Cast Speed
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Ember Fusillade
Ember Fusillade
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
Tier: 5
Level: (1-20)
Cost: (3-37) Mana
Cast Time: 0.40 sec
Critical Strike Chance: 7.00%
5% more Damage for each previous Ember fired in sequence
Hover duration is 1.3 seconds
Can accumulate up to (6-10) Embers
Modifiers to number of Projectiles instead
Apply to number of Embers accumulated
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Bone Cage
Bone Cage
Raise a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies. Raising a new ring of spikes destroys the previous one.
Tier: 3
Level: (1-20)
Cost: (7-80) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 15.00%
Deals (10-347) to (15-521) Physical #Damage
Hits are Pinning
Pins Enemies as though dealing 50% more Damage
Cage radius is 1.8 metres
Explosion radius is 1 metre
Cage duration is 1.6 seconds
Additional Effects From 1-20% Quality:
Pins Enemies as though dealing +(2.5-50)% more Damage
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Enfeeble
Enfeeble
Curse all targets in an area after a short delay, making them deal less damage.
Tier: 3
Level: (1-20)
Cost: (41-178) Mana
Cast Time: 0.70 sec
Curse applies after 1.5 seconds delay
Curse radius is (1.5-3.1) metres
Curse makes targets deal (20-29)% less #Damage
Curse duration is (6-7.4) seconds
Curse does not apply to enemies above #level (20-0)
Additional Effects From 1-20% Quality:
(0.5-10)% increased Curse Magnitudes
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Essence Drain
Essence Drain
Fire a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.
Tier: 3
Level: (1-20)
Cost: (5-57) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 7.00%
Projectile
Deals (5-138) to (9-257) Chaos Damage
Damage over Time
Modifiers to Spell Damage apply to #Debuff's Damage over Time
Debuff duration is 4 seconds
Deals (9.2–409.4) Base Chaos Damage per
second
Additional Effects From 1-20% Quality:
+(0.05-1) seconds to Debuff duration
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Fireball
Fireball
Launch a large ball of Fire which explodes on impact. The explosion Consumes a Fire Infusion if possible to launch a ring of smaller firebolts.
Tier: 3
Level: (1-20)
Cost: (10-104) Mana
Cast Time: 1.20 sec
Critical Strike Chance: 7.00%
Projectile
Deals (8-224) to (12-336) Fire Damage
Explosion
Explosion radius is 1.7 metres
Firebolts
Projectile count cannot be modified
Fires 8 Projectiles
3Deals (5–135) to (7–202) Fire Damage
Additional Effects From 1-20% Quality:
+(0.5-10)% chance to fire 2 additional Projectiles
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Frost Darts
Frost Darts
Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.
Tier: 3
Level: (1-20)
Cost: (5-59) Mana
Cast Time: 0.80 sec
Critical Strike Chance: 13.00%
Deals (2-45) to (3-68) Cold Damage
#Cannot cause Freeze buildup or inflict Chill
Fires 3 Projectiles
Additional Effects From 1-20% Quality:
+(0.5-10)% chance to fire 2 additional Projectiles
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Flame Wall
Flame Wall
Create a wall of Fire in front of the character, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.
Tier: 1
Level: (1-20)
Cost: (10-111) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 5.00%
Wall deals (1.8-59.6) Fire Damage per second
Wall duration is (4.5-6.4) seconds
Ignites as though dealing (5-181) to (8-271) Fire damage
Additional Effects From 1-20% Quality:
Inflicts (1-20)% more Flammability Magnitude
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Frost Bomb
Frost Bomb
Create a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion.
Tier: 1
Level: (1-20)
Cost: (9-99) Mana
Cooldown Time: 6.00 sec
Can Store 1 Use(s)
Cast Time: 0.80 sec
Critical Strike Chance: 13.00%
Deals (7-238) to (11-358) Cold Damage
Detonation Time is 4 seconds
Chills Enemies as though dealing 300% more damage
Initially applies 20% Elemental Exposure and 2% Exposure per pulse, up to a #maximum of 50%
Pulse and explosion radius are (2.4-3.1) metres
Limit 1 Frost Bomb
Exposure duration is 8 seconds
Cannot apply Exposure to enemies of #level higher than (20-100)
Additional Effects From 1-20% Quality:
+(0.5-10)% maximum Elemental Exposure applied
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Ice Nova
Ice Nova
Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.
Tier: 1
Level: (1-20)
Cost: (7-74) Mana
Cast Time: 1.00 sec
Critical Strike Chance: 12.00%
Deals (6-131) to (8-196) Cold Damage
(100-157)% more Magnitude of Chill inflicted
(100-157)% more Freeze Buildup
Knocks Back Enemies
Nova radius is 3.2 metres
Additional Effects From 1-20% Quality:
(1-20)% more Damage with Hits against Enemies that are Chilled
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Spark
Spark
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
Tier: 1
Level: (1-20)
Cost: (5-56) Mana
Cast Time: 0.70 sec
Critical Strike Chance: 9.00%
Base
Deals (1-11) to (10-216) Lightning Damage
Fires (4-9) Projectiles
Projectile duration is 2 seconds
Projectiles fired at the same time can Hit the same
Target no more than once every 0.66 seconds
Cold-Infused
Critical Hit Chance: 11.00%
Deals (7–182) to (11–273) Cold Damage
Deals (1–11) to (10–216) Lightning #Damage
Projectile duration is 2 seconds
Fires (12–16) Projectiles in a circle
+0.5 seconds to Cast Time
Projectiles fired at the same time can Hit the same
Target no more than once every 0.66 seconds
Additional Effects From 1-20% Quality:
(1.5-30)% increased Projectile Speed
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Unearth
Unearth
Raise spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses and dead Reviving Minions in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you. Larger Corpses create more than one Bone Construct.
Tier: 1
Level: (1-20)
Cost: (7-76) Mana
Cast Time: 0.95 sec
Critical Strike Chance: 15.00%
Deals (4-117) to (6-176) Physical Damage
Limit (8-20) Bone Constructs
Cone length is 6 metres
Bone Construct duration is 15 seconds
Reviving Minions can only create
One Bone Construct per death
Additional Effects From 1-20% Quality:
+(0.25-5) seconds to Bone Construct duration
Minions have (2.5-50)% increased #Movement Speed
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Shattering Palm
Shattering Palm
Requires: Quarterstaff
Dash to an enemy and Strike them with an Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage.
Dash to an enemy and Strike them with an Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage.
Tier: 11
Level: (1-20)
Cost: (5-40) Mana
Attack Speed: 75% of base
Attack Damage: (35-109)% of base
Converts 60% of Physical damage to Cold damage
Can't be Evaded
Attaches Shards to enemies within a 3.8 metre radius
Additional Effects From 1-20% Quality:
(1-20)% more Critical Hit Chance
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Whirling Assault
Whirling Assault
Requires: Quarterstaff
Advance while hitting enemies around you with a series of spinning Strikes.
Advance while hitting enemies around you with a series of spinning Strikes.
Tier: 11
Level: (1-20)
Cost: (18-126) Mana
Attack Speed: 85% of base
Attack Damage: (40-163)% of base
+1 second to Total Attack Time
+14 to Melee Strike Range
(1-20)% more Area of Effect
Additional Effects From 1-20% Quality:
(0.75-15)% more Attack Speed
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Flicker Strike
Flicker Strike
Requires: Quarterstaff
Teleport to a enemy and Strike them. Consumes Power Charges to perform additional teleporting Strikes on nearby enemies.
Teleport to a enemy and Strike them. Consumes Power Charges to perform additional teleporting Strikes on nearby enemies.
Tier: 13
Level: (1-20)
Cost: (12-85) Mana
Attack Speed: 50% of base
Attack Damage: (80-327)% of base
Teleports and Strikes 2 additional times #per Power Charge, with 285% more #Attack Speed
You cannot gain Power Charges while using this Skill
Additional Effects From 1-20% Quality:
(1-20)% more Critical Hit Chance
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Herald of Ice
Herald of Ice
Requires: Any Martial Weapon
While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
Enemies you Shatter explode
Additional Effects From 1-20% Quality:
Explosion radius is (0.02-0.4) metres
Drop restricted
It can be obtained by engraving an Uncut Spirit Gem.
Item class: Skill Gem
Contagion
Contagion
Afflict a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it and all other Chaos damage over time Debuffs spread to nearby enemies and refresh their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to
spread Contagion on hit.
spread Contagion on hit.
Tier: 1
Level: (1-20)
Cost: (8-83) Mana
Cast Time: 1.00 sec
Deals (1.9-93.9) Chaos damage per second
Modifiers to Spell Damage apply to Debuff's Damage over Time
Debuff deals 100% more Damage for each time it has spread, up to 300%
Spread radius is 1.7 metres
Debuff duration is 5 seconds
Additional Effects From 1-20% Quality:
Contagion targets (0.1-2) additional Enemies when Cast
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Siphoning Strike
Siphoning Strike
Requires: Quarterstaff
Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.
Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.
Tier: 7
Level: (1-20)
Cost: (7-47) Mana
Attack Damage: (75-234)% of base
Dash
+6 to Melee Strike Range
50% more Stun buildup
Knocks Back Enemies
Shockwave
Attack Damage: (200–624)% of base
Converts 100% of Physical Damage to Lightning Damage
50% more Stun buildup
Cannot Shock
Shockwave radius is 3 metres
Additional Effects From 1-20% Quality:
(2.5-50)% chance to Daze on Hit
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Storm Wave
Storm Wave
Requires: Quarterstaff
Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.
Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.
Tier: 7
Level: (1-20)
Cost: (8-54) Mana
Attack Speed: 75% of base
Attack Damage: (110-343)% of base
Converts 80% of Physical damage to Lightning damage
100% more chance to Shock
Wave length is 8 metres
Wave width is 1 metre
Additional Effects From 1-20% Quality:
Wave width is +(0.05-1) metres
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Wave of Frost
Wave of Frost
Requires: Quarterstaff
Flip backwards and send forth a Freezing wave in front of you, immediately Freezing enemies which are Primed for Freeze.
Flip backwards and send forth a Freezing wave in front of you, immediately Freezing enemies which are Primed for Freeze.
Tier: 7
Level: (1-20)
Cost: (14-100) Mana
Attack Speed: 55% of base
Attack Damage: (65-235)% of base
Converts 80% of Physical damage to Cold damage
(300-585)% more Magnitude of Chill inflicted
(300-585)% more Freeze Buildup
Wave length is 6 metres
Additional Effects From 1-20% Quality:
Penetrates (1-20)% Cold Resistance
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Charged Staff
Charged Staff
Requires: Quarterstaff
Consume all Power Charges to charge your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
Consume all Power Charges to charge your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
Tier: 9
Level: (1-20)
Cost: (15-65) Mana
Cast Time: 0.75 sec
Buff grants 1 to (2-22) Added Quarterstaff #Attack Lightning damage per Power #Charge Consumed, up to your maximum #Power Charges
Buff duration is 6 seconds per Power #Charge Consumed
Shockwave
Converts 80% of Physical Damage to Lightning Damage Wave length is 5 metres
Additional Effects From 1-20% Quality:
(1-20)% increased Skill Effect Duration
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Hand of Chayula
Hand of Chayula
Requires: Quarterstaff
Dash to an enemy and Strike them, triggering socketed Marks with increased effect and applying socketed Curses with increased duration.
Dash to an enemy and Strike them, triggering socketed Marks with increased effect and applying socketed Curses with increased duration.
Tier: 9
Level: (1-20)
Cost: (11-79) Mana
Attack Speed: 89% of base
Attack Damage: (67-209)% of base
Strike
Converts 73% of Physical damage to Chaos damage
+0.35 seconds to Total Attack Time
Can't be Evaded
Support
100% increased duration of socketed Curses
(20–29)% increased Effect of Socketed Marks
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Item class: Meta Skill Gem
Tempest Bell
Tempest Bell
Requires: Quarterstaff
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
Tier: 3
Level: (1-20)
Cost: (14-98) Mana
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Attack Speed: 120% of base
Tempest Bell
Requires 4 Combo to use
Lose Combo if you generate no Combo for 8 seconds
Limit 1 Bell
Bell duration is 6 seconds
Bell is destroyed after 10 Hits
Impact
Attack Damage: (120–490)% of base
Impact radius is 1.8 metres
Shockwave
Attack Damage: (50–132)% of base
30% more Area of Effect per 0.1 metres of Knockback the triggering Hit would have caused
Gains 30% of Physical Damage as Extra #Damage of each Type matching an #Elemental Ailment on the Bell
Shockwave radius is 2.4 metres
Shockwave can be triggered once every 0.25 seconds
Additional Effects From 1-20% Quality:
Shockwave deals (0.15-3)% more #Damage per Hit taken by Bell
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Wind Blast
Wind Blast
Requires: Quarterstaff
Batter enemies at range by generating a gust of wind as you swing. Enemies will be Dazed and Knocked Back based on how close they are to you.
Batter enemies at range by generating a gust of wind as you swing. Enemies will be Dazed and Knocked Back based on how close they are to you.
Tier: 3
Level: (1-20)
Cost: (9-63) Mana
Attack Speed: 75% of base
Attack Damage: (85-265)% of base
150% more Stun buildup
Knocks Back Enemies
Cone length is 6 metres
Dazes on Hit
Additional Effects From 1-20% Quality:
(1-20)% more Damage to enemies within 1.5 metres of you, scaling down to no bonus at 4 metres or further
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Tempest Flurry
Tempest Flurry
Requires: Quarterstaff
Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth use performs a Final Strike that calls down a powerful Shocking bolt.
Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth use performs a Final Strike that calls down a powerful Shocking bolt.
Tier: 5
Level: (1-20)
Cost: (5-37) Mana
Attack Speed: 140% of base
Attack Damage: (45-140)% of base
Normal Strikes
Converts 60% of Physical damage to Lightning damage
+4 to Melee Strike Range
Third Strike
Attack Damage: (x–y)% of base
35% less Attack Speed
Converts 60% of Physical Damage to Lightning Damage
+4 to Melee Strike Range
Fourth Strike
Attack Damage: (135–421)% of base
45% less Attack Speed
Converts 100% of Physical Damage to Lightning Damage
+6 to Melee Strike Range
100% more chance to Shock
100% more Magnitude of Shock inflicted
Additional Effects From 1-20% Quality:
+(0.2-4) to Melee Strike Range
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Vaulting Impact
Vaulting Impact
Requires: Quarterstaff
Leap forward and Slam the ground, sending out a shockwave. The shockwave applies Broken Stance to Dazed enemies, causing any Hits against those enemies to deal extra damage.
Leap forward and Slam the ground, sending out a shockwave. The shockwave applies Broken Stance to Dazed enemies, causing any Hits against those enemies to deal extra damage.
Tier: 5
Level: (1-20)
Cost: (12-83) Mana
Attack Damage: (160-422)% of base
+1 second to Total Attack Time
Cannot inflict Daze
Impact radius is 2.4 metres
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Freezing Mark
Freezing Mark
Mark a target, making them more susceptible to being Frozen. When the Marked target is Frozen, the Mark Activates, granting you a Buff which gives extra Cold damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.
Tier: 7
Level: (1-20)
Cost: (18-79) Mana
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Hits against Marked enemy cause (25-35)% more Freeze buildup
Marked enemy becomes Frozen when Hit while Primed for Freeze
Mark duration is 8 seconds
Buff grants 30% of damage Gained as #Cold damage
Buff duration is 10 seconds
Limit 1 Marked target
Additional Effects From 1-20% Quality:
Hits against Marked enemy cause +(1-20)% more Freeze buildup
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Falling Thunder
Falling Thunder
Requires: Quarterstaff
Suffuse your Quarterstaff with electrical energy, then Slam the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.
Suffuse your Quarterstaff with electrical energy, then Slam the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.
Tier: 1
Level: (1-20)
Cost: (11-76) Mana
Attack Speed: 60% of base
Attack Damage: (140-437)% of base
Converts 60% of Physical damage to Lightning damage
Cone length is 4 metres
Additional Effects From 1-20% Quality:
(1-20)% more Damage per Power Charge Consumed
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Frozen Locus
Frozen Locus
Requires: Quarterstaff
Leap backward and crack the ground with your staff to call forth an Ice Crystal which can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion. This skill can be used while using other skills.
Leap backward and crack the ground with your staff to call forth an Ice Crystal which can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion. This skill can be used while using other skills.
Tier: 1
Level: (1-20)
Cost: (12-81) Mana
Attack Speed: 70% of base
Limit 1 Ice Crystal
Ice Crystal duration is 10 seconds
Ice Crystal has (27-9536) maximum Life
Additional Effects From 1-20% Quality:
(1-20)% more Magnitude of Chill inflicted
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Glacial Cascade
Glacial Cascade
Requires: Quarterstaff
Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.
Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.
Tier: 1
Level: (1-20)
Cost: (9-63) Mana
Attack Speed: 75% of base
Attack Damage: (40-125)% of base
Converts 80% of Physical damage to Cold damage
Burst radius is 0.6 metres
Wave length is 4.8 metres
Causes 8 Bursts
Additional Effects From 1-20% Quality:
Gains (0.75-15)% of Physical damage as Cold damage
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Killing Palm
Killing Palm
Requires: Quarterstaff
Dash to an enemy and Strike them, Culling enemies if their life is low enough and performing additional dashing Strikes to other Cullable targets in range if your target was Culled. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
Dash to an enemy and Strike them, Culling enemies if their life is low enough and performing additional dashing Strikes to other Cullable targets in range if your target was Culled. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
Tier: 1
Level: (1-20)
Cost: (6-42) Mana
Attack Speed: 75% of base
Attack Damage: (90-281)% of base
Culling Strike
Can't be Evaded
Normal and Magic monsters grant 1 Power Charge
Rare monsters grant 2 Power Charges
Unique monsters grant 3 Power Charges
Dashes and Strikes additional valid targets
Additional Effects From 1-20% Quality:
Recover (0.2-4)% of maximum Mana over four seconds on Culling an Enemy
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Staggering Palm
Staggering Palm
Requires: Quarterstaff
Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.
Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.
Tier: 3
Level: (1-20)
Cost: (7-47) Mana
Attack Speed: 75% of base
Attack Damage: (80-250)% of base
Can't be Evaded
Buff duration is 7.5 seconds
Maximum Buff duration is 30 seconds
Dashes and Strikes additional valid targets
Drop restricted
It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Ice Bite II
Ice Bite II
Support Requirements: +5 Int
Supports Attacks and Warcries you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.
Supports Attacks and Warcries you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.
Tier: 3
Category: Ice Bite
Attacks Gain 30% of Damage as Cold #Damage for 6 seconds on Freezing an enemy with Supported Skills
Drop restricted
It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Mana Leech
Mana Leech
Support Requirements: +5 Int
Supports Attacks, causing their Physical damage to Leech Mana.
Supports Attacks, causing their Physical damage to Leech Mana.
Tier: 2
Category: Mana Leech
Leech 8% of Physical Attack Damage from Supported Skills as Mana
Drop restricted
It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Chaos Attunement
Chaos Attunement
Support Requirements: +5 Int
Supports Attacks, causing them to Gain Chaos Damage but deal less Damage of other Types.
Supports Attacks, causing them to Gain Chaos Damage but deal less Damage of other Types.
Tier: 3
Category: Chaos Attunement
Cost & Reservation Multiplier: 120%
Supported Attacks Gain 25% of Damage as extra Chaos Damage
Supported Attacks deal 50% less non Chaos Damage
Drop restricted
It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Crescendo II
Crescendo II
Support Requirements: +5 Int
Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession, and causing Non-Final Strike Attacks to be faster.
Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession, and causing Non-Final Strike Attacks to be faster.
Tier: 4
Category: Crescendo
Cost & Reservation Multiplier: 120%
Final Strike of Supported Skills can be performed twice in succession
Attacks with Supported Skills that are not
Final Strikes have 15% more Attack Speed
Drop restricted
It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Crescendo III
Crescendo III
Support Requirements: +5 Int
Supports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to be Ancestrally Boosted.
Supports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to be Ancestrally Boosted.
Tier: 5
Category: Crescendo
Cost & Reservation Multiplier: 120%
Final Strike of Supported Skill is Ancestrally Boosted
Drop restricted
It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Pursuit III
Pursuit III
Support Requirements: +5 Dex
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last two seconds, but cannot themselves deal Projectile Damage.
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last two seconds, but cannot themselves deal Projectile Damage.
Tier: 5
Category: Pursuit
Cost & Reservation Multiplier: 120%
Supported Skills deal 30% more Melee #Damage if you have Damaged an Enemy with a Projectile Attack Hit in the last two seconds
Supported Skills deal no Projectile damage
Drop restricted
It can be obtained by engraving an Uncut Support Gem.
Rapid Attacks III
Rapid Attacks III
Support Requirements: +5 Dex
Supports Attacks, causing them to Attack faster at the cost of Damage.
Supports Attacks, causing them to Attack faster at the cost of Damage.
Tier: 5
Category: Rapid Attacks
Supported Skills have 35% increased Attack Speed
Supported Skills deal 50% less Damage
Drop restricted
It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Cold Attunement
Cold Attunement
Support Requirements: +5 Int
Supports Attacks, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.
Supports Attacks, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.
Tier: 1
Category: Cold Attunement
Supported Attacks Gain 25% of Damage as extra Cold Damage
Supported Attacks deal 50% less Fire and Lightning Damage
Drop restricted
It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Crescendo I
Crescendo I
Support Requirements: +5 Int
Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession.
Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession.
Tier: 1
Category: Crescendo
Cost & Reservation Multiplier: 120%
Final Strike of Supported Skills can be performed twice in succession
Drop restricted
It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Ice Bite I
Ice Bite I
Support Requirements: +5 Int
Supports Attacks and Warcries you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.
Supports Attacks and Warcries you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.
Tier: 1
Category: Ice Bite
Attacks Gain 25% of Damage as Cold #Damage for 5 seconds on Freezing an enemy with Supported Skills
Drop restricted
It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Alignment III
Alignment III
Support Requirements: +5 Dex
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction fire additional Projectiles. Cannot Support Channelled Skills.
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction fire additional Projectiles. Cannot Support Channelled Skills.
Tier: 5
Category: Alignment, Additional Projectiles
Cost & Reservation Multiplier: 120%
Supported Skills indicate one of four directions
Indicated direction changes when an Attack with Supported Skill matches #indicated direction
Supported Skills fire 4 additional #Projectiles when Attacking in indicated direction
Drop restricted
It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Charged Shots II
Charged Shots II
Support Requirements: +5 Dex
Supports Bow Attacks. Every third shot with Supported Skills Gains Damage as extra Lightning Damage.
Supports Bow Attacks. Every third shot with Supported Skills Gains Damage as extra Lightning Damage.
Tier: 5
Category: Charged Shots
Cost & Reservation Multiplier: 120%
One in every 3 shots with Supported Skills is a Charged Shot
Charged Shots with Supported Skills Gain 60% of Damage as extra Lightning Damage
Drop restricted
It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Close Combat II
Close Combat II
Support Requirements: +5 Dex
Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
Tier: 5
Category: Close Combat
Cost & Reservation Multiplier: 120%
Supported Skills deal 30% more Attack #Damage to enemies within 1 metre of you, scaling down to no bonus at 3.5 metres or further
Drop restricted
It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Culling Strike II
Culling Strike II
Support Requirements: +5 Dex
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.
Tier: 5
Category: Culling Strike
Supported Skills have Culling Strike against Rare or Unique Enemies
Gain 20% increased Culling Strike #Threshold for 20 seconds on Culling with Supported Skills
Drop restricted
It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Culmination II
Culmination II
Support Requirements: +5 Dex
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Does not modify Skills used by Minions.
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Does not modify Skills used by Minions.
Tier: 5
Category: Culmination
Supported Skills can gain up to 20 Combo
Supported Skills lose all Combo on use
Supported Skills lose Combo if you generate no Combo for 4 seconds
Combo count loss for Supported Skills occurs 50% slower
Supported Skills deal 2% more Damage per Combo
Drop restricted
It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Culling Strike I
Culling Strike I
Support Requirements: +5 Dex
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.
Tier: 4
Category: Culling Strike
Supported Skills have Culling Strike against Rare or Unique Enemies
Drop restricted
It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Hit and Run
Hit and Run
Support Requirements: +5 Dex
Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a Cooldown or that are Triggered, and does not modify skills used by Minions.
Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a Cooldown or that are Triggered, and does not modify skills used by Minions.
Tier: 4
Category: Hit and Run
Supported Skills become usable after you have moved 10 metres
Supported Skills become unusable again after use
Supported Skills have 40% more Skill Speed
Drop restricted
It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Impale
Impale
Support Requirements: +5 Dex
Supports Attacks, causing them to Impale on Hit but making them unable to Extract Impale themselves.
Supports Attacks, causing them to Impale on Hit but making them unable to Extract Impale themselves.
Tier: 4
Category: Impale
Cost & Reservation Multiplier: 120%
Supported Skills cannot Extract Impale
Supported Skills Impale Enemies on Hit
Drop restricted
It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Rapid Attacks II
Rapid Attacks II
Support Requirements: +5 Dex
Supports Attacks, causing them to Attack faster.
Supports Attacks, causing them to Attack faster.
Tier: 4
Category: Rapid Attacks
Supported Skills have 25% increased Attack Speed
Drop restricted
It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Spectral Volley
Spectral Volley
Support Requirements: +5 Dex
Supports Bow or Spear Projectile Attacks you use yourself. Supported Skills deal lower damage initially, but generate Spectral Projectiles, which deal more damage when they fire. Spectral Projectiles linger and will fire a short duration after no new Spectral Projectiles have been created. Cannot support Channelling Skills, Leaping skills, or skills which rain Projectiles from above.
Supports Bow or Spear Projectile Attacks you use yourself. Supported Skills deal lower damage initially, but generate Spectral Projectiles, which deal more damage when they fire. Spectral Projectiles linger and will fire a short duration after no new Spectral Projectiles have been created. Cannot support Channelling Skills, Leaping skills, or skills which rain Projectiles from above.
Tier: 4
Category: Spectral Volley
Cost & Reservation Multiplier: 120%
Attacks with Supported Skills create a Spectral Projectile
Spectral Projectiles will fire if no Spectral #Projectiles have been created in the last 3 seconds
Supported Skills deal 60% less Damage #when not fired from Spectral Projectiles
Supported Skills deal 20% more Damage #when fired from Spectral Projectiles
Maximum 5 Spectral Projectiles
Drop restricted
It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Practiced Combo
Practiced Combo
Support Requirements: +5 Dex
Supports Strike Skills. Supported Skills have a chance to build additional Combo on Hit. Cannot support Skills used by Minions.
Supports Strike Skills. Supported Skills have a chance to build additional Combo on Hit. Cannot support Skills used by Minions.
Tier: 3
Category: Practiced Combo
Supported Strike Skills have a 40% chance to build an additional Combo on Hit
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Punch Through
Punch Through
Support Requirements: +5 Dex
Supports Melee Attack Skills. Supported Skills apply Easy Target when Knocking Back Enemies, causing the next Projectile Attack Hit they take to deal increased Damage.
Supports Melee Attack Skills. Supported Skills apply Easy Target when Knocking Back Enemies, causing the next Projectile Attack Hit they take to deal increased Damage.
Tier: 3
Category: Punch Through
Cost & Reservation Multiplier: 115%
Supported Skills apply Easy Target on Knockback
Easy Target applied this way has a magnitude of 3% per metre of Expected Knockback Distance
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Pursuit II
Pursuit II
Support Requirements: +5 Dex
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
Tier: 3
Category: Pursuit
Cost & Reservation Multiplier: 120%
Supported Skills deal 25% more Melee #Damage if you have Damaged an Enemy with a Projectile Attack Hit in the last eight seconds
Supported Skills deal no Projectile damage
Drop restricted
It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Salvo
Salvo
Support Requirements: +5 Dex
Supports Attack Skills you use yourself which fire Projectiles. Supported Skills accumulate Seals over time, and consume them when used. For each Seal consumed, the Attack will fire additional Projectiles. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or already gain Seals.
Supports Attack Skills you use yourself which fire Projectiles. Supported Skills accumulate Seals over time, and consume them when used. For each Seal consumed, the Attack will fire additional Projectiles. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or already gain Seals.
Projectiles from Supported Skills are fired in random directions
Supported Skills fire 2 additional Projectiles per
seal consumed
Supported Skills consume all Accumulated seals on use
Supported Skills have 3 maximum seals
Supported Skills Accumulate a seal every 2 seconds
Drop restricted
It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Alignment II
Alignment II
Support Requirements: +5 Dex
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
Tier: 4
Category: Alignment
Cost & Reservation Multiplier: 120%
Supported Skills indicate one of four directions
Indicated direction changes when an Attack with Supported Skill matches indicated direction
Supported Skills deal 40% more Projectile Damage when Attacking in indicated direction
Drop restricted
It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Close Combat I
Close Combat I
Support Requirements: +5 Dex
Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
Tier: 3
Category: Close Combat
Cost & Reservation Multiplier: 120%
Supported Skills deal 20% more Attack #Damage to enemies within 1 metre of you, scaling down to no bonus at 3.5 metres or further
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Combo Finisher II
Combo Finisher II
Support Requirements: +5 Dex
Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal massively more damage. Cannot support skills which already Combo, or Triggered Skills.
Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal massively more damage. Cannot support skills which already Combo, or Triggered Skills.
Tier: 3
Category: Combo Finisher
Supported Skills lose Combo if you generate no Combo for 4 seconds
Supported Skills deal 40% more Damage
Supported Skills require 5 Combo to use
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Culmination I
Culmination I
Support Requirements: +5 Dex
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Does not modify Skills used by Minions.
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Does not modify Skills used by Minions.
Tier: 3
Category: Culmination
Supported Skills can gain up to 10 Combo
Supported Skills lose all Combo on use
Supported Skills lose Combo if you generate no Combo for 4 seconds
Supported Skills deal 3% more Damage per Combo
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Heightened Accuracy II
Heightened Accuracy II
Support Requirements: +5 Dex
Supports Attacks, causing them to gain Accuracy, and never miss against Enemies on full Life.
Supports Attacks, causing them to gain Accuracy, and never miss against Enemies on full Life.
Tier: 3
Category: Heightened Accuracy
Cost & Reservation Multiplier: 110%
Supported Skills Always Hit Enemies on full Life
Supported Skills have 50% more Accuracy Rating
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Longshot II
Longshot II
Support Requirements: +5 Dex
Supports Attacks, causing them to deal more damage from farther away.
Supports Attacks, causing them to deal more damage from farther away.
Tier: 3
Category: Longshot
Cost & Reservation Multiplier: 120%
Supported Skills deal 35% more Attack #Damage to enemies further than 7 metres from you, scaling down to no bonus at 3.5 metres or closer
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Overreach
Overreach
Support Requirements: +5 Dex
Supports Attack Skills which deal Damage in an Area. Supported Skills have significantly increased Area of Effect, but are less Accurate against nearby targets.
Supports Attack Skills which deal Damage in an Area. Supported Skills have significantly increased Area of Effect, but are less Accurate against nearby targets.
Tier: 2
Category: Increased Area of Effect
Supported Skills have 40% increased Area of Effect
Supported Skills have 80% less Accuracy Rating against Enemies within two metres
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Volt
Volt
Support Requirements: +5 Dex
Supports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage.
Supports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage.
Tier: 2
Category: Volt
Cost & Reservation Multiplier: 120%
Supported Skills gain 3 Voltaic Charge per Metre travelled
Supported Skills have 30 maximum #Voltaic Charge
Supported Skills consume all Voltaic #Charge on use
Supported Skills gain 5% of Damage as extra Lightning Damage per ten Voltaic Charge consumed
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Alignment I
Alignment I
Support Requirements: +5 Dex
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
Tier: 3
Category: Alignment
Cost & Reservation Multiplier: 120%
Supported Skills indicate one of four directions
Indicated direction changes when an #Attack with Supported Skill matches #indicated direction
Supported Skills deal 30% more Projectile Damage when Attacking in indicated direction
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Caltrops
Caltrops
Support Requirements: +5 Dex
Supports Ranged Spear Attacks. Supported Skills create Caltrops when Projectiles they create reach the end of their flight.
Supports Ranged Spear Attacks. Supported Skills create Caltrops when Projectiles they create reach the end of their flight.
Tier: 3
Category: Caltrops
Cost & Reservation Multiplier: 120%
Support
Projectiles from Supported Skills trigger #Caltrops when they reach the end of their flight
Caltrops
Attack Time: 0.00 sec
Critical Hit Chance: 5.00%
Increases and reductions to Thorns #Damage apply to Hit Damage with this skill
Maim on Hit
Caltrop radius is 0.5 metres
Caltrops land within a 3 metre radius of Projectile impact
Creates 1 Caltrop
Caltrop duration is 8 seconds
Deals 60% of your Dexterity as Physical #Damage on Hit
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Charged Shots I
Charged Shots I
Support Requirements: +5 Dex
Supports Bow Attacks. Every third shot with Supported Skills restores a portion of its Mana cost and Gains Damage as extra Lightning Damage.
Supports Bow Attacks. Every third shot with Supported Skills restores a portion of its Mana cost and Gains Damage as extra Lightning Damage.
Tier: 3
Category: Charged Shots
Cost & Reservation Multiplier: 110%
One in every 3 shots with Supported #Skills is a Charged Shot
Charged Shots with Supported Skills #Gain 30% of Damage as extra Lightning #Damage
Charged Shots with Supported Skills recover 100% of their Mana cost when used
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Cadence
Cadence
Support Requirements: +5 Dex
Supports Attacks you use yourself. Supported Skills gain more Attack speed each time you use them, but will become unusable if used too frequently in a short time frame. Sustained Skills will instead gain Attack speed periodically while being used.
Supports Attacks you use yourself. Supported Skills gain more Attack speed each time you use them, but will become unusable if used too frequently in a short time frame. Sustained Skills will instead gain Attack speed periodically while being used.
Tier: 2
Category: Cadence
Supported Skills have 8% more Attack speed for each time they've been used Recently
Supported Skills are unusable for 10 seconds after being used 6 or more times within four seconds
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Frenzied Riposte
Frenzied Riposte
Support Requirements: +5 Dex
Supports Attacks you use yourself or that you Trigger, causing them to Consume the Parried Debuff on Hit to grant you a Frenzy Charge. Cannot support Skills which already Consume the Parried Debuff.
Supports Attacks you use yourself or that you Trigger, causing them to Consume the Parried Debuff on Hit to grant you a Frenzy Charge. Cannot support Skills which already Consume the Parried Debuff.
Tier: 2
Category: Retort
Supported Skills Consume Parried Debuff on Hit to grant a Frenzy Charge
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Longshot I
Longshot I
Support Requirements: +5 Dex
Supports Attacks, causing them to deal more damage from farther away.
Supports Attacks, causing them to deal more damage from farther away.
Tier: 2
Category: Longshot
Cost & Reservation Multiplier: 120%
Supported Skills deal 25% more Attack Damage to enemies further than 7 metres from you, scaling down to no bonus at 3.5 metres or closer
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Maim
Maim
Support Requirements: +5 Dex
Supports Attacks, causing them to Maim enemies.
Supports Attacks, causing them to Maim enemies.
Tier: 2
Category: Maim
Supported Attacks always Maim on Hit
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Overextend
Overextend
Support Requirements: +5 Dex
Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
Tier: 2
Category: Overextend
Cost & Reservation Multiplier: 115%
You are Dazed for 5 seconds on Critically Striking with Supported Skill
Supported Skills have 30% more Critical Damage Bonus
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Heightened Accuracy I
Heightened Accuracy I
Support Requirements: +5 Dex
Supports Attacks, causing them to gain Accuracy.
Supports Attacks, causing them to gain Accuracy.
Tier: 1
Category: Heightened Accuracy
Cost & Reservation Multiplier: 110%
Supported Skills have 50% more Accuracy Rating
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Innervate
Innervate
Support Requirements: +5 Dex
Supports Attacks you use yourself. Killing a Shocked enemy with supported skills imbues all of your Attacks with Lightning damage for a short time.
Supports Attacks you use yourself. Killing a Shocked enemy with supported skills imbues all of your Attacks with Lightning damage for a short time.
Tier: 1
Category: Innervate
Attacks gain 25% of Damage as Lightning
Damage for 5 seconds on killing a Shocked enemy with Supported Skills
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Lightning Attunement
Lightning Attunement
Support Requirements: +5 Dex
Supports Attacks, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.
Supports Attacks, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.
Tier: 1
Category: Lightning Attunement
Supported Attacks Gain 25% of Damage as extra Lightning Damage
Supported Attacks deal 50% less Cold and Fire Damage
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Pursuit I
Pursuit I
Support Requirements: +5 Dex
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
Tier: 1
Category: Pursuit
Cost & Reservation Multiplier: 120%
Supported Skills deal 20% more Melee Damage if you have Damaged an Enemy with a Projectile Attack Hit in the last eight seconds
Supported Skills deal no Projectile damage
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Rapid Attacks I
Rapid Attacks I
Support Requirements: +5 Dex
Supports Attacks, causing them to Attack faster.
Supports Attacks, causing them to Attack faster.
Tier: 1
Category: Rapid Attacks
Supported Skills have 15% increased Attack Speed
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Siege Cascade
Siege Cascade
Requires: CrossbowLoad your Crossbow with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.
Tier: 13
Level: (1-20)
Cost: (12-81) Mana
Ammunitionv
30% less reload speed
+1 Bolt loaded per clip
Impact
Attack Speed: 75% of base
Attack Damage: (40–145)% of base
Aim skyward and fires an enemy-seeking payload which drops a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.
Fires Bolts at every Enemy within a 4 metre radius
Bolt explosion radius is 0.4 metres
Explosion
Attack Damage: (150–543)% of base
Fires Bolts at every Enemy within a 4 metre radius
Bolt explosion radius is 0.8 metres
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Herald of Blood
Herald of Blood
Requires: Any Martial Weapon
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
Enemies with Blood Loss you kill explode
Additional Effects From 1-20% Quality:
Deals +(0.2-4)% of exploded enemy's Blood Loss as unscalable Physical Attack Damage
Drop restricted It can be obtained by engraving an Uncut Spirit Gem.
Item class: Skill Gem
Garukhan's Resolve
Garukhan's Resolve
Support Requirements: +5 Dex
Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills have a maximum Critical Hit chance, but will Bifurcate Critical Hit Chance. Cannot support Skills which have a Cooldown or that are Triggered, and does not modify skills used by Minions.
Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills have a maximum Critical Hit chance, but will Bifurcate Critical Hit Chance. Cannot support Skills which have a Cooldown or that are Triggered, and does not modify skills used by Minions.
Category: Garukhan's Resolve
Maximum Critical Hit chance with Supported Skills is 50%
Attack Critical Hit Chance with Supported Skills Bifurcates
At the last, her hope gone - but not her resolve - she threw her beloved Tangletongue. That was the day a god bled. For this, the Great Roc graced a Maraketh warrior with a feather for the first time.
Drop restricted
Drop level: 65
Drops from Anomaly boss Zahmir, the Blade Sovereign in Sacred Reservoir.
Item class: Support Gem
Rigwald's Ferocity
Rigwald's Ferocity
Requires Level 65
Support Requirements: +5 Dex
Supports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on Weapon Set they are used in. Does not modify skills used by Minions.
Support Requirements: +5 Dex
Supports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on Weapon Set they are used in. Does not modify skills used by Minions.
Category: Rigwald's Ferocity
Supported Skills have 30% increased #Attack Speed if used in Weapon Set I
Supported Skills deal 15% less Damage if used in Weapon Set I
Supported Skills have 10% reduced Attack #Speed if used in Weapon Set II
Supported Skills deal 30% more Damage if used in Weapon Set II
"Skothe kept us idle, sitting safe on these islands, while our brethren remain slaves. !We are one and the same! We must fight! So, I bring you his head. I am now your Wolven King!"
Drop restricted
Drop level: 65
Drops from Anomaly bosses Varloch, the Ashen Lord and Avelyne, the Withered Rose in Derelict Mansion.
Item class: Support Gem
Combo Finisher I
Combo Finisher I
Support Requirements: +5 Dex
Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal more damage. Cannot support skills which already Combo, or Triggered Skills.
Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal more damage. Cannot support skills which already Combo, or Triggered Skills.
Tier: 1
Category: Combo Finisher
Supported Skills lose Combo if you generate no Combo for 4 seconds
Supported Skills deal 25% more Damage
Supported Skills require 3 Combo to use
Drop restricted It can be obtained by engraving an Uncut Support Gem.
Item class: Support Gem
Hailstorm Rounds
Hailstorm Rounds
Requires: Crossbow
Passively generate bolts of ice at a frequency equal to reload time, up to a cap. Activate to Load the accumulated bolts into your Crossbow. All loaded bolts are fired at once, causing them to rain down over the target area.
Passively generate bolts of ice at a frequency equal to reload time, up to a cap. Activate to Load the accumulated bolts into your Crossbow. All loaded bolts are fired at once, causing them to rain down over the target area.
Tier: 11
Level: (1-20)
Cost: (28-193) Mana
150% more reload speed
Can store up to (32-50) Bolts
Additional Effects From 1-20% Quality:
Can store +(0.25-5) Bolts
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Shockburst Rounds
Shockburst Rounds
Requires: Crossbow
Load your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this Skill again reloads the clip.
Load your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this Skill again reloads the clip.
Tier: 11
Level: (1-20)
Cost: (14-100) Mana
Ammunition
20% less reload speed
(10-19) Bolts loaded per clip
Shockburst Rounds
Projectile
Attack Speed: 400% of base
Attack Damage: (10-36) of base
Converts 40% of Physical Damage to Lightning Damage
Pulse
Attack Damage: (30-109) of base
Converts 100% of Physical Damage to Lightning Damage
Pulse radious is 1.8 meters
Additional Effects From 1-20% Quality:
+(0.2-4) Bolts loaded per clip
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Cluster Grenade
Cluster Grenade
Requires: Crossbow
Fire a bouncing Grenade that explodes when its fuse expires, throwing out a ring of mini Grenades that explode when they come to a stop.
Fire a bouncing Grenade that explodes when its fuse expires, throwing out a ring of mini Grenades that explode when they come to a stop.
Tier: 13
Level: (1-20)
Cost: (14-99) Mana
Cooldown Time: 10.00 sec
Can Store 1 Use(s)
Attack Speed: 75% of base
Attack Damage: (120-490)% of base
Primary Grenade
Detonation Time is 2 seconds
Converts 20% of Physical damage to Fire damage
Consumes 15 Heat if possible to Gain 50% of damage as Fire damage
Explosion radius is 2.5 metres
Mini Grenades
Attack Damage: (70-286)%
Detonation Time is 3 seconds
Supported Skills fire Projectiles in a circle
Converts 40% of Physical Damage to Fire Damage
Fires 18 Projectiles
Consumes 15 Heat if possible to Gain 50% of damage as Fire damage
Explosion radius is 1.4 metres
Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Gathering Storm
Gathering Storm
Requires: Quarterstaff
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through and leaves a trail of Shocked Ground in your wake. This skill cannot be Ancestrally Boosted.
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through and leaves a trail of Shocked Ground in your wake. This skill cannot be Ancestrally Boosted.
Tier: 13
Level: (1-20)
Cost: (7-53) Mana per second
Attack Damage: (120-435)% of base
Converts 20% of Physical damage to Lightning damage
+0.8 seconds to Total Attack Time
+10 to Melee Strike Range
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Plasma Blast
Plasma Blast
Requires: Crossbow
Load your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain. Additional Projectiles are fired in a spread, unlike other Crossbow Skills.
Load your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain. Additional Projectiles are fired in a spread, unlike other Crossbow Skills.
Tier: 13
Level: (1-20)
Cost: (18-122) Mana
1 Bolt loaded per clip
Converts 80% of Physical Damage to Lightning Damage
Knocks Back Enemies
+2 seconds to Total Attack Time
50% more Magnitude of Shock inflicted Pierces all Targets
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Voltaic Grenade
Voltaic Grenade
Requires: Crossbow
Fire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.
Fire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.
Tier: 7
Level: (1-20)
Cost: (10-73) Mana
Cooldown Time: 4.00 sec
Can Store 3 Use(s)
Attack Speed: 75% of base
Attack Damage: (80-327)% of base
Detonation Time is 2.5 seconds
Explosion radius is (2-2.4) metres
Converts 80% of Physical Damage to #Lightning Damage
Lightning damage from Hits with this #skill Contributes to Electrocution Buildup
(150-340)% more Electrocution build up from Hits with this skill
Electrocution buildup Debuff duration is 6 seconds
Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Ice Shot
Ice Shot
Requires: Bow
Fire an icy arrow that sprays a cone of ice shards when it hits a target.
Fire an icy arrow that sprays a cone of ice shards when it hits a target.
Tier: 9
Level: (1-20)
Cost: (6-40) Mana
Attack Speed: 90% of base
Attack Damage: (95-344)% of base
Converts 80% of Physical damage to #Cold damage
50% more Magnitude of Chill inflicted
25% more Freeze Buildup
Additional Effects From 1-20% Quality:
(1.5-30)% more Magnitude of Chill inflicted
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Oil Grenade
Oil Grenade
Requires: Crossbow
Fire a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
Fire a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
Tier: 9
Level: (1-20)
Cost: (9-60) Mana
Cooldown Time: 4.00 sec
Can Store 3 Use(s)
Attack Speed: 75% of base
Attack Damage: (100-408)% of base
Detonation Time is 1.6 seconds
Damage and Oil spray radius is (2-2.6) metres
Oil Duration is 6 seconds
Oil Slows enemy movement speed by 40%
Oil applies Exposure, lowering Total
Elemental Resistances by 20%
Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Siege Ballista
Siege Ballista
Requires: Crossbow
Deploy a Ballista Totem that fires bolts skyward, to explode a short time after landing.
Deploy a Ballista Totem that fires bolts skyward, to explode a short time after landing.
Tier: 9
Level: (1-20)
Cost: (18-121) Mana
Totem duration is 8 seconds
Limit 1 Totem
Totem gains +(0-75)% to all Elemental Resistances
Totem gains +(0-35)% to Chaos Resistance
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Stormblast Bolts
Stormblast Bolts
Requires: Crossbow
Load your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this Skill again reloads the clip.
Load your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this Skill again reloads the clip.
Tier: 9
Level: (1-20)
Cost: (9-63) Mana
Stormblast Bolts
Impact
Attack Damage: (20–72)% of base
Converts 60% of Physical Damage to #Lightning Damage
Maximum of 30 active Bolts
Impact radius is 0.8 metres
Fires 3 Bolts
Charged Bolt duration is 10 seconds
Explosion
Attack Damage: (115–470)% of base
Converts 100% of Physical Damage to #Lightning Damage
Maximum of 30 active Bolts
Explosion radius is 1.6 metres
Additional Effects From 1-20% Quality:
Penetrates (1-20)% Lightning Resistance
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Ice Shards
Ice Shards
Requires: Crossbow
Load your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location that arms after a duration. After arming, the ice shards explode when enemies step on them, dealing more damage the longer they have been armed, up to a maximum. Using this Skill again reloads the clip.
Load your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location that arms after a duration. After arming, the ice shards explode when enemies step on them, dealing more damage the longer they have been armed, up to a maximum. Using this Skill again reloads the clip.
Tier: 5
Level: (1-20)
Cost: (12-85) Mana
+16 Bolts loaded per clip
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Rapid Shot
Rapid Shot
Requires: Crossbow
Load your Crossbow with a large clip of heated bolts. Heat builds up on your Crossbow as you fire them, and reaching maximum Heat will prevent you from firing or reloading these bolts for a short time. However, other Skills can Consume Heat for extra benefits. Using this Skill again reloads the clip.
Load your Crossbow with a large clip of heated bolts. Heat builds up on your Crossbow as you fire them, and reaching maximum Heat will prevent you from firing or reloading these bolts for a short time. However, other Skills can Consume Heat for extra benefits. Using this Skill again reloads the clip.
Tier: 5
Level: (1-20)
Cost: (27-186) Mana
Ammunition
100 Bolts loaded per clip
Projectile
Converts 60% of Physical Damage to Fire Damage
Knocks Back Enemies
Maximum (26–45) Heat
Cannot fire or reload for 10 seconds on reaching maximum Heat
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Artillery Ballista
Artillery Ballista
Requires: Crossbow
Deploy a Ballista Totem that rains down a salvo of Pinning, Maiming bolts.
Deploy a Ballista Totem that rains down a salvo of Pinning, Maiming bolts.
Tier: 7
Level: (1-20)
Cost: (14-95) Mana
Totem duration is 12 seconds
Limit 1 Totem
Totem gains +(0-75)% to all Elemental #Resistances
Totem gains +(0-35)% to Chaos #Resistance
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Explosive Shot
Explosive Shot
Requires: Crossbow
Load your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
Load your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
Tier: 7
Level: (1-20)
Cost: (9-64) Mana
30% less reload speed
+1 Bolt loaded per clip
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Glacial Bolt
Glacial Bolt
Requires: Crossbow
Load your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.
Load your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.
Tier: 7
Level: (1-20)
Cost: (7-49) Mana
+1 Bolt loaded per clip
Additional Effects From 1-20% Quality:
+(0.1-2) Bolts loaded per clip
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Flash Grenade
Flash Grenade
Requires: Crossbow
Fire a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires.
Fire a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires.
Tier: 3
Level: (1-20)
Cost: (7-53) Mana
Cooldown Time: 5.00 sec
Can Store 1 Use(s)
Attack Speed: 75% of base
Attack Damage: (100-408)% of base
Detonation Time is 0.85 seconds
Blinds Enemies
500% more Stun buildup
Explosion radius is (2.6-3.3) metres
Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
High Velocity Rounds
High Velocity Rounds
Requires: Crossbow
Load your Crossbow with Piercing bolts that apply Riven Armour to enemies with Fully Broken Armour, causing any Hits against those enemies to deal extra damage.
Load your Crossbow with Piercing bolts that apply Riven Armour to enemies with Fully Broken Armour, causing any Hits against those enemies to deal extra damage.
Tier: 3
Level: (1-20)
Cost: (6-47) Mana
+1 Bolt loaded per clip
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Incendiary Shot
Incendiary Shot
Requires: Crossbow
Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target. These fragments can Merge.
Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target. These fragments can Merge.
+1 Bolt loaded per clip
Converts 80% of Physical Damage to #Fire Damage
Knocks Back enemies
Ignites you inflict with this skill deal #Damage 200% faster
Inflicts 300% more Flammability #Magnitude
Consumes 30 Heat if possible to gain #50% more Ignite Magnitude
Bolts shatter on impact, dealing Damage in a 1.9 metre cone
Fires 10 fragments per shot
30% increased Ignite duration for each #Fragment in a single hit
Multiple fragments can Hit the same target
Multiple Fragments hitting a target simultaneously will combine their damage into a single Hit
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Galvanic Shards
Galvanic Shards
Requires: Crossbow
Load your Crossbow with charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. These fragments can Merge.
Load your Crossbow with charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. These fragments can Merge.
Tier: 5
Level: (1-20)
Cost: (6-44) Mana
Converts 60% of Physical Damage to Lightning Damage
Knocks Back Enemies
Cannot Chain
Fires 6 fragments per shot
Multiple fragments can Hit the same target
Multiple Fragments hitting a target simultaneously will combine their damage into a single Hit
Beam
Converts 100% of Physical Damage to Lightning Damage
Beam Chains to 1 enemy
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Gas Grenade
Gas Grenade
Requires: Crossbow
Fire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
Fire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
Impact
Detonation Time is 2 seconds
Impact radius is (1.4-2) metres
Poison Cloud
Limit 6 Poison Clouds
Does not Hit, but Poisons enemies as though Hitting them
Gains 20% more Radius per second, up to a maximum of 80%
Cloud Duration is 6 seconds
Cloud radius is (1.5-2) meters
Explosion
Converts 100% of Physical Damage to Fire Damage
Additional Effects From 1-20% Quality:
(1-20)% increased Cooldown Recovery Rate
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Herald of Thunder
Herald of Thunder
Requires: Any Martial Weapon
While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.
While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
Lightning Bolts strike the targets of your #next (2-3) Attack Hits
After killing a Shocked enemy with ttack damage
Additional Effects From 1-20% Quality:
Lightning Bolts strike the targets of your next (0.1-2)
Attack Hits
After killing a Shocked enemy with #Attack damage
Drop restricted It can be obtained by engraving an Uncut Spirit Gem.
Item class: Skill Gem
Wind Dancer
Wind Dancer
Requires: Any Martial Weapon
While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.
While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.
Tier: 4
Level: (1-20)
Reservation: 30 Spirit
3 maximum stages
Gain a stage every (1.5-1.12) seconds
10% more Evasion Rating per stage
On being Hit by an Enemy, consume all
Stages to trigger Gale Force
Drop restricted It can be obtained by engraving an Uncut Spirit Gem.
Item class: Skill Gem
Trail of Caltrops
Trail of Caltrops
Caltrops
Critical Hit Chance: 5.00%
Attack Damage: (35–143)%
Maims and deal Attack area damage when triggered by an Enemy. Caltrops are destroyed when triggered, and a maximum of 20 Caltrops can be active at once.
Critical Hit Chance: 5.00%
Attack Damage: (35–143)%
Maims and deal Attack area damage when triggered by an Enemy. Caltrops are destroyed when triggered, and a maximum of 20 Caltrops can be active at once.
Tier: 8
Level: (1-20)
Reservation: 30 Spirit
(6–159) to (9–238) base Physical Damage
Increases and reduction to Thorns Damage #Apply to Hit Damage with this skill
Maim on Hit
Caltrop radius is 0.5 meters
Caltrop duration is 8 seconds
Additional Effects From 1-20% Quality:
(0.25-5) to maximum number of Caltrops allowed
Drop restricted It can be obtained by engraving an Uncut Spirit Gem
Item class: Skill Gem
Fragmentation Rounds
Fragmentation Rounds
Requires: Crossbow
Load your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy Consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode. These fragments can Merge.
Load your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy Consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode. These fragments can Merge.
Tier: 1
Level: (1-20)
Cost: (7-53) Mana
+1 Bolt loaded per clip
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Permafrost Bolts
Permafrost Bolts
Requires: Crossbow
Load your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies. These fragments can Merge.
Load your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies. These fragments can Merge.
Tier: 1
Level: (1-20)
Cost: (6-44) Mana
Permafrost Bolts
Attack Damage: (17–49)% of base
Converts 80% of Physical Damage to Cold Damage
(200–504)% more Freeze Buildup
Bolts shatter on impact, dealing Damage in a 2.7 metre cone
Fires 10 fragments per shot
Additional Effects From 1-20% Quality:
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Magnetic Salvo
Magnetic Salvo
Requires: Bow
Aim skyward and fires energy missiles at lingering bolts or arrows created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.
Aim skyward and fires energy missiles at lingering bolts or arrows created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.
Tier: 13
Level: (1-20)
Cost: (24-162) Mana
Attack Speed: 50% of base
Attack Damage: (50-156)% of base
Converts 80% of Physical damage to Lightning damage
Impact radius is 1 metre
Fires up to 8 missiles
Additional Effects From 1-20% Quality:
Fires up to +(0.2-4) missiles
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Spear of Solaris
Spear of Solaris
Requires: Spear
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
Tier: 13
Level: (1-20)
Cost: (13-91) Mana
Attack Damage: (150-612)% of base
Impact
Requires 20 Glory to use
Generates 100% of Monster Power as Glory for this Skill on Heavy Stunning an enemy
Converts 75% of Physical Damage to Fire Damage
+1.4 seconds to Total Attack Time
Can't be Evaded
Impact radius is 2 metres
Pulse
Attack Damage: (27–110)% of base
Generates 100% of Monster Power as Glory for this Skill on Heavy Stunning an enemy
Ground spear pulses every 0.2 seconds, up to 20 times
Converts 75% of Physical Damage to Fire Damage
Pulse radius is 2 metres
Ignited Ground
Attack Damage: (350–1429)% of base
Generates 100% of Monster Power as Glory for this Skill on Heavy Stunning an enemy
Converts 100% of Physical Damage to Fire Damage
Ignited Ground radius is 2 metres
Gains Radius over the Ground Spear's #lifetime, up to 30% more at the end of the Spear's lifetime
Additional Effects From 1-20% Quality:
(1.25-25)% chance to retain 40% of Glory on use
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Spiral Volley
Spiral Volley
Requires: Bow
Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
Tier: 13
Level: (1-20)
Cost: (6-64) Mana
Attack Damage: (66-206)% of base
+0.4 seconds to Total Attack Time
Fires 25 Arrows
Chains once per Frenzy Charge Consumed
30% more Damage per Frenzy Charge Consumed
100% more Damage if a Frenzy Charge was Consumed
Additional Effects From 1-20% Quality:
Fires (0.2-4) Projectiles
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Toxic Domain
Toxic Domain
Requires: Spear, Bow, Crossbow
Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.
Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.
Tier: 13
Level: (1-20)
Cost: (24-106) Mana
Cooldown Time: 11.00 sec
Can Store 1 Use(s)
Attack Damage: (100-312)% of base
Toxic Bloom
Toxic Bloom Radius is 3 metres
Toxic Bloom duration is 8 seconds
Each enemy can have up to 1 Pustule attached
Regenerate (5.67-41.67) life per second
Skill costs are increased by 25%
Projectile Hits attach a Pustule
Pustule Explosion
Attack Damage: (38-119)%
Always Poison on Hit
Pustule Detonation radius is 1.6 meters
Pustule Detonates after 6 seconds
Pustules store expected damage of Poison inflicted on them and will Detonate early after storing (255-145365) Poison damage
Stored Poison grants up to 300% more explosion Damage
Additional Effects From 1-20% Quality:
+(0.015-0.3) metres to Toxic Bloom radius
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Wind Serpent's Fury
Wind Serpent's Fury
Requires: Spear
Consume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies. For each Frenzy Charge consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knocks Back enemies.
Consume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies. For each Frenzy Charge consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knocks Back enemies.
Tier: 13
Level: (1-20)
Cost: (10-69) Mana
Attack Speed: 40% of base
Attack Damage: (165-598)% of base
200% more Knockback Distance against #Unique Enemies
Knocks Back Enemies
Thrust length is 10 metres
Thrust width is 1.7 metres
Requires 1 Frenzy Charge to use
Additional Effects From 1-20% Quality:
(1.5-30)% more Knockback Distance
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Thunderous Leap
Thunderous Leap
Requires: Spear
Leap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.
Leap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.
Tier: 9
Level: (1-20)
Cost: (11-76) Mana
Attack Damage: (110-449)% of base
Converts 70% of Physical damage to Lightning damage
+1.1 seconds to Total Attack Time
100% more chance to Shock
Shockwave radius is 2.5 metres
Additional Effects From 1-20% Quality:
(1.5-30)% chance to leave Shocked Ground when Detonating Spears
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Elemental Sundering
Elemental Sundering
Requires: Spear
Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.
Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.
Tier: 11
Level: (1-20)
Cost: (7-50) Mana
Attack Speed: 55% of base
Pulse radius is 5 metres
Consumes up to 20 Ailments
Additional Effects From 1-20% Quality:
+(0.01-0.2) metres to Pulse radius
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Shockchain Arrow
Shockchain Arrow
Requires: Bow
Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will charge the arrow, causing it to release a damaging shockwave and split beams towards up to two nearby targets. Those beams will repeat this process if they hit an enemy afflicted by a Lightning Ailment. Consumes Shock from enemies it Hits, but not Electrocution.
Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will charge the arrow, causing it to release a damaging shockwave and split beams towards up to two nearby targets. Those beams will repeat this process if they hit an enemy afflicted by a Lightning Ailment. Consumes Shock from enemies it Hits, but not Electrocution.
Tier: 11
Level: (1-20)
Cost: (10-68) Mana
Attack Speed: 70% of base
Attack Damage: (70-218)% of base
Projectile
Converts 20% of Physical Damage to Lightning Damage
Cannot Chain
Beam
Converts 100% of Physical Damage to Lightning Damage
Chain up to 10 times
Shockwave
Attack Damage: (140-572)% of base
Converts 100% of Physical Damage to Lightning Damage
Shockwave radious is 2.5 meters
Additional Effects From 1-20% Quality:
(1-20)% more Lightning Damage
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Tornado Shot
Tornado Shot
Requires: Bow
Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
Tier: 11
Level: (1-20)
Cost: (13-88) Mana
Attack Speed: 120% of base
Attack Damage: (50-156)% of base
Impact radius is 1 metre
Additional Effects From 1-20% Quality:
Copied Projectiles deal +(0.75-15)% more damage
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Whirlwind Lance
Whirlwind Lance
Requires: Spear
Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
Tier: 11
Level: (1-20)
Cost: (6-46) Mana
Attack Speed: 60% of base
Attack Damage: (110-343)% of base
Additional Effects From 1-20% Quality:
Collapse deals +(2-40)% more damage per additional stage
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Primal Strikes
Primal Strikes
Requires: Spear
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.
Tier: 7
Level: (1-20)
Cost: (5-38) Mana
Attack Speed: 80% of base
Attack Damage: (80-250)% of base
Converts 40% of Physical damage to Lightning damage
+5 to Melee Strike Range
Additional Effects From 1-20% Quality:
(1-20)% increased Attack Speed
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Voltaic Mark
Voltaic Mark
Mark a target, making them more susceptible to being Electrocuted. When the Marked target is Electrocuted, the Mark Activates, granting a Buff which gives extra Lightning damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.
Tier: 7
Level: (1-20)
Cost: (18-79) Mana
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Marked enemy becomes Electrocuted when
Hit while Primed for Electrocution
Buff duration is 10 seconds
Mark duration is 8 seconds
Buff grants 30% of damage Gained as Lightning damage
Hits against Marked enemy cause (25-35)% increased
Electrocute buildup
Limit 1 Marked target
Additional Effects From 1-20% Quality:
Hits against Marked enemy cause (1-20)% increased Electrocute buildup
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Bloodhound's Mark
Bloodhound's Mark
Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark will Activate, Consuming itself and releasing an explosion of blood when they are killed or Heavy Stunned. The Mark's duration does not expire while the Marked target is suffering Blood Loss.
Tier: 9
Level: (1-20)
Cost: (18-79) Mana
Cooldown Time: 0.50 sec
Can Store 1 Use(s)
Mark duration is 8 seconds
Marked target receives Heavy Stun buildup equal to
300% of Blood Loss
Activates when Marked enemy is Heavy Stunned
Activates when when Marked enemy dies if they had at least 5% Heavy Stun buildup from Blood Loss
Triggers blood explosion when Activated
Limit 1 Marked target
Additional Effects From 1-20% Quality:
Marked target receives Heavy Stun buildup equal to
(2.5-50)% of Blood Loss
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Detonating Arrow
Detonating Arrow
Requires: Bow
Channel to charge up before firing off a burning arrow. At maximum stages, the arrow will create a Detonating explosion at the end of its flight.
Channel to charge up before firing off a burning arrow. At maximum stages, the arrow will create a Detonating explosion at the end of its flight.
Tier: 9
Level: (1-20)
Cost: (6-46) Mana per second
Attack Speed: 45% of base
Attack Damage: (53-192)% of base
Modifers to Attack speed also affect this skill's cost
Gain 120% of Damage as extra Fire Damage per Stage
Maximum 4 Stages
Additional Effects From 1-20% Quality:
+(0.05-1) to number of Maximum Stages
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem
Rain of Arrows
Rain of Arrows
Requires: Bow
Fire a hail of arrows into the air, causing them to rain from above. Consumes a Frenzy Charge to fire more arrows.
Fire a hail of arrows into the air, causing them to rain from above. Consumes a Frenzy Charge to fire more arrows.
Tier: 9
Level: (1-20)
Cost: (15-103) Mana
Attack Speed: 80% of base
Attack Damage: (50-181)% of base
Fires (30-39) Arrows
Rain radius is 3.6 metres
Arrow impact radius is 0.7 metres
Maximum 1 arrow rain
One arrow lands every 0.08 seconds
Fires 150% more Arrows if a Frenzy Charge was consumed
Modifiers to Projectile speed apply to arrow landing frequency
Can Hit each enemy only once every 0.12 seconds
Additional Effects From 1-20% Quality:
Arrows fall (1-20)% faster
Drop restricted It can be obtained by engraving an Uncut Skill Gem.
Item class: Skill Gem