SKILLS & GEMS

Clash

Clash

Support, Attack, Melee
Support Requirements: +5 Str
Supports Melee Attack Skills. Supported Skills deal more Damage while you have a lower percentage of your Life remaining than the target struck, but less Damage when the reverse is true.
Tier: 3 Category: Clash Cost & Reservation Multiplier: 120%
Supported Skills deal 40% more Melee Damage against Enemies with a higher percentage of their Life remaining than you, but deal 20% less Melee Damage against Enemies with a lower percentage of their Life remaining than you Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Brink II

Brink II

Support, Attack, Melee
Support Requirements: +5 Str
Supports Melee Attack Skills. Supported Skills build up Stun more quickly, but cannot themselves Stun.
Tier: 3 Category: Brink
Stun buildup caused by Supported Skills cannot reach 100% Hits with Supported Skills cause 50% more Stun buildup Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Branching Fissures I

Branching Fissures I

Support
Support Requirements: +5 Str
Supports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.
Tier: 3 Category: Fissures Cost & Reservation Multiplier: 120%
Supported Skills' Fissures branch 2 times Supported Skills' Branched Fissures deal 40% less damage Supported Skills' Branched Fissures have 35% less area of effect Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Behead II

Behead II

Support, Attack, Melee, Strike
Support Requirements: +5 Str
Supports Strike skills, causing them to steal two Modifiers from Rare monsters they kill.
Tier: 3 Category: Behead
Killing Blows from Supported Strike Skills against Rare monsters grant two of their Modifiers for 20 seconds Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Barbs I

Barbs I

Support, Attack, Melee, Strike
Support Requirements: +5 Str
Supports Melee Strike Skills. Supported Skills deal your Thorns Damage on Hit after you've Retaliated with Thorns Damage.
Tier: 3 Category: Barbs Cost & Reservation Multiplier: 120%
Supported Skills deal your Thorns Damage on their next 4 Hits after you Retaliate with Thorns Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Volcanic Eruption

Volcanic Eruption

Support, Attack, AoE, Melee, Strike,  Projectile, Trigger, Fire
Support Requirements: +5 Str
Supports Melee Strike Skills you use yourself. Supported Skills trigger Volcanic Eruption on Hit against Ignited Enemies.
Tier: 2 Category: Volcanic Eruption Cost & Reservation Multiplier: 120%
Supported Strikes trigger Volcanic Eruption on Hitting Ignited Enemies Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Retaliate I

Retaliate I

Support, Attack, Melee
Support Requirements: +5 Str
Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage the closer you are to being Heavily Stunned.
Tier: 2 Category: Retaliate Cost & Reservation Multiplier: 115%
Supported Skills deal up to 40% more Attack Damage, scaling up as your Stun Bar increases Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Life Leech I

Life Leech I

Attack, AoE, Slam
Support Requirements: +5 Str
Supports Attacks, causing their Physical damage to Leech Life.
Tier: 2 Category: Life Leech
Leech 12% of Physical Attack Damage from Supported Skills as Life Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Jagged Ground I

Jagged Ground I

Support, Attack, AoE, Melee, Slam, Duration
Support Requirements: +5 Str
Supports Slam skills. Supported Skills will consume Endurance Charges on use to create Jagged Ground.
Tier: 2 Category: Jagged Ground Cost & Reservation Multiplier: 120%
Supported Skills consume an Endurance Charge on Use Supported Skills create Jagged Ground when consuming an Endurance Charge Jagged Ground lasts 4 seconds Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Elemental Armament II

Elemental Armament II

Support, Attack
Support Requirements: +5 Str
Supports Attacks, causing them to deal more Elemental damage.
Tier: 2 Category: Elemental Armament Cost & Reservation Multiplier: 120%
Supported Skills deal 25% more Elemental Attack damage Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Defy I

Defy I

Support, Attack
Support Requirements: +5 Str
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky if you are Surrounded.
Tier: 2 Category: Defy
Attack Damage with Hits with Supported Skills is Lucky while you are Surrounded Drop restricted It can be obtained by engraving an Uncut Support Item class: Support Gem
Crater

Crater

Support, Attack, AoE, Melee, Fire, Duration
Support Requirements: +5 Str
Supports Melee Skills that leap into the air, causing them to create Fissures when you land. Cannot Support Totem Skills, and does not modify Skills used by Minions.
Tier: 2 Category: Crater
Supported Skills create 3 Fissures on landing Fissures Creates multiple Fissures when landing with Supported Skill. Converts 80% of Physical Damage to Fire Damage Attack Damage of this skill is 35% of Default Attack Damage Fissure length is 1.5 metres Fissure duration is 6 seconds Limit 9 Fissures allowed Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Brink I

Brink I

Support, Attack, Melee
Support Requirements: +5 Str
Supports Melee Attack Skills. Supported Skills build up Heavy Stun more quickly, but cannot themselves Heavy Stun.
Tier: 2 Category: Brink
Stun buildup caused by Supported Skills cannot reach 100% Hits with Supported Skills cause 30% more Stun buildup Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Behead I

Behead I

Support, Attack, Melee, Strike
Support Requirements: +5 Str
Supports Strike skills, causing them to steal a Modifier from Rare monsters they kill.
Tier: 2 Category: Behead
Killing Blows from Supported Strike Skills against Rare monsters grant one of their Modifiers for 20 seconds Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Aftershock I

Aftershock I

Support, Attack, Melee, Slam
Support Requirements: +5 Str
Supports Slams you use yourself, giving them a chance to create an Aftershock.
Tier: 2 Category: Aftershock
Supported skills have 25% chance to cause an additional Aftershock Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Upheaval I

Upheaval I

Support
Support Requirements: +5 Str
Supports Skills which create fissures in the ground, causing them to create an additional fissure at the cost of damage and speed.
Tier: 1 Category: Fissures
Supported Skills create an additional fissure Supported Skills deal 20% less Damage Supported Skills have 20% less Skill Speed Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Stomping Ground

Stomping Ground

Support, Attack, AoE, Trigger
Support Requirements: +5 Str
Supports Travel skills, causing your footsteps to crack the earth and emit damaging shockwaves while using the skill.
Tier: 1 Category: Stomping Ground
Support Triggers a Shockwave when you take a step while using Supported Skills Shockwave Attack Damage of this skill is 50% of Default Attack Damage Shockwave radius is 2 metres Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Rage I

Rage I

Support, Attack, Melee
Support Requirements: +5 Str
Supports Melee Attacks, causing them to grant Rage on Hit.
Tier: 1 Category: Rage
Supported Skills grant 3 Rage on Melee Hit Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Impact Shockwave

Impact Shockwave

Support, Attack, AoE, Melee, Strike
Support Requirements: +5 Str
Supports Melee Strike Skills and Wind Attack Skills, causing them to create an Aftershock that damages enemies around the target when they Heavy Stun an enemy.
Tier: 1 Category: Impact Shockwave
Supported Skills cause an Aftershock when they Heavy Stun an enemy, Damaging other enemies within 1.5 metres Aftershocks caused this way cannot Stun Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Fist of War I

Fist of War I

Support, Attack, Melee, Slam
Support Requirements: +5 Str
Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.
Tier: 1 Category: Fist of War Cost & Reservation Multiplier: 150%
Attacks with Supported Skill are Ancestrally Boosted, no more than once every 6 seconds Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Fire Attunement

Fire Attunement

Support, Attack, Fire
Support Requirements: +5 Str
Supports Attacks, causing them to Gain Fire Damage but deal less Cold and Lightning Damage.
Tier: 1 Category: Fire Attunement
Supported Attacks Gain 25% of Damage as extra Fire Damage Supported Attacks deal 50% less Cold and Lightning Damage Drop restricted It can be obtained by engraving an Uncut Support Item class: Support Gem
Elemental Armament I

Elemental Armament I

Support, Attack
Support Requirements: +5 Str
Supports Attacks, causing them to deal more Elemental damage.
Tier: 1 Category: Elemental Armament Cost & Reservation Multiplier: 120%
Supported Skills deal 20% more Elemental Attack damage Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Armour Explosion

Armour Explosion

Support, Attack, AoE, Trigger, Fire, Payoff
Support Requirements: +5 Str
Supports Attacks, causing them to trigger a Fiery explosion when they Fully Break an enemy's Armour.
Tier: 1 Category: Armour Explosion
Support Supported Skills trigger an Explosion when they Fully Break an enemy's Armour Explosion Converts 100% of Physical Damage to Fire Damage Cannot Break Armour Explosion radius is 1.4 metres Drop restricted It can be obtained by engraving an Uncut Support Item class: Support Gem
Kaom's Madness

Kaom's Madness

Support, Lineage, Attack, Melee
Requires Level 65
Support Requirements: +5 Str
Supports Skills which create fissures in the ground, causing them to create many additional fissures at the cost of damage, speed, and area of effect.
Category: Fissures
Supported Skills create 3 additional fissures Supported Skills deal 20% less Damage Supported Skills have 20% less Skill Speed Supported Skills have 30% less Area of Effect As King Kaom delved further into Wraeclast, so, too, did he Draw closer to the Beast. One night, in a nightmarish fit, he Swung his axe at his own men, slaughtering hundreds. Drop restricted Drop level: 65 Drops from Anomaly boss Manoki, the Chosen in The Jade Isles. Item class: Support Gem
Einhar's Beastrite

Einhar's Beastrite

Support, Lineage, Attack, Melee, Strike
Requires Level 65
Support Requirements: +5 Str
Supports Melee Strike skills, causing them to steal a Modifier from Rare monsters they kill for a lengthy duration, while being unable to damage enemies not on low Life. Does not modify skills used by Minions.
Category: Behead
Supported Skills can only Damage Low Life Enemies Killing Blows from Supported Strike Skills against Rare monsters grant two of their Modifiers for 300 seconds "You must cut the beast, like this," he told the wide-eyed And forgetful woman. "The juiciest parts are in the middle!" She nodded, and began relearning the way of the wilds. Drop restricted Drop level: 65 Drops from Anomaly bosses Varloch, the Ashen Lord and Avelyne, the Withered Rose in Derelict Mansion. Item class: Support Gem
Magma Barrier

Magma Barrier

Buff, Attack, Persistent, AoE, Melee,  Trigger, Fire, Duration
When you raise your Shield it is infused with magma for a short time. Blocking during this time will spray magma at the attacker and grant you an Endurance Charge.
Tier: 4 Level: (1-20) Reservation: 30 Spirit Attack Damage: (120-490)% of base
Buff Fully imbues Shield in 8 seconds Grants 25% increased Block chance Magma Spray Critical Hit Chance: 5.00% Attack Damage: (170-694)% of base Additional Effects From 1-20% Quality: Grants (0–5)% increased Block chance Drop restricted It can be obtained by engraving an Uncut Spirit Gem. Item class: Skill Gem
Hammer of the Gods

Hammer of the Gods

Attack, AoE, Melee, Slam, Duration,  Conditional
Requires: One Hand Mace, Two Hand Mace
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may entreat the Ancestors to crush your enemies, manifesting a massive hammer that falls from the sky onto your target, Slamming into the ground after a short duration and dealing immense damage based on your weapon.
Tier: 13 Level: (1-20) Cost: (10-73) Mana Attack Speed: 50% of base Attack Damage: (580-1529)% of base
Generates 100% of Monster Power as Glory for this Skill on Heavy Stunning an enemy Requires 20 Glory to use Can't be Evaded While Dual Wielding, both weapons hit with 30% less damage Impact radius is 2.4 metres Hammerfall duration is 2.5 seconds Additional Effects From 1-20% Quality: +(0.02-0.4) metres to impact radius Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Ancestral Warrior Totem

Ancestral Warrior Totem

Attack, Totem, AoE, Melee, Duration,  Conditional, Meta
Requires: One Hand Mace, Two Hand Mace
Consume 3 Endurance Charges to Raise a Totem that uses socketed Mace Skills. Cannot use Channelling Skills or Skills with Cooldowns.
Tier: 13 Level: (1-20) Cost: (13-91) Mana Cost & Reservation Multiplier: (200-100)%
Totem duration is 8 seconds Totem gains +(0-75)% to all Elemental Resistances Cannot have more than 10 Ancestral Warrior Totems active Totem gains +(0-35)% to Chaos Resistance Additional Effects From 1-20% Quality: +(0.1-2) seconds to Totem duration Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Meta Skill Gem
Ancestral Cry

Ancestral Cry

Warcry, Attack, Buff, AoE, Melee, Slam,  Projectile, Trigger, Fire, Duration, Nova,  Conditional
Requires: Any Melee Martial Weapon or Unarmed
Perform a Warcry using Glory gained by Igniting enemies to turn you into an embodiment of Kaom. While embodying Kaom, your footsteps Trigger Volcanic Steps, Melee Strikes and Slams are Ancestrally Boosted, and your Melee Strikes Trigger Volcanic Eruption.
Tier: 13 Level: (1-20) Cost: (10-44) Mana Use Time: 0.80 sec
Warcry Requires 100 Glory to use Generates 100% of Monster Power as Glory for this Skill on Igniting an enemy Warcry radius is 4 metres Knocks back and interrupts enemies in a smaller area Warcry duration is 8 seconds Consumes all Endurance Charges to increase Warcry duration by 50% per charge Converts 100% of Physical Damage to Fire damage with Boosted Attacks Volcanic Steps Slam radius is 1.2 metres Converts 100% of Physical damage to Fire damage Volcanic Eruption Converts 100% of Physical Damage to Fire Damage Impact Radius is 0.8 metres Fires 3 Molten Projectiles Additional Effects From 1-20% Quality: +(1-20)% increased Warcry duration per Endurance Charge consumed Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Supercharged Slam

Supercharged Slam

Attack, AoE, Melee, Slam, Channelling,  Staged
Requires: Two Hand Mace
Channel to charge up a heavy swing, drawing earth from the ground to enlarge your mace. Release to Slam the ground, dealing damage in an area around the impact, followed by Aftershocks dealing damage in a larger area.
Tier: 11 Level: (1-20) Cost: (7-53) Mana per second Attack Time: 1.00 sec Attack Damage: (70-254)% of base
Impact radius is 1.6 metres 40% more Damage with Hits for each stage Maximum 3 Stages Channelling ends 1 second after reaching maximum Stages Releases 1 Aftershock per Stage Additional Effects From 1-20% Quality: +(0.05-1) maximum Stages Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Stampede

Stampede

Attack, AoE, Melee, Slam, Duration, Travel
Requires: One Hand Mace, Two Hand Mace
Charges forward, cracking the earth and leaving a patch of Jagged Ground with every footstep. At the end of your charge, a massive leaping Slam damages enemies and causes all nearby patches of Jagged Ground to explode, damaging enemies standing on them.
Tier: 11 Level: (1-20) Cost: (9-65) Mana Attack Damage: (40-125)% of base
While Dual Wielding, both weapons hit with 30% less damage Impact and Jagged Ground radius are 1.2 metres Jagged Ground duration is 6 seconds Additional Effects From 1-20% Quality: (1-20)% chance to cause an Aftershock Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Sunder

Sunder

Attack, AoE, Melee, Slam, Duration, Payoff
Requires: One Hand Mace, Two Hand Mace
Slam the ground, creating a roiling fissure that damages enemies in a sequence of areas in front of you. A number of enemies hit by the wave will release a shockwave, damaging other enemies. Hitting an enemy with Fully Broken Armour applies Sundered Armour, making it take additional increased Physical damage.
Tier: 9 Level: (1-20) Cost: (15-106) Mana Attack Speed: 35% of base Attack Damage: (160-653)% of base
+0.2 metres to wave length for each wave in the Sequence While Dual Wielding, both weapons hit with 30% less damage Wave length is 0.9 metres Wave causes Shockwaves from up to 7 Enemies in each Area Inflicts Sundered Armour on hitting Fully Armour Broken targets, causing 20% additional increased Physical damage taken Sundered Armour has 6 second duration, or until Fully Broken Armour is removed Additional Effects From 1-20% Quality: (2.5-50)% reduced Accuracy penalty based on distance Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Fortifying Cry

Fortifying Cry

Warcry, Attack, AoE, Melee, Trigger,  Physical, Duration, Nova
Perform a Warcry that grants Guard and causes subsequent Shield Attacks to release an Empowered shockwave when dealing damage. This Skill's cooldown can be bypassed by expanding an Endurance Charge.
Tier: 9 Level: 1 Cooldown Time: 8.00 sec Use Time: 0.80 sec
Warcry Warcry radius is 4 meters Guard duration is 4 seconds Can create one shockwave per 5 enemy Power in range, counting up to 50 Power Grants 34 Guard for every 5 enemy power in range, counting up to 25 Power Shield Wave (3–85) to (5–128) Base Off Hand Physical Damage 6 to 8 Added Physical Damage per 15 Armour on Shield This Attack is Triggered by Fortifying Cry and counts as Empowered by it Shockwave radius is 2 metres Modifiers to Damage with Warcries affect this Skill Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Forge Hammer

Forge Hammer

Attack, AoE, Melee, Slam, Sustained,  Fire, Duration
Hurl a fiery hammer that Slams into the ground and lodges there. While the hammer is lodged in the ground, reusing this Skill recalls the hammer and resets the Skill's cooldown. Alternatively, using a Warcry near the lodged hammer causes it to shatter, releasing a number of molten fissures in a spiral. While the fissures persist, using a Slam and them will cause an Aftershock which spreads to all connected fissures.
Tier: 9 Level: 1 Cooldown Time: 8.00 sec Attack Speed: 70% of base
Impact Converts 30% of Physical Damage to Fire Damage While Dual Wielding, both weapons hit with 30% less damage Impact radius is 1.8 meters Hammer duration is 12 seconds Cooldown does not recover while the hammer is lodged Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Volcanic Fissure

Volcanic Fissure

Attack, AoE, Melee, Slam, Sustained,  Fire, Duration
Requires: One Hand Mace, Two Hand Mace
Slam the ground, creating a branching Molten Fissure that deals damage as it travels and remains for a duration. Using a different Slam on a Molten Fissure creates a spreading Aftershock.
Tier: 7 Level: (1-20) Cost: (6-41) Mana Attack Speed: 80% of base Attack Damage: (63-166)% of base
Converts 80% of Physical damage to Fire damage Limit 8 Fissures While Dual Wielding, both weapons hit with 30% less attack speed Fissure duration is 12 seconds Fissures branch 2 times Additional Effects From 1-20% Quality: (1-20)% chance to cause an additional Aftershock Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Shield Wall

Shield Wall

Attack, AoE, Melee, Physical, Duration
Requires: Armoured Shield
Ram your Shield into the ground, throwing up a wall of earth. Enemies can attack your wall segments, and your Slams, Warcries, and Shield Charge will instantly shatter them all. The segments explode when shattered, damaging enemies in front of and around them.
Tier: 7 Level: (1-20) Cost: (13-92) Mana Attack Time: 1.25 sec Critical Strike Chance: 5.00% Attack Damage: (65-235)% of base
(4-103) to (6-155) Base Off Hand Physical Damage 6 to 8 Added Physical Damage per 15 Armour on Shield 80% less damage if destroyed within 0.5 seconds by something other than you Explosion length is 4 metres Limit 2 active Shield Walls Wall duration is 6 seconds Wall Segments have (36-12714) maximum Life 100% more Damage if destroyed by your Skills Additional Effects From 1-20% Quality: (2-40)% more Damage if destroyed by your Skills Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Leap Slam

Leap Slam

Attack, AoE, Melee, Slam, Travel, Payoff
Requires: One Hand Mace, Two Hand Mace
Jump into the air, damaging and Knocking Back enemies with your mace where you land. Enemies you would land on are pushed out of the way.
Tier: 7 Level: (1-20) Cost: (14-97) Mana Attack Damage: (110-449)% of base
+0.65 seconds to Total Attack Time, plus up to +0.5 seconds based on distance travelled While Dual Wielding, both weapons hit with 30% less damage (50-88)% more Stun buildup Impact radius is 2.5 metres Consumes Fully Broken Armour on enemies to cause 500% more Stun buildup Additional Effects From 1-20% Quality: (1-20)% more Damage with Hits against Enemies with Fully Broken Armour Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Earthshatter

Earthshatter

Attack, AoE, Melee, Slam, Duration
Slam the ground, sending out a fissure that deals area damage to enemies it passes under and thrusts a spike from the ground when it ends. Warcries performed near the spike will cause it to shatter, damaging surrounding enemies.
Tier: 7 Cost: (7-55) Mana Level (1-20) Attack Speed: 80% of base Attack Damage: (45-140)% of base
While Dual Wielding, both weapons hit with 30% less attack speed Deals damage along the fissure's path and in a 1 metre radius around the emerging spike Spike duration is 6 seconds Maximum 6 Spikes Additional Effects From 1-20% Quality: +(0.15-3) maximum Spikes Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Resonating Shield

Resonating Shield

Attack, AoE, Melee, Sustained, Physical,  Channelling
Requires: Armoured Shield
Repeatedly hammer your Shield with your weapon causing damaging shockwaves in an area around you. Enemies hit by the shockwave lose Armour for a duration. While Channelling Resonating Shield, your Shield is raised and you will Block all incoming Blockable hits.
Tier: 5 Cost: (6-46)MANA PER SECOND Level (1-20) Attack Time: 0.80 sec Critical Strike Chance: 5.00% Attack Damage: (30-94)% of base
Hits Break (2-1537) Armour (4-103) to (6-155) Base Off Hand Physical Damage 6 to 8 Added Physical Damage per 15 Armour on Shield Modifers to Attack speed also affect this skill's cost Cannot be Empowered by Warcries Shockwave radius is 2.3 metres Additional Effects From 1-20% Quality: Break (1-20)% increased Armour Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Perfect Strike

Perfect Strike

Attack, AoE, Melee, Strike, Fire, Channelling
Requires: One Hand Mace, Two Hand Mace
Channel to charge up your weapon with Fire. Releasing with Perfect Timing will create a damaging wave of intense Fire.
Tier: 5 Cost: (6-41)MANA PER SECOND Level (1-20) Attack Speed: 30% of base Attack Damage: (100-312)% of base
Converts 40% of Physical Damage to Fire Damage While Dual Wielding, both weapons hit with 30% less damage Additional Effects From 1-20% Quality: Inflicts (1-20)% more Flammability Magnitude Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Ice-Tipped Arrows

Ice-Tipped Arrows

Spell, Attack, Buff, AoE, Projectile,  Cold, Duration
Ready your active Bow or Spear, Empowering your next Barrageable Bow or Projectile Spear Attacks to create Ice Fragments on hit. This Skill's cooldown can be bypassed by expending a Frenzy Charge. Cannot Empower Sustained Skills.
Tier: 5 Level 1 Cast Time: 1.00 sec Cooldown Time: 8.00 sec
Ice-Tipped Arrows Maximum Buff duration is 8 seconds Empowers 3 Attacks Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Molten Blast

Molten Blast

Attack, AoE, Projectile, Fire
Requires: One Hand Mace, Two Hand Mace
Gouge molten rock from the ground and fling it at the target. The Projectile explodes on collision, damaging enemies and scattering shrapnel in a cone behind it.
Tier: 5 Cost: (6-40)MANA Level (1-20) Attack Speed: 75% of base Attack Damage: (65-265)% of base
Converts 60% of Physical Damage to Fire Damage Inflicts 200% more Flammability Magnitude 100% more Ignite duration While Dual Wielding, fires twice as many Projectiles with 15% less attack speed Explosion radius is 1.6 metres Additional Effects From 1-20% Quality: (1.5-30)% chance to inflict Exposure on Hit Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Shockwave Totem

Shockwave Totem

Attack, Totem, AoE, Melee, Slam,  Duration, Nova
Requires: Any Martial Weapon
Raise a Totem that Slams the ground around it, repeatedly damaging nearby enemies. Jagged Ground erupts when hit by this Slam, damaging enemies standing on it. The Totem cannot create Jagged Ground.
Tier: 3 Mana Cost: (15-103)MANA Level (1-20) Attack Speed: 50% of base Attack Damage: (25-66)% of base
Totem Totem duration is 12 seconds Limit 1 Totem Totem gains +(0-75)% to all Elemental Resistances Totem gains +(0-35)% to Chaos Resistance Jagged Ground Eruption Attack Damage: (90-237)% of base Additional Effects From 1-20% Quality: +(0.2-4) seconds to Totem duration Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Shield Charge

Shield Charge

Attack, AoE, Melee, Physical,  Channelling, Travel
Requires: Armoured Shield
Channel to charge in the target direction. You will crash into enemies on your path, stopping your charge and dealing damage to enemies in an area, and extra damage to the enemies you collided with. While charging, your Shield is raised and you will Block all incoming Blockable hits.
Tier: 3 Cost: (7-48)MANA PER SECOND Level (1-20) Attack Time: 0.60 sec Critical Strike Chance: 5.00% Attack Damage: (30-94)% of base
Area of Effect (3-85) to (5-128) Base Off Hand Physical Damage 3 to 5 Added Physical Damage per 15 Armour on Shield Deals up to an additional +100% more Damage, based on the distance travelled Impact radius is 2.4 metres Collision Attack Damage: (60–217)% of base Additional Effects From 1-20% Quality: Deals up to an additional +(2-40)% more Damage, based on the distance travelled It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Armour Breaker

Armour Breaker

Attack, AoE, Melee, Strike, Physical
Requires: One Hand Mace, Two Hand Mace
Strike with a forceful blow, knocking enemies back and weakening their Armour.
Tier: 3 Cost: (5-38)MANA Level (1-20) Attack Speed: 80% of base Attack Damage: (50-181)% of base
Hits Break (3-4918) Armour +2 to Melee Strike Range Knocks Back Enemies 40% more attack speed while Dual Wielding Additional Effects From 1-20% Quality: Break (1-20)% increased Armour Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Rolling Slam

Rolling Slam

Attack, AoE, Melee, Slam
Requires: One Hand Mace, Two Hand Mace
Slam the ground to Stun enemies and knock them away, then continue forward and perform a devastating second Slam. Holding down the skill input allows you to change direction as you move.
Tier: 1 Cost: (14-96)MANA Level (1-20)
Rolling Slam +1.5 seconds to Total Attack Time While Dual Wielding, both weapons hit with 30% less damage Attack Damage: (90–367)% of base 50% more Stun buildup Impact radius is 1.4 metres Attack Damage: (180–735)% of base 50% more Damage against Heavy Stunned Enemies Impact radius is 1.8 metres Additional Effects From 1-20% Quality: (5-100)% increased Stun Threshold while using Skill It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Boneshatter

Boneshatter

Attack, AoE, Melee, Strike
Requires: One Hand Mace, Two Hand Mace
Attack enemies with a melee Strike. The Strike will cause a Heavy Stun on enemies that are Primed for Stun. Upon causing a Heavy Stun it will also create a Shockwave, dealing a large amount of damage in an area.
Tier: 1 Cost: (9-60)MANA Level (1-20)
Initial Strike +2 to Melee Strike Range While Dual Wielding, both weapons hit with 30% less damage Cannot cause Stun buildup Shockwave Attack Damage: (250-780)% While Dual Wielding, both weapons hit with 30% less damage Shockwave radius is 2 metres (1-20)% more Attack Speed Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Armour Piercing Rounds

Armour Piercing Rounds

Attack,Ammunition, Projectile, Physical
Requires: Crossbow
Load your Crossbow with a clip of bolts that can be fired rapidly and Break enemy Armour. Using this Skill again reloads the clip.
Tier: 1 Mana Cost: 8-706 Level (1-40)
Ammunition +(12-21) Bolts loaded per clip Armour Piercing Rounds Hits Break (1-845) Armour Knocks Back Enemies Drop restricted It can be obtained by engraving an Uncut Skill Gem Item class: Skill Gem
Explosive Grenade

Explosive Grenade

Attack, AoE, Projectile, Grenade,  Fire, Detonator
Fire a bouncing Grenade that unleashes a devastating fiery blast when its fuse expires.
Tier: 1 Cost: (10-68)MANA Level (1-20) Cooldown Time: 5.00 sec Can Store 3 Use(s) Attack Speed: 75% of base Attack Damage: (215-878)% of base
Detonation Time is 3 seconds Converts 80% of Physical Damage to Fire Damage Consumes 15 Heat if possible to Gain 50% of damage as Fire damage Explosion radius is (2-2.4) metres (1-20)% increased Cooldown Recovery Rate Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Earthquake

Earthquake

Attack, AoE, Melee, Slam, Duration
Smash the ground, dealing damage in an area and leaving behind Jagged Ground that slows enemies. The Jagged Ground erupts in a powerful Aftershock after a duration. Cannot create Jagged Ground on top of an existing patch, or if you already have the maximum number of active patches.
Tier: 1 Cost: (8-61)MANA Level (1-20) Attack Speed: 75% of base Attack Damage: (40-125)% of base
100% increased Magnitude of Jagged Ground you create While Dual Wielding, both weapons hit with 30% less damage Impact radius is 1.8 metres Jagged Ground radius is 2.2 metres Maximum (2-4) Jagged Ground patches Jagged Ground duration is 4 seconds Attack Damage: (130–405)% 100% increased Magnitude of Jagged Ground you create While Dual Wielding, both weapons hit with 30% less damage Aftershock radius is 3.4 metres +(0.1-2) maximum Jagged Ground patches Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Glacial Lance

Glacial Lance

Attack, AoE, Projectile, Cold, Duration,  Barrageable
Requires: Spear
Throw a single Piercing lance that leaves icy fragments in its wake. The fragments Chill nearby enemies. Consumes a Frenzy Charge if possible to cause the glacial fragments created by the first Projectile to explode outwards after a short duration, peppering enemies with shrapnel.
Tier: 7 Level: (1-20) Cost: (8-55) Mana Attack Speed: 60% of base Attack Damage: (130-405)% of base
Converts 80% of Physical damage to Cold damage (100-157)% more Magnitude of Chill inflicted Projectile count cannot be modified (100-157)% more Freeze Buildup Pierces all Targets Chilling radius is 1.2 metres Frenzy-Charged fragment duration is 1 second Fragment duration is 6 seconds Projectiles cannot Split Additional Effects From 1-20% Quality: +(0.02-0.4) metres to Chilling radius Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Gas Arrow

Gas Arrow

Attack, AoE, Projectile, Fire, Chaos, Duration,  Barrageable
Requires: Bow
Fire a noxious arrow at the ground, creating a cloud of flammable poisonous gas at the end of its flight. The cloud will detonate if hit by a Detonator skill or if an Ignited enemy touches it, creating a fiery explosion.
Tier: 7 Level: (1-20) Cost: (9-62) Mana Attack Damage: (30-94)% of base
Impact radius is 1.8 metres Additional Effects From 1-20% Quality: +(0.02-0.4) metres to impact radius Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Blood Hunt

Blood Hunt

Attack, AoE, Melee, Strike, Physical, Payoff
Requires: Spear
Lunge at a target and skewers them. Hitting an enemy that has suffered Blood Loss will cause a blood explosion and also Consume Bleeding. This skill cannot be Ancestrally Boosted.
Tier: 7 Level: (1-20) Cost: (5-36) Mana Attack Damage: (50-243)% of base
+0.15 seconds to Total Attack Time Additional Effects From 1-20% Quality: +(0.02-0.4) metres to explosion radius Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Toxic Growth

Toxic Growth

Attack, AoE, Projectile, Chaos, Barrageable, Plant
Requires: Bow
Fire a rain of Toxic Pustules into the air. The Pustules deal damage on impact, then Detonate after a delay. They can also be Poisoned, causing them to Detonate faster and more violently.
Tier: 5 Level: (1-20) Cost: (14-98) Mana Attack Damage: (20-62)% of base
Detonation Time is 15 seconds Fires 4 Pustules Limit 12 pustules Stored Poison adds up to 1.5 metres to base explosion radius Stored Poison grants up to 300% more explosion Damage Additional Effects From 1-20% Quality: Fires +(0.1-2) Pustules Limit +(0.1-2) pustules Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Storm Lance

Storm Lance

Attack, AoE, Projectile, Sustained, Lightning,  Duration, Barrageable
Requires: Spear
Throw an electrified Spear that lodges in the ground and periodically zaps nearby enemies with Lightning bolts. If the Spear is Detonated by another Skill, it immediately unleashes a volley of bolts and expires. Consumes a Frenzy Charge if possible to fire bolts more frequently for a shorter duration, automatically Detonate at the end of its duration, and create Shocked Ground on Detonation.
Tier: 5 Level: (1-20) Cost: (6-46) Mana Attack Speed: 60% of base Attack Damage: (60-187)% of base
Converts 30% of Physical damage to Lightning damage Pierces all Targets Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Spearfield

Spearfield

Attack, AoE, Melee, Sustained, Duration, Hazard
Requires: Spear
Stab the ground causing multiple spears to burst out of the ground in front of you in a large area. The spears remain for a duration, or explode when enemies touch them, damaging and Maiming them.
Tier: 5 Level: (1-20) Cost: (5-39) Mana Attack Speed: 70% of base
Creates 1 Spear per 0.2 metres of Radius 80% less damage if destroyed within 0.5 seconds by something other than you Spears emerge within a (4-6.9) metre length cone Spear duration is 10 seconds Maximum 70 active spears Additional Effects From 1-20% Quality: Hazards created by this Skill have (0.5-10)% chance to rearm after they are triggered Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Rapid Assault

Rapid Assault

Attack, AoE, Melee, Strike, Physical, Duration
Requires: Spear
Perform a series of six rapid stabs. The final stab inflicts Bleeding and leaves a spearhead stuck in the target, Maiming them for a duration. Detonator Skills will cause the stuck spearheads to explode, dealing further damage to the target and other nearby enemies.
Tier: 5 Level: (1-20) Cost: (10-69) Mana Attack Speed: 40% of base Attack Damage: (25-78)% of base
+6 to Melee Strike Range Additional Effects From 1-20% Quality: (1-20)% chance to leave an additional spearhead in the target Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Electrocuting Arrow

Electrocuting Arrow

Attack, AoE, Projectile, Lightning, Duration,  Barrageable
Requires: Bow
Fire an electrifying arrow that explodes in an Area on Hit. Hitting an enemy will attach an Electrocuting Rod to them, causing all incoming Lightning damage to build up Electrocution. This rod is removed when the enemy is next Electrocuted.
Tier: 5 Level: (1-20) Cost: (6-46) Mana Attack Speed: 110% of base Attack Damage: (80-250)% of base
Cannot Pierce Converts 80% of Physical damage to #Lightning damage Cannot Chain Arrow duration is 25 seconds Additional Effects From 1-20% Quality: Hits against targets with attached Rods gain (0.5-10)% of Damage as extra Lightning Damage Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Vine Arrow

Vine Arrow

Attack, AoE, Projectile, Chaos, Duration,  Barrageable, Plant
Requires: Bow
Fire an arrow into the air that lands after a short delay, damaging enemies and causing a plant to spring up at the impact location. The plant sprouts vines that latch onto nearby enemies, Slowing their movement speed and dealing Chaos damage over time. The plant can be Poisoned, causing it to deal more damage.
Tier: 3 Level: (1-20) Cost: (7-47) Mana Attack Damage: (70-218)% of base
Limit (1-3) Plants Impact radius is 0.8 metres Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Stormcaller Arrow

Stormcaller Arrow

Attack, AoE, Projectile, Lightning, Duration,  Barrageable
Requires: Bow
Fire an arrow that embeds where it lands for a short duration. At the end of the duration, a Lightning Bolt strikes the arrow, disintegrating it and damaging enemies, with a high chance to Shock. Shocking any enemy with the Bolt also applies Shock to all enemies near the impact.
Tier: 3 Level: (1-20) Cost: (7-50) Mana Attack Speed: 80% of base Attack Damage: (20-62)% of base
Converts 80% of Physical damage to Lightning damage Arrow duration is 1.5 seconds Additional Effects From 1-20% Quality: (1.5-30)% increased Shock Duration Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Snipe

Snipe

Attack, AoE, Projectile, Cold, Channelling,  Payoff, Barrageable
Requires: Bow
Channel to charge up your bow before releasing a powerful shot. Releasing with Perfect Timing causes the arrow to explode on impact and Consume Freeze on directly Hitting. Consuming Freeze enhances the explosion.
Tier: 3 Level: (1-20) Cost: (17-118) Mana per second Attack Speed: 45% of base Attack Damage: (110-343)% of base
Modifers to Attack speed also affect this skill's cost Additional Effects From 1-20% Quality: Explosion radius is (0.02-0.4) metres Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Rake

Rake

Attack, AoE, Melee, Strike, Physical
Requires: Spear
Dash towards an enemy and perform a lacerating slash, inflicting Bleeding on all enemies struck.
Tier: 3 Level: (1-20) Cost: (6-40) Mana Attack Damage: (50-181)% of base
+0.4 seconds to Total Attack Time +2 to Melee Strike Range 100% more Magnitude of Bleeding inflicted Deals up to 100% more Damage, based on the distance travelled Inflicts Bleeding on Hit Additional Effects From 1-20% Quality: Deals up to an additional +(1.5-30)% more Damage, based on the distance travelled Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Lightning Spear

Lightning Spear

Attack, AoE, Projectile, Lightning, Barrageable
Requires: Spear
Throw a single copy of your spear. When it hits an enemy it bursts, firing secondary lightning bolt Projectiles at multiple other enemies within a large area around it. Consumes a Frenzy Charge if possible to cause the main spear to split into multiple copies on impact, each of which then bursts.
Tier: 3 Level: (1-20) Cost: (6-46) Mana Attack Speed: 60% of base Attack Damage: (110-343)% of base
Converts 80% of Physical damage to Lightning damage 100% more chance to Shock Spear cannot Pierce, Fork, Chain or Return Modifiers to the number of Projectiles fired only affect The maximum number of lightning bolt Projectiles Splits towards 3 targets when Consuming a Frenzy Charge Projectiles can Split from hitting terrain Additional Effects From 1-20% Quality: Fires (0.1-2) Projectiles Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Freezing Salvo

Freezing Salvo

Attack, AoE, Projectile, Cold
Requires: Bow
Passively coalesces icy missiles from the air over time. Using the skill fires a missile, firing an additional missile for each that has been accumulated. Fires an additional missile, up to its current missile count, targeting each Ice Fragment in its Area of effect, causing the Fragments to Detonate immediately.
Tier: 3 Level: (1-20) Cost: (15-105) Mana Attack Damage: (48-150)% of base
Converts 80% of Physical damage to Cold damage (50-107)% more Magnitude of Chill inflicted (50-107)% more Freeze Buildup Impact radius is 1.2 metres Accumulates up to 10 additional missiles Accumulates a missile every 0.75 seconds Additional Effects From 1-20% Quality: (2-40)% more Freeze Buildup Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Fangs of Frost

Fangs of Frost

Attack, AoE, Melee, Strike, Cold
Requires: Spear
Perform an icy stab that exploits enemies who are already off balance. Hitting a Parried target Consumes the Debuff to cause an explosion of frost and leave Chilled Ground.
Tier: 3 Level: (1-20) Cost: (4-32) Mana Attack Speed: 85% of base Attack Damage: (95-296)% of base
Converts 80% of Physical damage to Cold damage (100-157)% more Magnitude of Chill inflicted +4 to Melee Strike Range (100-157)% more Freeze Buildup Additional Effects From 1-20% Quality: (0.75-15)% chance to not consume Parried Debuff Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Cull The Weak

Cull The Weak

Attack, AoE, Melee, Strike
Requires: Spear
Dash to an enemy and run them through, Culling enemies if their life is low enough. If this Attack kills at least one enemy, it grants you a Frenzy Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
Tier: 3 Level: (1-20) Cost: (6-46) Mana Attack Speed: 60% of base Attack Damage: (50-156)% of base
Culling Strike Normal and Magic monsters grant 1 Frenzy Charge Rare monsters grant 2 Frenzy Charges Unique monsters grant 3 Frenzy Charges Additional Effects From 1-20% Quality: (1-20)% chance when you gain a Charge to gain an additional Charge Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Whirling Slash

Whirling Slash

Attack, AoE, Melee, Strike, Staged
Requires: Spear
Perform a circular slash that kicks up a Whirlwind around you, Slowing enemies and Blinding them in its area of effect. Leaving the area collapses the storm, dealing damage and causing Knockback.
Tier: 1 Level: (1-20) Cost: (5-39) Mana Attack Speed: 70% of base Attack Damage: (70-218)% of base
Melee Knocks Back Enemies Whirlwind Attack Damage: (60-217)% of base Knocks Back Enemies Slows enemy movement speed by 30% Maximum 3 stages Collapse deals 150% more damage per additional stage 10% more Knockback distance per stage Whirlwind radius is 1.8 metres +0.3m to Radius per additional stage Additional Effects From 1-20% Quality: Collapse deals +(2-40)% more damage per additional stage Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Twister

Twister

Attack, AoE, Projectile, Duration, Barrageable,  Wind
Requires: Spear
Whip up a twister with a flick of your Spear. The twister moves forward erratically, Blinding and repeatedly Hitting enemies within. If a twister touches a Whirlwind from your other skills, it Consumes the Whirlwind to create additional twisters that deal more damage. Passing over Elemental Ground Surfaces or Consuming an elemental Whirlwind will grant twisters extra damage of that element.
Tier: 1 Level: (1-20) Cost: (4-32) Mana Attack Speed: 80% of base Attack Damage: (80-232)% of base
Blinds Enemies Pierces all Targets Twister radius is 0.5 metres Twister duration is 3 seconds Consumes Whirlwinds to create an additional twister and deal 80% more damage per Whirlwind stage Elemental twisters Gain 50% of damage as damage of the corresponding Type Twisters fired at the same time can Hit the same target no more than once every 0.66 seconds Additional Effects From 1-20% Quality: (1-20)% chance for an additional twister Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Poisonburst Arrow

Poisonburst Arrow

Attack, AoE, Projectile, Chaos, Duration,  Barrageable
Requires: Bow
Fire a virulent arrow that creates a burst of Poison on hit, affecting all enemies in an area.
Tier: 1 Level: (1-20) Cost: (5-38) Mana Attack Damage: (88-274)% of base
Additional Effects From 1-20% Quality: (1-20)% more Magnitude of Poison inflicted Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Lightning Rod

Lightning Rod

Attack, AoE, Projectile, Sustained, Lightning,  Duration, Barrageable
Requires: Bow
Fire an arrow that drops from above, creating a Lightning burst. The arrow remains in the ground, and any Chaining Lightning beams can Chain to it. When Chained to, the arrows charge up for a brief period before releasing another Lightning burst. The Lightning Arrow Skill reduces this delay, causing bursts to happen more quickly.
Tier: 1 Level: (1-20) Cost: (4-30) Mana Attack Speed: 120% of base Attack Damage: (26-94)% of base
Converts 100% of Physical damage to Lightning damage Burst radius is 2 metres Maximum Arrow duration is 20 seconds Arrow disappears after being Chained to 8 times Maximum 10 active Arrows Additional Effects From 1-20% Quality: (1-20)% chance to cause an additional Burst on impact Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Lightning Arrow

Lightning Arrow

Attack, AoE, Projectile, Lightning, Chaining,   Barrageable
Requires: Bow
Fire a charged arrow at the target. On hitting an enemy or wall, the arrow will fire Chaining Lightning beams at nearby enemies.
Requires Level 1
Converts 80% of Physical damage to Lightning damage Cannot Chain Beam targeting radius is 3.2 metres Fires beams at up to (2-4) additional Enemies near the target Additional Effects From 1-20% Quality: (2-40)% more chance to Shock Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Explosive Spear

Explosive Spear

Attack, AoE, Projectile, Fire, Duration,  Detonator, Barrageable
Requires: Spear
Hurl a single payload Spear that pierces through enemies and lodges in terrain where it lands. The Spear will explode at the end of its Detonation Time or if Detonated. Consumes a Frenzy Charge if you have one to explode immediately, dealing more damage in a cross-shaped area and creating Ignited Ground.
Tier: 1 Level: (1-20) Cost: (5-34) Mana Attack Speed: 80% of base Attack Damage: (50-156)% of base
Detonation Time is 2.5 seconds Converts 60% of Physical damage to Fire damage Projectile count cannot be modified Pierces all Targets Limit (1-3) lodged Spears Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Escape Shot

Escape Shot

Attack, AoE, Projectile, Trigger, Cold
Requires: Bow
Leap backwards, firing an icy arrow which can Chill or Freeze enemies around the location from which you escaped. This arrow will create Ice Fragments on impact.
Requires Level 1
Converts 80% of Physical damage to Cold damage (300-585)% more Magnitude of Chill inflicted Projectile count cannot be modified +0.7 seconds to Total Attack Time (300-585)% more Freeze Buildup Impact radius is 2.4 metres Additional Effects From 1-20% Quality: (6-120)% more Freeze Buildup Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Disengage

Disengage

Attack, AoE, Melee, Strike, Travel
Requires: Spear
Jump back as you rupture the earth in front of you with spearpoints, damaging enemies. Consumes the Parried Debuff on Hitting enemies to release a shockwave and grant you a Frenzy Charge. This skill can be used while using other skills, and causes Strikes and Projectiles to miss you while jumping. This skill cannot be Ancestrally Boosted.
Tier: 1 Level: (1-20) Cost: (5-36) Mana Cooldown Time: 1.50 sec Can Store 1 Use(s) Attack Damage: (85-308)% of base
+0.2 seconds to Total Attack Time +25 to Melee Strike Range Grants (1-3) Frenzy Charges on Parried Consumption Additional Effects From 1-20% Quality: (1-20)% chance for an additional Shockwave Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Upheaval II

Upheaval II

Support
Support Requirements: +5 Str
Supports Skills which create fissures in the ground, causing them to create additional fissures at the cost of damage and speed.
Tier: 5 Category: Fissures
Supported Skills create 2 additional fissures Supported Skills deal 40% less Damage Supported Skills have 20% less Skill Speed Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Rage III

Rage III

Support, Attack, Melee
Support Requirements: +5 Str
Supports Melee Attacks, causing them to grant Rage on Hit. Supported Skills have signficantly higher Attack speed while you are not at maximum Rage.
Tier: 5 Category: Rage
Supported Skills grant 5 Rage on Melee Hit Supported Skills have 15% increased #Attack speed while you are not at maximum Rage Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Life Leech III

Life Leech III

Support, Attack, Physical
Support Requirements: +5 Str
Supports Attacks, causing their Physical damage to Leech Life and preventing Leech gained this way from being removed at full Life.
Tier: 5 Category: Life Leech
Leech 16% of Physical Attack Damage from Supported Skills as Life Life Leeched by Supported Skills is not removed at full Life Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Jagged Ground II

Jagged Ground II

Support, Attack, AoE, Melee, Slam, Duration
Support Requirements: +5 Str
Supports Slam skills. Aftershocks caused by Supported Slam Skills always create patches of Jagged Ground.
Tier: 5 Category: Jagged Ground Cost & Reservation Multiplier: 120%
Aftershocks caused by Supported Skills create Jagged Ground Jagged Ground lasts 4 seconds Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Fist of War III

Fist of War III

Support, Attack, Melee, Slam
Support Requirements: +5 Str
Supports Slams you use yourself, providing a very powerful Ancestral Boost infrequently.
Tier: 5 Category: Fist of War Cost & Reservation Multiplier: 200%
Attacks with Supported Skill are Ancestrally Boosted, no more than once every 14 seconds Ancestral Boost has double effect on Supported Skills Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Elemental Armament III

Elemental Armament III

Support, Attack
Support Requirements: +5 Str
Supports Attacks, causing them to deal more Damage for each Elemental Ailment on Enemies they Hit. Supported Skills cannot themselves inflict Elemental Ailments.
Tier: 5 Category: Elemental Armament Cost & Reservation Multiplier: 120%
Supported Skills cannot inflict Elemental Ailments Supported Skills deal 12% more Attack Damage for each Elemental Ailment on Enemies they Hit Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Defy II

Defy II

Support, Attack
Support Requirements: +5 Str
Supports Attack Skills you use yourself. Hit Damage from Supported Skills is Lucky and Insufficient Mana doesn't prevent Supported Skills from being used if you are Surrounded.
Tier: 5 Category: Defy
Attack Damage with Hits with Supported Skills is Lucky while you are Surrounded Insufficient Mana doesn't prevent the use of Supported Skills while Surrounded Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Branching Fissures II

Branching Fissures II

Support
Support Requirements: +5 Str
Supports Skills which create Fissures in the ground, causing them to create additional secondary Fissures which branch off from the primary fissure, with lowered area of effect and Damage.
Tier: 5 Category: Fissures Cost & Reservation Multiplier: 120%
Supported Skills' Fissures branch 2 times Supported Skills' Branched Fissures deal 30% less damage Supported Skills' Branched Fissures have 35% less area of effect Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Brambleslam

Brambleslam

Support, Attack, AoE, Melee, Slam, Physical, Hazard
Support Requirements: +5 Str
Supports Slam Skills. Supported Skills create Hazardous Brambles on the ground that activate after a duration. Enemies which come in contact with these thorns take damage and are Maimed. A maximum of 20 Brambles are allowed at one time. Does not modify Skills used by Minions or Totems.
Requires Level 1
Supported Slams create 3 Brambles Brambles Cooldown Time: 0.15 s Hazardous thorns damage and Maim enemies with which they come in contact. Attack Damage of this skill is 35% of Default Attack Damage Ncreases and reductions to Thorns Damage apply to Hit Damage with this skill Maim on Hit 80% less damage if destroyed within 0.5 seconds by something other than you Bramble radius is 1 metre Bramble duration is 8 seconds
Barbs III

Barbs III

Support, Attack, Melee, Strike
Support Requirements: +5 Str
Supports Melee Strike Skills. Supported Skills deal your Thorns Damage on Hit twice after you've Retaliated with Thorns Damage.
Tier: 5 Category: Barbs Cost & Reservation Multiplier: 120%
Supported Skills deal your Thorns Damage twice on their next Hit after you Retaliate with Thorns Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Barbs II

Barbs II

Support, Attack, Melee, Strike
Support Requirements: +5 Str
Supports Melee Strike Skills. Supported Skills deal your Thorns Damage on Hit after you've Retaliated with Thorns Damage.
Tier: 5 Category: Barbs Cost & Reservation Multiplier: 120%
Supported Skills deal your Thorns Damage on their next 6 Hits after you Retaliate with Thorns Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Ancestral Call II

Ancestral Call II

Support, Attack, Melee, Strike
Support Requirements: +5 Str
Supports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.
Tier: 5 Category: Ancestral Call Cost & Reservation Multiplier: 120%
Supported Strike Skills are Ancestrally Boosted Once every 3 seconds Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Syzygy

Syzygy

Support, Attack, Melee, Slam, Fire
Support Requirements: +5 Str
Supports Slam Skills you use yourself. Hits from Supported Skills are considered Crushing Blows against Enemies which are both Ignited and Fully Armour Broken. Hits with Supported Skills that Heavily Stun Ignited and Fully Armour Broken Enemies will Intimidate them.
Tier: 4 Category: Syzygy
Hits from Supported Skills are considered Crushing Blows against Ignited and Fully Armour Broken Enemies Heavily Stunning Enemies which are Ignited and Fully Armour Broken with Supported Skills will permanently Intimidate them Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Retaliate II

Retaliate II

Support, Attack, Melee
Support Requirements: +5 Str
Supports Melee Attack Skills you use yourself. Supported Skills gain much more damage and are more capable of Stunning Enemies the closer you are to being Heavily Stunned.
Tier: 4 Category: Retaliate Cost & Reservation Multiplier: 115%
Hits from Supported Skills Stun Enemies as though dealing more Damage equivalent to the Current percentage of your Stun Bar Supported Skills deal up to 40% more Attack Damage, scaling up as your Stun Bar increases Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Rage II

Rage II

Support, Attack, Melee
Support Requirements: +5 Str
Supports Melee Attacks, causing them to grant Rage on Hit.
Tier: 4 Category: Rage
Supported Skills grant 5 Rage on Melee Hit Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Bleed IV

Bleed IV

Support, Physical
Support Requirements: +5 Str
Supports any skill that Hits enemies, causing it to deal more Melee Physical Damage to Bleeding Enemies, but be unable to inflict Bleeding itself. Supported Skills also inflict Incision on Hit.
Tier: 5 Category: Bleed
Supported Skills deal 30% more Melee Physical Damage against Bleeding enemies Hits from Supported Skills inflict Incision Supported Attacks cannot cause Bleeding Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Incision

Incision

Support, Attack, Physical
Support Requirements: +5 Str
Supports Attack Skills. Supported Skills inflict Incision on Hit, which causes Enemies to be increasingly more likely to be inflicted with Bleeding. All Incision is removed from a target on inflicting it with Bleeding.
Tier: 4 Category: Incision Cost & Reservation Multiplier: 115%
Hits from Supported Skills inflict Incision 3% more Magnitude of Bleeding inflicted with Supported Skills per Incision consumed Recently, up to 30% Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Heavy Swing

Heavy Swing

Support, Attack, Melee, Physical
Support Requirements: +5 Str
Supports Melee Attacks, boosting their Physical damage at the cost of Attack Speed.
Tier: 4 Category: Heavy Swing
Supported Skills deal 35% more Melee Physical Damage Supported Skills have 10% less Attack Speed Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Ancestral Call I

Ancestral Call I

Support, Attack, Melee, Strike
Support Requirements: +5 Str
Supports Strikes you use yourself, providing a powerful Ancestral Boost every few seconds. Cannot Support Channelled Skills and does not modify Skills used by Minions.
Tier: 4 Category: Ancestral Call Cost & Reservation Multiplier: 120%
Supported Strike Skills are Ancestrally Boosted once every 5 seconds Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Aftershock II

Aftershock II

Support, Attack, Melee, Slam
Support Requirements: +5 Str
Supports Slams you use yourself, giving them a chance to create an Aftershock.
Tier: 4 Category: Aftershock
Supported skills have 35% chance to cause an additional Aftershock Drop restrictedIt can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Tear

Tear

Support, Attack, Melee, Physical
Support Requirements: +5 Str
Supports Melee Attacks you use yourself or that you Trigger. On-Kill effects caused by Killing Blows with Supported Skills on Bleeding enemies have a chance to occur twice.
Tier: 3 Category: Tear Cost & Reservation Multiplier: 110%
50% Chance for On-Kill Effects caused by killing blows on Bleeding Enemies with Supported Skills to occur twice Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Rip

Rip

Support, Attack, Melee, Physical, Duration, Remnant
Support Requirements: +5 Str
Supports Melee Attack Skills you use yourself or that you Trigger. Killing Blows with Supported Skills on Bleeding enemies create a Blood Remnant. Blood Remnants increase your Life regeneration rate for a short while after being collected.
Tier: 3 Category: Rip Cost & Reservation Multiplier: 110%
Remnants created by Supported Skills last for 8 seconds Supported Skills create a Blood Remnant when dealing a killing blow to a Bleeding Enemy Remnants created this way increase Life regeneration rate by 10% for 5 seconds when collected, up to a maximum of 100% Remnants are created within a 1.5 metre radius of the slain Enemy Drop restrictedIt can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Quill Burst

Quill Burst

Support, Attack, AoE, Melee, Trigger, Physical
Support Requirements: +5 Str
Supports Melee Attack Skills. Supported Skills trigger Quill Burst, which deals your Thorns Damage in an Area around the target struck. Quill Burst can only be triggered on Hit after you've Retaliated with Thorns Damage.
Tier: 3 Category: Quill Burst
Supported Skills trigger Quill Burst on their next 3 Hits after you Retaliate with Thorns Drop restrictedIt can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Life Leech II

Life Leech II

Support, Attack, Physical
Support Requirements: +5 Str
Supports Attacks, causing their Physical damage to Leech Life.
Tier: 3 Category: Life Leech
Leech 16% of Physical Attack Damage from Supported Skills as Life. Drop restrictedIt can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Haemocrystals

Haemocrystals

Support, Attack, AoE, Physical
Support Requirements: +5 Str
Supports Attack Skills you use yourself which can cause Damaging Hits. Supported Skills Consume Bleeding on Hit to create explosive blood-filled crystals, but cannot themselves inflict Bleeding.
Tier: 3
Support Supported Attacks cannot cause Bleeding Supported Skills Consume Bleeding on Enemies they Hit, creating 4 Haemocrystal Maximum 20 active Haemocrystals Heamocrystals Deal Physical Area Damage based on a percentage of the expected Damage of the Consumed Bleed. Cannot cause Bleeding Heamocrystals radius is 1 metre Haemocrystals detonate after 1.5 seconds Haemocrystals are randomly created within 2.5 meters of he Consumed Bleed Haemocrystals deal Damage equal to 8% of the expected remaining Damage of the Consumed Bleed. Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Fist of War II

Fist of War II

Support, Attack, Melee, Slam
Support Requirements: +5 Str
Supports Slams you use yourself, providing a powerful Ancestral Boost every few seconds.
Tier: 3 Category: Fist of War Cost & Reservation Multiplier: 150%
Attacks with Supported Skill are Ancestrally Boosted, no more than once every 4 seconds Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Vilenta's Propulsion

Vilenta's Propulsion

Support, Lineage, Spell, Projectile
Requires Level 65
Support Requirements: +5 Int
Supports Spell Skills that fire Projectiles, causing increases and reductions to cast speed to also apply to Projectile speed.
Category: Projectile Speed 75% of increases and reductions to Cast speed also apply to Projectile Speed for Supported Skills Day and night, she hammered away, obsessed with proving it could be done; a vast ring of artifice under the earth, pushing energy to speeds never before seen - all to prove Qotra wrong. Drop level: 65 Item class: Support Gem
Zarokh's Refrain

Zarokh's Refrain

Support, Lineage, Spell, AoE
Requires Level 65
Support Requirements: +5 Int
Supports Spells that affect an area around you or a target location. Supported Spells echo thrice, causing their effects to happen again after a short delay, but Supported Skills are given a short Cooldown. Cannot support Channelling skills, Remote skills, skills which already have a Cooldown, or skills which are Triggered.
Category: Spell Echo Cost & Reservation Multiplier: 130% Cooldown Time: 5.00 sec Can Store 1 Use(s) Supported Spells Echo 3 times Echoes from Supported Spells have 40% increased Area of Effect Reliving the same day for all time, Zarokh raged against the moments that made up his prison. There would be no redemption, for he had broken his only barya. Drop restricted Drop level: 65 Drops from Anomaly boss Zahmir, the Blade Sovereign in Sacred Reservoir and Zarokh, the Temporal. Item class: Support Gem
Zarokh's Revolt

Zarokh's Revolt

Support, Spell
Support Requirements: +5 Int
Supports Spells you cast yourself, making their effect reoccur up to five times when cast, but giving them a moderate Cooldown. Cannot support Channelling Skills.
Category: Seal Cost & Reservation Multiplier: 200% Cooldown Time: 10.00 sec Can Store 1 Use(s) Supported Spells gain a Seal every 50% of cast time, to a maximum of 5 Seals Supported Spells are Unsealed when cast, and their effects Reoccur for each Seal lost Supported Skills deal 20% less Damage when Reoccurring Zarokh's ire built over the centuries as he planned his escape. The Afarud would find what he sought, and then... the Weeping Black would break the chains of his prison. Drop restricted Drops from Zarokh, the Temporal. Item class: Support Gem
Arcane Surge

Arcane Surge

Support, Spell, Duration
Support Requirements: +5 Int
Supports Spells you cast yourself, tracking the mana you spend to cast them. Spending enough mana grants a burst of Mana Regeneration and Cast Speed.
Tier: 1 Category: Arcane Surge Gain Arcane Surge for 10 seconds after Spending a total of 100% of your Maximum Mana on Supported Skills Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Controlled Destruction

Controlled Destruction

Support, Spell
Support Requirements: +5 Int
Supports Spells that Hit enemies, boosting their damage but preventing them from dealing Critical Hits.
Tier: 1 Category: Controlled Destruction Supported Spells deal 25% more Hit Damage Supported Skills cannot deal Critical Hits Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Doedre's Undoing

Doedre's Undoing

Support, Lineage, Spell, AoE, Trigger, Chaos, Curse, Hazard
Requires Level 65
Support Requirements: +5 Int
Supports Curse Skills. Supported Curse Skills create Hazardous areas which explode when Enemies enter them, Cursing Enemies and dealing Chaos Damage.
Category: Cursed Ground Support Supported Skills create Cursed Ground Enemies on the Cursed Ground from a Supported Skill are Cursed while within it Cursed Ground created by Supported Skills counts as a Hazard Maximum 2 areas of Cursed Ground Cursed Ground created by Supported Skills triggers Doedre's Dark Design when Enemies enter Doedre's Dark Design Explodes and deal Chaos Damage based on your Intelligence when an Enemy enters the area, applying the supported Curse on Hit. Explosion applies Supported Curse for 3 seconds on Hit Explosion radius is equal to that of the Cursed Ground Explosion deal base Chaos Damage equal to 200% of your Intelligence "Let the meat show us the way. Hail the meat, praise the meat. The meat is both debasement and divinity alike. The meat shall lead us down the path to true enlightenment." Drop level: 65 Item class: Support Gem
Hayoxi's Fulmination

Hayoxi's Fulmination

Support, Lineage, Spell, AoE, Trigger, Physical, Lightning, Cold, Fire, Chaos, Curse
Requires Level 65
Support Requirements: +5 Int
Supports Curse Skills. Supported Curse Skills create areas which Curse enemies so long as they are within them. Cursed areas from Supported Skills gather power before erupting in a column of annihilating light after a moderate delay.
Category: Cursed Ground Supported Skills create Cursed Ground Enemies on the Cursed Ground from a Supported Skill are Cursed while within it Maximum 2 areas of Cursed Ground Trigger Annihilation when Cursed Ground from Supported Skills have persisted for 7 seconds Annihiliation This Skill will copy the Level of the Gem it is Socketed in Deals (25-#) to (37-#) Physical Damage Impact radius is 1.7 metres Hits a total of 6 times over 2 seconds 100% of Physical Damage Converted to other Damage Types matching the #Supported Curse Gem's Tags The Architect of Destruction slipped explosive powder under the royal temple one pinch at a time. For years, he clung to that, never finding the courage to light it. Drop restricted Drop level: 65 Drops from a Lineage Gems Vault (Hall of Reverence) in Atziri's Temple. Item class: Support Gem
Morgana's Tempest

Morgana's Tempest

Support, Lineage, Spell, Storm
Requires Level 65
Support Requirements: +5 Int
Supports Spells which create Storms, increasing their Limit and causing them to move from the player towards the target location faster, but become less effective. Cannot Support Triggered Skills.
Category: Advancing Storm, Overabundance Supported Skills have 25% less area of effect Supported Skills have 35% less damage Supported Skills have 60% more Storm travel speed Supported Storm Skills have +1 to Limit Supported Skills originate from the player and move towards the target location On the nights the fugue would come over her, the Ezomytes would gather below, begging her to bring the rains. Atop the Taisce, wailing with unknown sorrows, her cries made the skies rage. Drop level: 65 Item class: Support Gem
Oisín's Oath

Oisín's Oath

Support, Lineage, Spell
Requires Level 65
Support Requirements: +5 Int
Supports Skills which Hit enemies, causing their Mana Leech to recover based on Elemental damage instead of Physical damage.
Category: Mana Leech Mana Leech from Supported Skills recovers based on Elemental Damage Types instead of Physical Damage The first Warden of Eaves swore to patrol the border twixt the worlds forevermore, so that the tragedy of Gruthkul's stampede would never recur. In time, his vigil on the edge began to... change him. Drop level: 65 Item class: Support Gem
Sione's Temper

Sione's Temper

Support, Lineage, Spell, Projectile
Requires Level 65
Support Requirements: +5 Int
Supports Projectile Spells. Supported Spells have an increasingly higher chance to fire many additional Projectiles in a circle, resetting when they do.
Category: Additional Projectiles Gain 1 Wildshard on casting Supported Spells Supported Skills have a 20% chance to fire #8 additional Projectiles in a circle per Wildshard All Wildshards are lost when Supported Skills fire Projectiles in a circle She holds in her hand a shattered crystal, a vision of her desire: to see her sister's silver palace obliterated, to see it cast across the heavens. One cross word, and the sky will rain down her fury. Drop level: 65 Item class: Support Gem
Arctic Armour

Arctic Armour

Buff, Spell, Persistent, Sustained, Cold, Staged
While active, conjures an icy barrier that gains stages over time. While the barrier has stages, Melee Attacks that hit you will remove a stage to cause a burst of ice that deals Cold Spell damage to the attacker.
Tier: 4 Level: (1-20) Reservation: 30 Spirit Cooldown Time: 0.25 sec Can Store 1 Use(s) Cast Time: Instant Critical Strike Chance: 11.00% Deals (3-101) to (5-152) Cold Damage per Stage 100% more Magnitude of Chill inflicted 100% more Freeze Buildup Gains a Stage every (1.25-0.72) seconds, up to a maximum of (2-5) Stages Additional Effects From 1-20% Quality: Gains a Stage every 0 seconds, up to a maximum of (0.05-1) Stages Drop restricted It can be obtained by engraving an Uncut Spirit Gem. Item class: Skill Gem
Convalescence

Convalescence

Spell, Buff, Persistent, Duration
While active, grants a skill that you can use to instantly begin Recharging Energy Shield and gain a Buff for a duration that prevents that Recharge being interrupted. The Buff is removed at maximum Energy Shield and the skill cannot be used while Energy Shield is full.
Tier: 4 Level: (1-20) Reservation: 30 Spirit Cast Time: Instant Must be active in both Weapon Sets Drop restricted It can be obtained by engraving an Uncut Spirit Gem. Item class: Skill Gem
Grim Feast

Grim Feast

Buff, Spell, Minion, Persistent, Remnant
While active, your Reviving Minions store a percentage of their maximum Life in a collectible Grim Remnant on death. Using Grim Resurrection Consumes the Life you've collected to Revive up to that much total Life of dead Minions.
Tier: 4 Level: (1-20) Cast Time: Instant Remnants last for 8 seconds Remnants store 35% of Minion maximum Life You can store up to (47-66124) collected Minion Life Additional Effects From 1-20% Quality: Remnants store (0.25-5)% of Minion maximum Life Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Blink

Blink

Buff, Spell, Persistent, Travel
While active, replaces your dodge roll with a short-cooldown Spell that allows you to tunnel through space, instantly reappearing a medium distance away.
Tier: 8 Level: (1-20) Reservation: 60 Spirit Cast Time: 1.00 sec Must be active in both Weapon Sets Blink Cooldown Time: (4.50-3.50)s Cast Time: 0.70s Teleports (4–4.9) metres Drop restricted It can be obtained by engraving an Uncut Spirit Gem. Item class: Skill Gem
Arbiter's Ignition

Arbiter's Ignition

Support, Lineage, Spell, Fire
Requires Level 65
Support Requirements: +5 Int
Supports Fire Spell Skills causing you to gain Elemental Archon when Igniting with them.
Category: Arbiter's Ignition Gain Elemental Archon when you Ignite an Enemy "This carving seems to depict curled bodies floating in vats... The next shows all but one of them dying. What were they trying to do? It seems they kept trying... kept experimenting..." Drop restricted Drop level: 65 Drops from The Arbiter of Ash. Item class: Support Gem
Firestorm

Firestorm

Spell, AoE, Sustained, Fire, Duration, Storm
Rain a storm of flaming bolts over the targeted area. Can Consume all three types of Elemental Infusion, creating a much larger storm when Fire-Infused, causing lightning bolts when Lightning-Infused, and raining ice bolts when Cold-Infused.
Tier: 11 Level: (1-20) Cost: (14-147) Mana Cast Time: 1.40 sec Critical Strike Chance: 7.00% Deals (3-111) to (5-167) Fire Damage Impact radius is 1 metre Storm radius is 3 metres Storm duration is 6 seconds One impact every 0.20 seconds Fire Infusion grants 100% increased bolt frequency Fire Infusion grants 100% increased Damage Fire Infusion grants +1.5 metres to storm radius Limit 1 Firestorm Can Hit each enemy only once every 0.15 seconds Additional Effects From 1-20% Quality: +(0.01-0.2) metres to impact radius Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Hexblast

Hexblast

Spell, AoE, Chaos, Payoff
Detonate a Curse on every enemy in an area, causing explosions of Chaos damage but removing the Curse. Can only detonate Curses for which at least half of the duration has expired.
Tier: 11 Level: (1-20) Cost: (12-127) Mana Cast Time: 1.00 sec Critical Strike Chance: 7.00% Deals (21-725) to (39-1347) Chaos Damage Explosion radius is 2 metres Explodes a Curse on enemies in a 2.8 metre radius Maximum 10 Explosions per cast Additional Effects From 1-20% Quality: (0.5-10)% more Damage per 1 second of remaining duration on removed Curse Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Eye of Winter

Eye of Winter

Spell, Projectile, Cold
Fire a single Eye Projectile which does not Hit enemies. The Eye constantly releases damaging shard Projectiles in a spiral as it flies. If the Eye passes over an Elemental Ground Surface or Orb, it will take on that surface's effect causing shards to deal more damage of the corresponding Type.
Tier: 13 Level: (1-20) Cost: (19-195) Mana Cooldown Time: 10.00 sec Can Store 1 Use(s) Cast Time: 1.40 sec Critical Strike Chance: 12.00% Deals (1-40) to (2-59) Cold Damage Gains 100% of damage as damage of the corresponding Type when passing over an Elemental #Ground Effect or Orb Each use of this Skill deals 900% more damage with its First Hit against each enemy Additional Effects From 1-20% Quality: (1.5-30)% increased Projectile Speed Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Flameblast

Flameblast

Spell, AoE, Fire, Channelling, Nova, Staged
Channel to build destructive energy around you. Releasing the energy causes a devastating explosion that is larger and more intense the longer you Channelled for.
Tier: 13 Level: (1-20) Cost: (5-57) Mana per second Cooldown Time: 10.00 sec Can Store 1 Use(s) Cast Time: 0.25 sec Critical Strike Chance: 8.00% Deals (7-244) to (11-367) Fire Damage 75% more damage per Stage Modifiers to cast speed also affect this skill's cost 10 maximum Stages Explosion radius is 0.6 metres per Stage Additional Effects From 1-20% Quality: (1-20)% more Cast Speed Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Lightning Conduit

Lightning Conduit

Spell, AoE, Lightning
Call down Lightning to hit all enemies in a cone in front of you, dealing significantly more damage to Shocked enemies. If there is a Shocked enemy in the target area, additional lightning bolts are distributed among the targets hit. Targeting close to you will cause you to jump back as you cast.
Tier: 13 Level: (1-20) Cost: (19-195) Mana Cooldown Time: 8.00 sec Can Store 1 Use(s) Cast Time: 1.00 sec Critical Strike Chance: 10.00% Deals (6-189) to (17-568) Lightning Damage +1 second to Total Cast Time 10% more damage with Hits per 5% #Shock Effect on Enemy Cone length is 10 metres (1-2) additional bolts if a Shocked enemy is in the target area Additional Effects From 1-20% Quality: (1-20)% more Lightning Damage Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Frost Wall

Frost Wall

Spell, AoE, Cold, Duration
Create a wall of Ice Crystals which holds back enemies. The Crystals explode if sufficiently damaged, or if pushed hard enough, damaging nearby enemies. Consumes a Lightning Infusion if possible to add another Lightning explosion if destroyed.
Tier: 9 Level: (1-20) Cost: (7-79) Mana Cooldown Time: 5.00 sec Can Store 3 Use(s) Cast Time: 0.80 sec Critical Strike Chance: 11.00% Deals (7-187) to (11-280) Cold Damage 50% more Magnitude of Chill inflicted 50% more Freeze Buildup 80% less damage if destroyed within 0.5 seconds by something other than you Explosion radius is 2 metres Ice Crystal duration is 8 seconds Ice Crystals have (36-12714) maximum Life Wall is (2.8-5.6) metres long Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery Rate Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Incinerate

Incinerate

Spell, AoE, Sustained, Fire, Duration, Channelling
Gain fuel by spending Mana on any Skill, then use the accumulated fuel to conjure a torrent of Fire from your hand, Igniting enemies in front of you. The flames grow stronger the longer you Channel. Consumes a Fire Infusion if possible to also create Ignited Ground. Cannot gain fuel while using this skill.
Tier: 9 Level: (1-20) Cast Time: 0.25 sec Critical Strike Chance: 6.00% Cone length is 5.8 metres Ignites from a single use of this Skill #Compound if not from Ignited Ground Deals (1.7-57.5) Fire Damage per second Gains (7-2) milliseconds of fuel per Mana spent Can store up to 5 seconds of fuel Ignites as though dealing (2-83) to (4-124) Fire damage, every 0.075 seconds Additional Effects From 1-20% Quality: (1-20)% more Ignite duration Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Lightning Warp

Lightning Warp

Spell, AoE, Lightning, Duration, Remnant
Target an enemy to either teleport inside the target's body if they are under the Cull threshold, causing it to violently explode, or to apply a Debuff to them, which will cause the same effect if that enemy falls under the Cull threshold during its duration. Can also be used on Ball Lightning Projectiles. On teleport, the target is destroyed, and the explosion deals Lightning damage to surrounding enemies. If targeting an enemy, the explosion also creates Shocked Ground. Creates a Lightning Infusion on successful use. Highlights enemies that can be Culled.
Tier: 9 Level: (1-20) Cost: (8-83) Mana Cast Time: 0.50 sec Critical Strike Chance: 11.00% Deals (2-54) to (30-1032) Lightning Damage Explosion and Shocked Ground radius are 3 metres Shocked Ground duration is 8 seconds Debuff duration is 4 seconds Additional Effects From 1-20% Quality: (0.5-10)% increased Magnitude of Shock inflicted Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Ball Lightning

Ball Lightning

Spell, AoE, Projectile, Sustained, Lightning, Duration, Chaining
Fire a slow-moving Projectile that moves through enemies. The Projectile itself does not Hit enemies, but repeatedly discharges bolts of Lightning at nearby enemies. Consumes a Fire Infusion if possible to slow down over time, create Ignited Ground as it travels, and explode dealing Fire damage in an Area after it dissipates.
Tier: 11 Level: (1-20) Cost: (9-96) Mana Cast Time: 1.00 sec Critical Strike Chance: 9.00% Deals (1-6) to (4-105) Lightning Damage Hits enemies in range every 0.2 seconds 375% more chance to Shock Bolts target enemies within 1.8 metres Additional Effects From 1-20% Quality: Bolts target enemies within +(0.02-0.4) metres Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Comet

Comet

Spell, AoE, Cold
Call down a mass of ice from the sky, dealing high damage at the targeted location. Targeting close to you will cause you to jump back as you cast. Consumes a Fire Infusion if possible to cause a devastating blast of ice and fire.
Tier: 11 Level: (1-20) Cost: (17-173) Mana Cast Time: 1.00 sec Critical Strike Chance: 13.00% Deals (24-829) to (36-1243) Cold Damage +1 second to Total Cast Time Impact radius is 2.8 metres Additional Effects From 1-20% Quality: (0.5-10)% chance to repeat Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Profane Ritual

Profane Ritual

Spell, AoE, Chaos, Duration
Mark a Corpse with a profane rune, dealing Chaos damage over time to nearby enemies. When the ritual is complete the Corpse is consumed and you gain a Power Charge.
Tier: 7 Level: (1-20) Cost: (6-65) Mana Cast Time: 1.00 sec Deals (13.5-652.2) Chaos damage per second Modifiers to Spell Damage apply to #Debuff's Damage over Time Limit 5 active rituals Ritual radius is 2.2 metres Ritual duration is 2 seconds Additional Effects From 1-20% Quality: (0.5-10)% chance to not destroy Consumed Corpse Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Temporal Chains

Temporal Chains

Spell, AoE, Duration, Curse
Curse all enemies in an area, Slowing them and making other effects on them expire more slowly.
Tier: 7 Level: (1-20) Cost: (41-178) Mana Cast Time: 0.70 sec Curse applies after 1.5 seconds delay Curse radius is (1.5-3.1) metres Curse Slows targets by (40-59)% Curse duration is (6-7.4) seconds Curse makes other effects on targets expire 25% slower Curse does not apply to enemies above level (20-0) Additional Effects From 1-20% Quality: (0.5-10)% increased Curse Magnitudes Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Vulnerability

Vulnerability

Spell, AoE, Physical, Duration, Curse
Curse all targets in an area after a short delay. making Hits against them ignore a portion of their Armour.
Tier: 7 Level: (1-20) Cost: (41-178) Mana Cast Time: 0.70 sec Curse applies after 1.5 seconds delay Curse radius is (1.5-3.1) metres Curse inflicts -(16-19210) to Total Armour Curse duration is (6-7.4) seconds Curse does not apply to enemies above level (20-0) Additional Effects From 1-20% Quality: (0.5-10)% increased Curse Magnitudes Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Dark Effigy

Dark Effigy

Spell, Totem, AoE, Projectile, Chaos, Duration
Raise a Totem that bombards enemies afflicted by Chaos damage over time Debuffs.
Tier: 9 Level: (1-20) Cost: (13-133) Mana Cast Time: 1.00 sec Totem Totem duration is 8 seconds Limit 1 Totem Totem gains +(0-75)% to all Elemental Resistances Totem gains +(0-35)% to Chaos Resistance Dark Effusion Cast Time: 1.00 Sec Critical Hit Chance: 11.00% Deals (2–34) to (4–64) Chaos Damage Fires 100 additional Projectiles Impact radius is 0.8 metres Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Despair

Despair

Spell, AoE, Chaos, Duration, Curse
Curse all targets in an area after a short delay, lowering their Chaos Resistance.
Tier: 9 Level: (1-20) Cost: (41-178) Mana Cast Time: 0.70 sec Curse applies after 1.5 seconds delay Curse inflicts -(35-49)% to Chaos Resistance Curse radius is (1.5-3.1) metres Curse duration is (6-7.4) seconds Curse does not apply to enemies above level (20-0) Additional Effects From 1-20% Quality: (0.5-10)% increased Curse Magnitudes Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Frostbolt

Frostbolt

Spell, AoE, Projectile, Cold
Fire a slow-moving Piercing Projectile that is effective at Chilling enemies and explodes on colliding with terrain.
Tier: 5 Level: (1-20) Cost: (5-59) Mana Cast Time: 0.80 sec Critical Strike Chance: 12.00% Deals (5-144) to (8-216) Cold Damage (100-195)% more Magnitude of Chill inflicted Pierces all Targets Additional Effects From 1-20% Quality: (1-20)% more Projectile Damage after Piercing an Enemy Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Snap

Snap

Spell, AoE, Lightning, Cold, Fire, Payoff, Remnant
Consume the elemental energy from a Frozen, Shocked or Ignited enemy, creating an elemental blast that leaves behind an Infusion Remnant. The blast will spread to other enemies affected by the same Ailment, but those blasts cannot spread further. Can also be cast on a Frostbolt to create a larger cold blast.
Tier: 5 Level: (1-20) Cost: (8-89) Mana Cooldown Time: 4.00 sec Can Store 1 Use(s) Cast Time: 0.50 sec Critical Strike Chance: 13.00% Deals (14-473) to (21-709) Cold Damage Enemy explosion radius is 1.6 metres Frostbolt explosion radius is 3.2 metres 50% more damage with Hits for blasts originating from a Unique enemy Additional Effects From 1-20% Quality: (0.5-10)% chance to spawn an additional Infusion Remnant Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Detonate Dead

Detonate Dead

Spell, AoE, Physical, Fire, Detonator
Cause a Corpse to violently explode, damaging surrounding enemies.
Tier: 7 Level: (1-20) Cost: (9-99) Mana Cast Time: 0.80 sec Critical Strike Chance: 8.00% Deals (19-145) to (28-218) Fire Damage Deals Physical damage equal to (5-10.7)% of Corpse's maximum Life Explosion radius is 2.6 metres Additional Effects From 1-20% Quality: +(0.02-0.4) metres to explosion radius Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Elemental Weakness

Elemental Weakness

Spell, AoE, Lightning, Cold, Fire, Duration, Curse
Curse all targets in an area after a short delay, lowering their Elemental Resistances.
Tier: 7 Level: (1-20) Cost: (41-178) Mana Cast Time: 0.70 sec Curse applies after 1.5 seconds delay Curse radius is (1.5-3.1) metres Curse inflicts -(40-59)% to Elemental Resistances Curse duration is (6-7.4) seconds Curse does not apply to enemies above level (20-0) Additional Effects From 1-20% Quality: (0.5-10)% increased Curse Magnitudes Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Mana Tempest

Mana Tempest

Spell, Buff, Lightning, Storm
Create a storm of arcane energies that Empowers your Mana-costing Spells while you remain inside it. Maintaining the storm constantly drains your Mana, and spending more causes it to drain faster. The storm will dissipate when you exit it or run out of Mana.
Tier: 7 Level: (1-20) Cost: 1% Mana per second Cooldown Time: 1.00 sec Can Store 1 Use(s) Cast Time: 0.60 sec Cooldown does not recover during Buff effect Effects of Mana Tempest linger for 2.0 seconds after leaving the Tempest Empowered Spells Split to (1-3) additional targets 30% of Mana and Life spent while in the storm is added to this Skill's Mana Cost per Second Empowered Spells Gain (40-78)% of damage as Lightning Damage Additional Effects From 1-20% Quality: Effects of Mana Tempest linger for (0.1-2) seconds after leaving the Tempest Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Living Bomb

Living Bomb

Spell, AoE, Fire, Duration, Remnant
Plant a seed of Fire inside an enemy. Dealing enough damage to the enemy, or killing it outright, causes the seed to explode, dealing damage in an area and leaving behind a Fire Infusion Remnant.
Tier: 3 Level: (1-20) Cost: (8-85) Mana Cast Time: 0.60 sec Critical Strike Chance: 7.00% Deals (10-481) to (15-721) Fire Damage Explosion radius is 2.5 metres Seed duration is 15 seconds Limit 1 active Seed Explodes after enemy is dealt damage equal to 200% of its Ailment Threshold Additional Effects From 1-20% Quality: Inflicts (1-20)% more Flammability Magnitude Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Orb of Storms

Orb of Storms

Spell, AoE, Sustained, Lightning, Duration, Chaining, Orb, Remnant
Create an Orb of electricity that fires Chaining Lightning bolts at nearby enemies. The Orb leaves behind a Lightning Infusion Remnant when it expires.
Tier: 3 Level: (1-20) Cost: (12-129) Mana Cast Time: 0.80 sec Critical Strike Chance: 10.00% Deals (1-14) to (8-260) Lightning #Damage Chains (3-5) times Fires a bolt every 4 seconds, and when you cast a Spell near the Orb Orb radius is 3.6 metres Orb duration is 12 seconds Limit 1 Orb of Storms Orb expires after firing 6 bolts Additional Effects From 1-20% Quality: Chains +(0.15-3) additional times Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Arc

Arc

Spell, Projectile, Lightning, Chaining
An arc of Lightning stretches from the caster to a targeted enemy and Chains on to other nearby enemies. Consumes a Lightning Infusion if possible to deal more damage and Chain further.
Tier: 5 8Level: (1-20) Cost: (8-81) Mana Cast Time: 1.10 sec Critical Strike Chance: 9.00% Deals (1-20) to (13-386) Lightning #Damage Chains (5-9) times Chains 6 additional times when Lightning Infused 200% more damage when Lightning Infused 50% increased Magnitude of Shock inflicted Additional Effects From 1-20% Quality: Chains +(0.1-2) additional times Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Bonestorm

Bonestorm

Spell, AoE, Projectile, Sustained, Physical, Channelling
Channel to conjure a swarm of bone spikes in the air, then release to fire them at enemies and explode. Shrapnel Impales enemies Hit, causing subsequent Attack Hits against those targets to deal extra damage. Consumes your Power Charges to cause much larger explosions.
Tier: 5 Level: (1-20) Cost: (5-60) Mana per second Cast Time: 0.12 sec Critical Strike Chance: 15.00% Deals (4-116) to (7-175) Physical Damage 200% more Impale Magnitude Impale on Spell Hit Modifiers to cast speed also affect this skill's cost Can fire up to 20 Projectiles Additional Effects From 1-20% Quality: (0.5-10)% more Cast Speed Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Ember Fusillade

Ember Fusillade

Spell, AoE, Projectile, Fire, Duration
Conjure a blazing Ember that hovers above you. After a short duration, the Ember launches at an enemy, dealing Fire damage in an area on impact and prioritising the last enemy targeted. Recasting this spell resets the duration for all active Embers. Multiple Embers fired in the same Fusillade will attempt to target different enemies. Consumes a Lightning Infusion if possible to cause the entire Fusillade to create beams that Chain to enemies.
Tier: 5 Level: (1-20) Cost: (3-37) Mana Cast Time: 0.40 sec Critical Strike Chance: 7.00% 5% more Damage for each previous Ember fired in sequence Hover duration is 1.3 seconds Can accumulate up to (6-10) Embers Modifiers to number of Projectiles instead Apply to number of Embers accumulated Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Bone Cage

Bone Cage

Spell, AoE, Physical, Duration, Nova
Raise a ring of bone spikes around you. The spikes are destroyed when enemies touch them, damaging and Pinning those enemies. Raising a new ring of spikes destroys the previous one.
Tier: 3 Level: (1-20) Cost: (7-80) Mana Cast Time: 1.00 sec Critical Strike Chance: 15.00% Deals (10-347) to (15-521) Physical #Damage Hits are Pinning Pins Enemies as though dealing 50% more Damage Cage radius is 1.8 metres Explosion radius is 1 metre Cage duration is 1.6 seconds Additional Effects From 1-20% Quality: Pins Enemies as though dealing +(2.5-50)% more Damage Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Enfeeble

Enfeeble

Spell, AoE, Duration, Curse
Curse all targets in an area after a short delay, making them deal less damage.
Tier: 3 Level: (1-20) Cost: (41-178) Mana Cast Time: 0.70 sec Curse applies after 1.5 seconds delay Curse radius is (1.5-3.1) metres Curse makes targets deal (20-29)% less #Damage Curse duration is (6-7.4) seconds Curse does not apply to enemies above #level (20-0) Additional Effects From 1-20% Quality: (0.5-10)% increased Curse Magnitudes Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Essence Drain

Essence Drain

Spell, Projectile, Chaos, Duration
Fire a Projectile that applies a powerful Chaos damage over time debuff to enemies it hits.
Tier: 3 Level: (1-20) Cost: (5-57) Mana Cast Time: 0.80 sec Critical Strike Chance: 7.00% Projectile Deals (5-138) to (9-257) Chaos Damage Damage over Time Modifiers to Spell Damage apply to #Debuff's Damage over Time Debuff duration is 4 seconds Deals (9.2–409.4) Base Chaos Damage per second Additional Effects From 1-20% Quality: +(0.05-1) seconds to Debuff duration Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Fireball

Fireball

Spell, AoE, Projectile, Fire
Launch a large ball of Fire which explodes on impact. The explosion Consumes a Fire Infusion if possible to launch a ring of smaller firebolts.
Tier: 3 Level: (1-20) Cost: (10-104) Mana Cast Time: 1.20 sec Critical Strike Chance: 7.00% Projectile Deals (8-224) to (12-336) Fire Damage Explosion Explosion radius is 1.7 metres Firebolts Projectile count cannot be modified Fires 8 Projectiles 3Deals (5–135) to (7–202) Fire Damage Additional Effects From 1-20% Quality: +(0.5-10)% chance to fire 2 additional Projectiles Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Frost Darts

Frost Darts

Spell, AoE, Projectile, Cold, Payoff
Conjures a number of icy Projectiles that launch towards the target. Projectiles that Hit a Chilled or Frozen target create chunks of ice that deal additional damage on impacting the ground. Consumes a Cold Infusion if possible to cause each Projectile to lodge into the enemy then explode.
Tier: 3 Level: (1-20) Cost: (5-59) Mana Cast Time: 0.80 sec Critical Strike Chance: 13.00% Deals (2-45) to (3-68) Cold Damage #Cannot cause Freeze buildup or inflict Chill Fires 3 Projectiles Additional Effects From 1-20% Quality: +(0.5-10)% chance to fire 2 additional Projectiles Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Flame Wall

Flame Wall

Spell, AoE, Fire, Duration
Create a wall of Fire in front of the character, which Ignites everything within its area. Any Projectiles fired through the wall by you and Allies deal added Fire damage. Consumes a Lightning Infusion if possible to also add Lightning damage to the Projectiles.
Tier: 1 Level: (1-20) Cost: (10-111) Mana Cast Time: 1.00 sec Critical Strike Chance: 5.00% Wall deals (1.8-59.6) Fire Damage per second Wall duration is (4.5-6.4) seconds Ignites as though dealing (5-181) to (8-271) Fire damage Additional Effects From 1-20% Quality: Inflicts (1-20)% more Flammability Magnitude Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Frost Bomb

Frost Bomb

Spell, AoE, Cold, Duration, Orb, Remnant
Create a pulsing Orb of frost. Each pulse inflicts Elemental Exposure on nearby enemies. When the Orb's duration ends, it Detonates, dealing Cold damage to surrounding enemies and leaving behind a Cold Infusion.
Tier: 1 Level: (1-20) Cost: (9-99) Mana Cooldown Time: 6.00 sec Can Store 1 Use(s) Cast Time: 0.80 sec Critical Strike Chance: 13.00% Deals (7-238) to (11-358) Cold Damage Detonation Time is 4 seconds Chills Enemies as though dealing 300% more damage Initially applies 20% Elemental Exposure and 2% Exposure per pulse, up to a #maximum of 50% Pulse and explosion radius are (2.4-3.1) metres Limit 1 Frost Bomb Exposure duration is 8 seconds Cannot apply Exposure to enemies of #level higher than (20-100) Additional Effects From 1-20% Quality: +(0.5-10)% maximum Elemental Exposure applied Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Ice Nova

Ice Nova

Spell, AoE, Cold, Duration, Nova
Conjure a wave of ice in all directions, Knocking Back enemies based on how close they are to you. Casting Ice Nova targeting near a Frostbolt Projectile will cause it to originate from the Frostbolt instead of you. Consumes a Cold Infusion if possible to leave a patch of Chilled Ground.
Tier: 1 Level: (1-20) Cost: (7-74) Mana Cast Time: 1.00 sec Critical Strike Chance: 12.00% Deals (6-131) to (8-196) Cold Damage (100-157)% more Magnitude of Chill inflicted (100-157)% more Freeze Buildup Knocks Back Enemies Nova radius is 3.2 metres Additional Effects From 1-20% Quality: (1-20)% more Damage with Hits against Enemies that are Chilled Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Spark

Spark

Spell, Projectile, Lightning, Duration
Launch a spray of sparking Projectiles that travel erratically along the ground until they hit an enemy or expire. Consumes a Cold Infusion if possible to fire many sparks in a circle.
Tier: 1 Level: (1-20) Cost: (5-56) Mana Cast Time: 0.70 sec Critical Strike Chance: 9.00% Base Deals (1-11) to (10-216) Lightning Damage Fires (4-9) Projectiles Projectile duration is 2 seconds Projectiles fired at the same time can Hit the same Target no more than once every 0.66 seconds Cold-Infused Critical Hit Chance: 11.00% Deals (7–182) to (11–273) Cold Damage Deals (1–11) to (10–216) Lightning #Damage Projectile duration is 2 seconds Fires (12–16) Projectiles in a circle +0.5 seconds to Cast Time Projectiles fired at the same time can Hit the same Target no more than once every 0.66 seconds Additional Effects From 1-20% Quality: (1.5-30)% increased Projectile Speed Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Unearth

Unearth

Spell, Minion, AoE, Physical, Duration
Raise spikes of bone from the earth in front of you, damaging enemies. The bones of Corpses and dead Reviving Minions in the area are ripped out and reassembled into short-lived Bone Construct Minions that fight for you. Larger Corpses create more than one Bone Construct.
Tier: 1 Level: (1-20) Cost: (7-76) Mana Cast Time: 0.95 sec Critical Strike Chance: 15.00% Deals (4-117) to (6-176) Physical Damage Limit (8-20) Bone Constructs Cone length is 6 metres Bone Construct duration is 15 seconds Reviving Minions can only create One Bone Construct per death Additional Effects From 1-20% Quality: +(0.25-5) seconds to Bone Construct duration Minions have (2.5-50)% increased #Movement Speed Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Shattering Palm

Shattering Palm

Attack, AoE, Melee, Strike, Trigger, Cold
Requires: Quarterstaff
Dash to an enemy and Strike them with an Attack that manifests a wave of cold, coating nearby enemies in shards of ice. Dealing enough damage to these enemies will shatter the shards, causing an icy explosion that deals Attack damage.
Tier: 11 Level: (1-20) Cost: (5-40) Mana Attack Speed: 75% of base Attack Damage: (35-109)% of base Converts 60% of Physical damage to Cold damage Can't be Evaded Attaches Shards to enemies within a 3.8 metre radius Additional Effects From 1-20% Quality: (1-20)% more Critical Hit Chance Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Whirling Assault

Whirling Assault

Attack, AoE, Melee, Strike
Requires: Quarterstaff
Advance while hitting enemies around you with a series of spinning Strikes.
Tier: 11 Level: (1-20) Cost: (18-126) Mana Attack Speed: 85% of base Attack Damage: (40-163)% of base +1 second to Total Attack Time +14 to Melee Strike Range (1-20)% more Area of Effect Additional Effects From 1-20% Quality: (0.75-15)% more Attack Speed Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Flicker Strike

Flicker Strike

Attack, AoE, Melee, Strike
Requires: Quarterstaff
Teleport to a enemy and Strike them. Consumes Power Charges to perform additional teleporting Strikes on nearby enemies.
Tier: 13 Level: (1-20) Cost: (12-85) Mana Attack Speed: 50% of base Attack Damage: (80-327)% of base Teleports and Strikes 2 additional times #per Power Charge, with 285% more #Attack Speed You cannot gain Power Charges while using this Skill Additional Effects From 1-20% Quality: (1-20)% more Critical Hit Chance Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Herald of Ice

Herald of Ice

Buff, Attack, Persistent, AoE, Cold, Herald, Payoff
Requires: Any Martial Weapon
While active, Shattering an enemy with a non-Herald Attack Hit will cause an icy explosion that deals Attack damage to surrounding enemies.
Tier: 4 Level: (1-20) Reservation: 30 Spirit Enemies you Shatter explode Additional Effects From 1-20% Quality: Explosion radius is (0.02-0.4) metres Drop restricted It can be obtained by engraving an Uncut Spirit Gem. Item class: Skill Gem
Contagion

Contagion

Spell, AoE, Chaos, Duration
Afflict a single enemy with a Debuff that deals Chaos damage over time. If the enemy dies while affected by Contagion, it and all other Chaos damage over time Debuffs spread to nearby enemies and refresh their durations. Reanimating or detonating a corpse affected by Contagion will cause the Minion or explosion to
spread Contagion on hit.
Tier: 1 Level: (1-20) Cost: (8-83) Mana Cast Time: 1.00 sec Deals (1.9-93.9) Chaos damage per second Modifiers to Spell Damage apply to Debuff's Damage over Time Debuff deals 100% more Damage for each time it has spread, up to 300% Spread radius is 1.7 metres Debuff duration is 5 seconds Additional Effects From 1-20% Quality: Contagion targets (0.1-2) additional Enemies when Cast Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Siphoning Strike

Siphoning Strike

Attack, AoE, Melee, Strike, Lightning, Payoff
Requires: Quarterstaff
Dash to a target and Strike them with your Quarterstaff. If the target is Shocked, Consume their Shock to release a Lightning shockwave around the target and grant you a Power Charge. This skill cannot be Ancestrally Boosted.
Tier: 7 Level: (1-20) Cost: (7-47) Mana Attack Damage: (75-234)% of base Dash +6 to Melee Strike Range 50% more Stun buildup Knocks Back Enemies Shockwave Attack Damage: (200–624)% of base Converts 100% of Physical Damage to Lightning Damage 50% more Stun buildup Cannot Shock Shockwave radius is 3 metres Additional Effects From 1-20% Quality: (2.5-50)% chance to Daze on Hit Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Storm Wave

Storm Wave

Attack, AoE, Melee, Lightning
Requires: Quarterstaff
Sweep your Quarterstaff, projecting a bolt of Lightning through the ground in a long fissure ahead of you.
Tier: 7 Level: (1-20) Cost: (8-54) Mana Attack Speed: 75% of base Attack Damage: (110-343)% of base Converts 80% of Physical damage to Lightning damage 100% more chance to Shock Wave length is 8 metres Wave width is 1 metre Additional Effects From 1-20% Quality: Wave width is +(0.05-1) metres Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Wave of Frost

Wave of Frost

Attack, AoE, Melee, Cold
Requires: Quarterstaff
Flip backwards and send forth a Freezing wave in front of you, immediately Freezing enemies which are Primed for Freeze.
Tier: 7 Level: (1-20) Cost: (14-100) Mana Attack Speed: 55% of base Attack Damage: (65-235)% of base Converts 80% of Physical damage to Cold damage (300-585)% more Magnitude of Chill inflicted (300-585)% more Freeze Buildup Wave length is 6 metres Additional Effects From 1-20% Quality: Penetrates (1-20)% Cold Resistance Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Charged Staff

Charged Staff

Spell, Attack, Buff, AoE, Lightning, Duration, Conditional
Requires: Quarterstaff
Consume all Power Charges to charge your Quarterstaff with electricity, adding Lightning damage and a Lightning shockwave to your Quarterstaff Attacks. Reusing this skill while the Buff is active adds to the Buff's duration and damage.
Tier: 9 Level: (1-20) Cost: (15-65) Mana Cast Time: 0.75 sec Buff grants 1 to (2-22) Added Quarterstaff #Attack Lightning damage per Power #Charge Consumed, up to your maximum #Power Charges Buff duration is 6 seconds per Power #Charge Consumed Shockwave Converts 80% of Physical Damage to Lightning Damage Wave length is 5 metres Additional Effects From 1-20% Quality: (1-20)% increased Skill Effect Duration Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Hand of Chayula

Hand of Chayula

Attack, AoE, Melee, Strike, Chaos, Meta
Requires: Quarterstaff
Dash to an enemy and Strike them, triggering socketed Marks with increased effect and applying socketed Curses with increased duration.
Tier: 9 Level: (1-20) Cost: (11-79) Mana Attack Speed: 89% of base Attack Damage: (67-209)% of base Strike Converts 73% of Physical damage to Chaos damage +0.35 seconds to Total Attack Time Can't be Evaded Support 100% increased duration of socketed Curses (20–29)% increased Effect of Socketed Marks Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Meta Skill Gem
Tempest Bell

Tempest Bell

Attack, AoE, Melee, Sustained, Duration, Conditional
Requires: Quarterstaff
Build Combo by successfully Striking Enemies with other skills. After reaching maximum Combo, use this skill to cause the Bell on your staff to grow to massive size as you drop it on the ground. The Bell damages enemies on impact and can be Hit by your skills, creating a damaging shockwave. Elemental Ailments applied to the Bell cause its shockwaves to deal extra damage of the corresponding type, and Hits which would have caused Knockback increase the area of effect of the shockwaves.
Tier: 3 Level: (1-20) Cost: (14-98) Mana Cooldown Time: 0.50 sec Can Store 1 Use(s) Attack Speed: 120% of base Tempest Bell Requires 4 Combo to use Lose Combo if you generate no Combo for 8 seconds Limit 1 Bell Bell duration is 6 seconds Bell is destroyed after 10 Hits Impact Attack Damage: (120–490)% of base Impact radius is 1.8 metres Shockwave Attack Damage: (50–132)% of base 30% more Area of Effect per 0.1 metres of Knockback the triggering Hit would have caused Gains 30% of Physical Damage as Extra #Damage of each Type matching an #Elemental Ailment on the Bell Shockwave radius is 2.4 metres Shockwave can be triggered once every 0.25 seconds Additional Effects From 1-20% Quality: Shockwave deals (0.15-3)% more #Damage per Hit taken by Bell Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Wind Blast

Wind Blast

Attack, AoE, Melee, Wind
Requires: Quarterstaff
Batter enemies at range by generating a gust of wind as you swing. Enemies will be Dazed and Knocked Back based on how close they are to you.
Tier: 3 Level: (1-20) Cost: (9-63) Mana Attack Speed: 75% of base Attack Damage: (85-265)% of base 150% more Stun buildup Knocks Back Enemies Cone length is 6 metres Dazes on Hit Additional Effects From 1-20% Quality: (1-20)% more Damage to enemies within 1.5 metres of you, scaling down to no bonus at 4 metres or further Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Tempest Flurry

Tempest Flurry

Attack, AoE, Melee, Strike, Lightning
Requires: Quarterstaff
Perform a series of aggressive Strikes. When used in quick succession, the third use Strikes three times, and the fourth use performs a Final Strike that calls down a powerful Shocking bolt.
Tier: 5 Level: (1-20) Cost: (5-37) Mana Attack Speed: 140% of base Attack Damage: (45-140)% of base Normal Strikes Converts 60% of Physical damage to Lightning damage +4 to Melee Strike Range Third Strike Attack Damage: (x–y)% of base 35% less Attack Speed Converts 60% of Physical Damage to Lightning Damage +4 to Melee Strike Range Fourth Strike Attack Damage: (135–421)% of base 45% less Attack Speed Converts 100% of Physical Damage to Lightning Damage +6 to Melee Strike Range 100% more chance to Shock 100% more Magnitude of Shock inflicted Additional Effects From 1-20% Quality: +(0.2-4) to Melee Strike Range Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Vaulting Impact

Vaulting Impact

Attack, AoE, Melee, Slam, Physical, Duration, Travel, Payoff
Requires: Quarterstaff
Leap forward and Slam the ground, sending out a shockwave. The shockwave applies Broken Stance to Dazed enemies, causing any Hits against those enemies to deal extra damage.
Tier: 5 Level: (1-20) Cost: (12-83) Mana Attack Damage: (160-422)% of base +1 second to Total Attack Time Cannot inflict Daze Impact radius is 2.4 metres Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Freezing Mark

Freezing Mark

Mark, Buff, Cold, Duration
Mark a target, making them more susceptible to being Frozen. When the Marked target is Frozen, the Mark Activates, granting you a Buff which gives extra Cold damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.
Tier: 7 Level: (1-20) Cost: (18-79) Mana Cooldown Time: 0.50 sec Can Store 1 Use(s) Hits against Marked enemy cause (25-35)% more Freeze buildup Marked enemy becomes Frozen when Hit while Primed for Freeze Mark duration is 8 seconds Buff grants 30% of damage Gained as #Cold damage Buff duration is 10 seconds Limit 1 Marked target Additional Effects From 1-20% Quality: Hits against Marked enemy cause +(1-20)% more Freeze buildup Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Falling Thunder

Falling Thunder

Attack, AoE, Melee, Slam, Projectile, Lightning
Requires: Quarterstaff
Suffuse your Quarterstaff with electrical energy, then Slam the ground to deal damage in a large cone in front of you. Consumes your Power Charges to fire Lightning Projectiles forwards from the impact.
Tier: 1 Level: (1-20) Cost: (11-76) Mana Attack Speed: 60% of base Attack Damage: (140-437)% of base Converts 60% of Physical damage to Lightning damage Cone length is 4 metres Additional Effects From 1-20% Quality: (1-20)% more Damage per Power Charge Consumed Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Frozen Locus

Frozen Locus

Attack, AoE, Melee, Cold, Duration
Requires: Quarterstaff
Leap backward and crack the ground with your staff to call forth an Ice Crystal which can be damaged by you and enemies. If the Crystal is destroyed it causes an icy explosion. This skill can be used while using other skills.
Tier: 1 Level: (1-20) Cost: (12-81) Mana Attack Speed: 70% of base Limit 1 Ice Crystal Ice Crystal duration is 10 seconds Ice Crystal has (27-9536) maximum Life Additional Effects From 1-20% Quality: (1-20)% more Magnitude of Chill inflicted Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Glacial Cascade

Glacial Cascade

Attack, AoE, Melee, Cold, Payoff
Requires: Quarterstaff
Sweep your Quarterstaff upwards, releasing an icy fissure which deals damage in a series of bursts culminating in a large spike. Frozen enemies hit by the final spike are dealt heavy damage but the Freeze is Consumed. Ice Crystals hit by the final spike explode.
Tier: 1 Level: (1-20) Cost: (9-63) Mana Attack Speed: 75% of base Attack Damage: (40-125)% of base Converts 80% of Physical damage to Cold damage Burst radius is 0.6 metres Wave length is 4.8 metres Causes 8 Bursts Additional Effects From 1-20% Quality: Gains (0.75-15)% of Physical damage as Cold damage Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Killing Palm

Killing Palm

Attack, AoE, Melee, Strike, Physical
Requires: Quarterstaff
Dash to an enemy and Strike them, Culling enemies if their life is low enough and performing additional dashing Strikes to other Cullable targets in range if your target was Culled. Each enemy killed by this strike grants a Power Charge, with higher Rarity monsters granting additional Charges. Enemies around you that can be Culled will be highlighted.
Tier: 1 Level: (1-20) Cost: (6-42) Mana Attack Speed: 75% of base Attack Damage: (90-281)% of base Culling Strike Can't be Evaded Normal and Magic monsters grant 1 Power Charge Rare monsters grant 2 Power Charges Unique monsters grant 3 Power Charges Dashes and Strikes additional valid targets Additional Effects From 1-20% Quality: Recover (0.2-4)% of maximum Mana over four seconds on Culling an Enemy Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Staggering Palm

Staggering Palm

Attack, Buff, AoE, Melee, Strike, Projectile, Physical, Duration, Wind
Requires: Quarterstaff
Dash to an enemy and Strike them, instantly Heavily Stunning enemies which are Primed for Stun and performing additional dashing Strikes to other Primed targets in range if your first target was Stunned. Heavy Stunning an enemy with this Skill grants you a Buff that causes your Quarterstaff Attacks to also fire Projectiles for a short duration. Heavy Stunning additional enemies adds to the Buff's duration.
Tier: 3 Level: (1-20) Cost: (7-47) Mana Attack Speed: 75% of base Attack Damage: (80-250)% of base Can't be Evaded Buff duration is 7.5 seconds Maximum Buff duration is 30 seconds Dashes and Strikes additional valid targets Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Ice Bite II

Ice Bite II

Support, Attack, Warcry, Cold, Duration
Support Requirements: +5 Int
Supports Attacks and Warcries you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.
Tier: 3 Category: Ice Bite Attacks Gain 30% of Damage as Cold #Damage for 6 seconds on Freezing an enemy with Supported Skills Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Mana Leech

Mana Leech

Support, Attack, Physical
Support Requirements: +5 Int
Supports Attacks, causing their Physical damage to Leech Mana.
Tier: 2 Category: Mana Leech Leech 8% of Physical Attack Damage from Supported Skills as Mana Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Chaos Attunement

Chaos Attunement

Support, Attack, Chaos
Support Requirements: +5 Int
Supports Attacks, causing them to Gain Chaos Damage but deal less Damage of other Types.
Tier: 3 Category: Chaos Attunement Cost & Reservation Multiplier: 120% Supported Attacks Gain 25% of Damage as extra Chaos Damage Supported Attacks deal 50% less non Chaos Damage Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Crescendo II

Crescendo II

Support, Attack, Melee, Strike
Support Requirements: +5 Int
Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession, and causing Non-Final Strike Attacks to be faster.
Tier: 4 Category: Crescendo Cost & Reservation Multiplier: 120% Final Strike of Supported Skills can be performed twice in succession Attacks with Supported Skills that are not Final Strikes have 15% more Attack Speed Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Crescendo III

Crescendo III

Support, Attack, Melee, Strike
Support Requirements: +5 Int
Supports Strikes that perform a Final Strike at the end of a combination of attacks, causing the Final Strike to be Ancestrally Boosted.
Tier: 5 Category: Crescendo Cost & Reservation Multiplier: 120% Final Strike of Supported Skill is Ancestrally Boosted Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Pursuit III

Pursuit III

Support, Attack, Melee
Support Requirements: +5 Dex
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last two seconds, but cannot themselves deal Projectile Damage.
Tier: 5 Category: Pursuit Cost & Reservation Multiplier: 120% Supported Skills deal 30% more Melee #Damage if you have Damaged an Enemy with a Projectile Attack Hit in the last two seconds Supported Skills deal no Projectile damage Drop restricted It can be obtained by engraving an Uncut Support Gem.
Rapid Attacks III

Rapid Attacks III

Support, Attack
Support Requirements: +5 Dex
Supports Attacks, causing them to Attack faster at the cost of Damage.
Tier: 5 Category: Rapid Attacks Supported Skills have 35% increased Attack Speed Supported Skills deal 50% less Damage Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Cold Attunement

Cold Attunement

Support, Attack, Cold
Support Requirements: +5 Int
Supports Attacks, causing them to Gain Cold Damage but deal less Fire and Lightning Damage.
Tier: 1 Category: Cold Attunement Supported Attacks Gain 25% of Damage as extra Cold Damage Supported Attacks deal 50% less Fire and Lightning Damage Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Crescendo I

Crescendo I

Support, Attack, Melee, Strike
Support Requirements: +5 Int
Supports Strikes that perform a Final Strike at the end of a combination of attacks, allowing you to use the Final Strike twice in succession.
Tier: 1 Category: Crescendo Cost & Reservation Multiplier: 120% Final Strike of Supported Skills can be performed twice in succession Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Ice Bite I

Ice Bite I

Support, Attack, Warcry, Cold, Duration
Support Requirements: +5 Int
Supports Attacks and Warcries you use yourself. Freezing an enemy with supported skills infuses all of your Attacks with Cold damage for a short time.
Tier: 1 Category: Ice Bite Attacks Gain 25% of Damage as Cold #Damage for 5 seconds on Freezing an enemy with Supported Skills Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Alignment III

Alignment III

Support, Attack, Projectile
Support Requirements: +5 Dex
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction fire additional Projectiles. Cannot Support Channelled Skills.
Tier: 5 Category: Alignment, Additional Projectiles Cost & Reservation Multiplier: 120% Supported Skills indicate one of four directions Indicated direction changes when an Attack with Supported Skill matches #indicated direction Supported Skills fire 4 additional #Projectiles when Attacking in indicated direction Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Charged Shots II

Charged Shots II

Support, Attack, Projectile
Support Requirements: +5 Dex
Supports Bow Attacks. Every third shot with Supported Skills Gains Damage as extra Lightning Damage.
Tier: 5 Category: Charged Shots Cost & Reservation Multiplier: 120% One in every 3 shots with Supported Skills is a Charged Shot Charged Shots with Supported Skills Gain 60% of Damage as extra Lightning Damage Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Close Combat II

Close Combat II

Support, Attack
Support Requirements: +5 Dex
Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
Tier: 5 Category: Close Combat Cost & Reservation Multiplier: 120% Supported Skills deal 30% more Attack #Damage to enemies within 1 metre of you, scaling down to no bonus at 3.5 metres or further Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Culling Strike II

Culling Strike II

Support, Attack
Support Requirements: +5 Dex
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit, and increasing the threshold at which they will Cull Enemies.
Tier: 5 Category: Culling Strike Supported Skills have Culling Strike against Rare or Unique Enemies Gain 20% increased Culling Strike #Threshold for 20 seconds on Culling with Supported Skills Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Culmination II

Culmination II

Support, Attack, Melee, Conditional
Support Requirements: +5 Dex
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Does not modify Skills used by Minions.
Tier: 5 Category: Culmination Supported Skills can gain up to 20 Combo Supported Skills lose all Combo on use Supported Skills lose Combo if you generate no Combo for 4 seconds Combo count loss for Supported Skills occurs 50% slower Supported Skills deal 2% more Damage per Combo Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Culling Strike I

Culling Strike I

Support, Attack
Support Requirements: +5 Dex
Supports Attack Skills, causing them to Cull Rare and Unique Enemies on Hit.
Tier: 4 Category: Culling Strike Supported Skills have Culling Strike against Rare or Unique Enemies Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Hit and Run

Hit and Run

Support, Attack, Conditional
Support Requirements: +5 Dex
Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills can only be used after you have moved a certain distance, but have massively increased Skill Speed. Cannot support Skills which have a Cooldown or that are Triggered, and does not modify skills used by Minions.
Tier: 4 Category: Hit and Run Supported Skills become usable after you have moved 10 metres Supported Skills become unusable again after use Supported Skills have 40% more Skill Speed Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Impale

Impale

Support, Attack, Physical
Support Requirements: +5 Dex
Supports Attacks, causing them to Impale on Hit but making them unable to Extract Impale themselves.
Tier: 4 Category: Impale Cost & Reservation Multiplier: 120% Supported Skills cannot Extract Impale Supported Skills Impale Enemies on Hit Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Rapid Attacks II

Rapid Attacks II

Support, Attack
Support Requirements: +5 Dex
Supports Attacks, causing them to Attack faster.
Tier: 4 Category: Rapid Attacks Supported Skills have 25% increased Attack Speed Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Spectral Volley

Spectral Volley

Support, Attack, Projectile
Support Requirements: +5 Dex
Supports Bow or Spear Projectile Attacks you use yourself. Supported Skills deal lower damage initially, but generate Spectral Projectiles, which deal more damage when they fire. Spectral Projectiles linger and will fire a short duration after no new Spectral Projectiles have been created. Cannot support Channelling Skills, Leaping skills, or skills which rain Projectiles from above.
Tier: 4 Category: Spectral Volley Cost & Reservation Multiplier: 120% Attacks with Supported Skills create a Spectral Projectile Spectral Projectiles will fire if no Spectral #Projectiles have been created in the last 3 seconds Supported Skills deal 60% less Damage #when not fired from Spectral Projectiles Supported Skills deal 20% more Damage #when fired from Spectral Projectiles Maximum 5 Spectral Projectiles Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Practiced Combo

Practiced Combo

Support, Attack, Melee, Strike
Support Requirements: +5 Dex
Supports Strike Skills. Supported Skills have a chance to build additional Combo on Hit. Cannot support Skills used by Minions.
Tier: 3 Category: Practiced Combo Supported Strike Skills have a 40% chance to build an additional Combo on Hit Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Punch Through

Punch Through

Support, Attack, Melee
Support Requirements: +5 Dex
Supports Melee Attack Skills. Supported Skills apply Easy Target when Knocking Back Enemies, causing the next Projectile Attack Hit they take to deal increased Damage.
Tier: 3 Category: Punch Through Cost & Reservation Multiplier: 115% Supported Skills apply Easy Target on Knockback Easy Target applied this way has a magnitude of 3% per metre of Expected Knockback Distance Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Pursuit II

Pursuit II

Support, Attack, Melee
Support Requirements: +5 Dex
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
Tier: 3 Category: Pursuit Cost & Reservation Multiplier: 120% Supported Skills deal 25% more Melee #Damage if you have Damaged an Enemy with a Projectile Attack Hit in the last eight seconds Supported Skills deal no Projectile damage Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Salvo

Salvo

Support, Attack, Projectile
Support Requirements: +5 Dex
Supports Attack Skills you use yourself which fire Projectiles. Supported Skills accumulate Seals over time, and consume them when used. For each Seal consumed, the Attack will fire additional Projectiles. Projectiles from Supported Skills are fired in random directions. Cannot Support Skills which require Combo, have a Cooldown or already gain Seals.
Projectiles from Supported Skills are fired in random directions Supported Skills fire 2 additional Projectiles per seal consumed Supported Skills consume all Accumulated seals on use Supported Skills have 3 maximum seals Supported Skills Accumulate a seal every 2 seconds Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Alignment II

Alignment II

Support, Attack, Projectile
Support Requirements: +5 Dex
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
Tier: 4 Category: Alignment Cost & Reservation Multiplier: 120% Supported Skills indicate one of four directions Indicated direction changes when an Attack with Supported Skill matches indicated direction Supported Skills deal 40% more Projectile Damage when Attacking in indicated direction Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Close Combat I

Close Combat I

Support, Attack
Support Requirements: +5 Dex
Supports Attacks, causing them to deal more damage to enemies based on how close they are to you.
Tier: 3 Category: Close Combat Cost & Reservation Multiplier: 120% Supported Skills deal 20% more Attack #Damage to enemies within 1 metre of you, scaling down to no bonus at 3.5 metres or further Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Combo Finisher II

Combo Finisher II

Support, Attack, Melee, Strike, Conditional
Support Requirements: +5 Dex
Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal massively more damage. Cannot support skills which already Combo, or Triggered Skills.
Tier: 3 Category: Combo Finisher Supported Skills lose Combo if you generate no Combo for 4 seconds Supported Skills deal 40% more Damage Supported Skills require 5 Combo to use Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Culmination I

Culmination I

Support, Attack, Melee, Conditional
Support Requirements: +5 Dex
Supports Melee Attack Skills. Supported Skills gain Combo when you successfully Strike Enemies with other Melee Attacks. Supported Skills reset their Combo on use, dealing more Damage the higher Combo you had on use. Cannot support skills which already gain Combo. Does not modify Skills used by Minions.
Tier: 3 Category: Culmination Supported Skills can gain up to 10 Combo Supported Skills lose all Combo on use Supported Skills lose Combo if you generate no Combo for 4 seconds Supported Skills deal 3% more Damage per Combo Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Heightened Accuracy II

Heightened Accuracy II

Support, Attack
Support Requirements: +5 Dex
Supports Attacks, causing them to gain Accuracy, and never miss against Enemies on full Life.
Tier: 3 Category: Heightened Accuracy Cost & Reservation Multiplier: 110% Supported Skills Always Hit Enemies on full Life Supported Skills have 50% more Accuracy Rating Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Longshot II

Longshot II

Support, Attack
Support Requirements: +5 Dex
Supports Attacks, causing them to deal more damage from farther away.
Tier: 3 Category: Longshot Cost & Reservation Multiplier: 120% Supported Skills deal 35% more Attack #Damage to enemies further than 7 metres from you, scaling down to no bonus at 3.5 metres or closer Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Overreach

Overreach

Support, Attack, AoE
Support Requirements: +5 Dex
Supports Attack Skills which deal Damage in an Area. Supported Skills have significantly increased Area of Effect, but are less Accurate against nearby targets.
Tier: 2 Category: Increased Area of Effect Supported Skills have 40% increased Area of Effect Supported Skills have 80% less Accuracy Rating against Enemies within two metres Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Volt

Volt

Support, Attack, Projectile, Lightning, Chaining
Support Requirements: +5 Dex
Supports Projectile Attack Skills you use yourself. Supported Skills gain Voltaic Charge as you move, up to a maximum. When used, Supported Skills expend that Charge to gain extra Lightning Damage.
Tier: 2 Category: Volt Cost & Reservation Multiplier: 120% Supported Skills gain 3 Voltaic Charge per Metre travelled Supported Skills have 30 maximum #Voltaic Charge Supported Skills consume all Voltaic #Charge on use Supported Skills gain 5% of Damage as extra Lightning Damage per ten Voltaic Charge consumed Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Alignment I

Alignment I

Support, Attack, Projectile
Support Requirements: +5 Dex
Supports Bow Attacks. Supported Skills indicate one of four directions, changing indicated direction when an Attack with Supported Skill matches that direction. Attacks from Supported Skills which match the indicated direction deal much more Damage. Cannot Support Channelled Skills.
Tier: 3 Category: Alignment Cost & Reservation Multiplier: 120% Supported Skills indicate one of four directions Indicated direction changes when an #Attack with Supported Skill matches #indicated direction Supported Skills deal 30% more Projectile Damage when Attacking in indicated direction Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Caltrops

Caltrops

Support, Attack, AoE, Projectile, Trigger, Duration, Hazard
Support Requirements: +5 Dex
Supports Ranged Spear Attacks. Supported Skills create Caltrops when Projectiles they create reach the end of their flight.
Tier: 3 Category: Caltrops Cost & Reservation Multiplier: 120% Support Projectiles from Supported Skills trigger #Caltrops when they reach the end of their flight Caltrops Attack Time: 0.00 sec Critical Hit Chance: 5.00% Increases and reductions to Thorns #Damage apply to Hit Damage with this skill Maim on Hit Caltrop radius is 0.5 metres Caltrops land within a 3 metre radius of Projectile impact Creates 1 Caltrop Caltrop duration is 8 seconds Deals 60% of your Dexterity as Physical #Damage on Hit Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Charged Shots I

Charged Shots I

Support, Attack, Projectile
Support Requirements: +5 Dex
Supports Bow Attacks. Every third shot with Supported Skills restores a portion of its Mana cost and Gains Damage as extra Lightning Damage.
Tier: 3 Category: Charged Shots Cost & Reservation Multiplier: 110% One in every 3 shots with Supported #Skills is a Charged Shot Charged Shots with Supported Skills #Gain 30% of Damage as extra Lightning #Damage Charged Shots with Supported Skills recover 100% of their Mana cost when used Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Cadence

Cadence

Support, Attack
Support Requirements: +5 Dex
Supports Attacks you use yourself. Supported Skills gain more Attack speed each time you use them, but will become unusable if used too frequently in a short time frame. Sustained Skills will instead gain Attack speed periodically while being used.
Tier: 2 Category: Cadence Supported Skills have 8% more Attack speed for each time they've been used Recently Supported Skills are unusable for 10 seconds after being used 6 or more times within four seconds Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Frenzied Riposte

Frenzied Riposte

Support, Attack
Support Requirements: +5 Dex
Supports Attacks you use yourself or that you Trigger, causing them to Consume the Parried Debuff on Hit to grant you a Frenzy Charge. Cannot support Skills which already Consume the Parried Debuff.
Tier: 2 Category: Retort Supported Skills Consume Parried Debuff on Hit to grant a Frenzy Charge Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Longshot I

Longshot I

Support, Attack
Support Requirements: +5 Dex
Supports Attacks, causing them to deal more damage from farther away.
Tier: 2 Category: Longshot Cost & Reservation Multiplier: 120% Supported Skills deal 25% more Attack Damage to enemies further than 7 metres from you, scaling down to no bonus at 3.5 metres or closer Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Maim

Maim

Support, Attack
Support Requirements: +5 Dex
Supports Attacks, causing them to Maim enemies.
Tier: 2 Category: Maim Supported Attacks always Maim on Hit Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Overextend

Overextend

Support, Attack
Support Requirements: +5 Dex
Supports Attack Skills you use yourself. Supported Skills deal more Damage with Critical Hits, but Critically Hitting an Enemy with them will Daze you for a short time.
Tier: 2 Category: Overextend Cost & Reservation Multiplier: 115% You are Dazed for 5 seconds on Critically Striking with Supported Skill Supported Skills have 30% more Critical Damage Bonus Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Heightened Accuracy I

Heightened Accuracy I

Support, Attack
Support Requirements: +5 Dex
Supports Attacks, causing them to gain Accuracy.
Tier: 1 Category: Heightened Accuracy Cost & Reservation Multiplier: 110% Supported Skills have 50% more Accuracy Rating Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Innervate

Innervate

Support, Attack, Lightning, Duration
Support Requirements: +5 Dex
Supports Attacks you use yourself. Killing a Shocked enemy with supported skills imbues all of your Attacks with Lightning damage for a short time.
Tier: 1 Category: Innervate Attacks gain 25% of Damage as Lightning Damage for 5 seconds on killing a Shocked enemy with Supported Skills Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Lightning Attunement

Lightning Attunement

Support, Attack, Lightning
Support Requirements: +5 Dex
Supports Attacks, causing them to Gain Lightning Damage but deal less Cold and Fire Damage.
Tier: 1 Category: Lightning Attunement Supported Attacks Gain 25% of Damage as extra Lightning Damage Supported Attacks deal 50% less Cold and Fire Damage Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Pursuit I

Pursuit I

Support, Attack, Melee
Support Requirements: +5 Dex
Supports Melee Attacks. Supported Skills deal more Melee damage if you have struck with a Projectile Attack Hit in the last eight seconds, but cannot themselves deal Projectile Damage.
Tier: 1 Category: Pursuit Cost & Reservation Multiplier: 120% Supported Skills deal 20% more Melee Damage if you have Damaged an Enemy with a Projectile Attack Hit in the last eight seconds Supported Skills deal no Projectile damage Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Rapid Attacks I

Rapid Attacks I

Support, Attack
Support Requirements: +5 Dex
Supports Attacks, causing them to Attack faster.
Tier: 1 Category: Rapid Attacks Supported Skills have 15% increased Attack Speed Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Siege Cascade

Siege Cascade

Attack, AoE, Ammunition, Projectile, Sustained
Requires: CrossbowLoad your Crossbow with enemy-seeking payloads which are fired into the air, dropping a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay.
Tier: 13 Level: (1-20) Cost: (12-81) Mana Ammunitionv 30% less reload speed +1 Bolt loaded per clip Impact Attack Speed: 75% of base Attack Damage: (40–145)% of base Aim skyward and fires an enemy-seeking payload which drops a bolt near every enemy in the target area. These bolts lodge in the ground and explode after a short delay. Fires Bolts at every Enemy within a 4 metre radius Bolt explosion radius is 0.4 metres Explosion Attack Damage: (150–543)% of base Fires Bolts at every Enemy within a 4 metre radius Bolt explosion radius is 0.8 metres Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Herald of Blood

Herald of Blood

Buff, Attack, Persistent, AoE, Physical, Herald, Payoff
Requires: Any Martial Weapon
While active, killing an enemy with Blood Loss will cause a bloody explosion that deals Physical Attack damage to surrounding enemies based off the life of the exploded enemy, destroying their Corpse if the enemy was Normal or Magic. The explosion also has a chance to Aggravate Bleeding.
Tier: 4 Level: (1-20) Reservation: 30 Spirit Enemies with Blood Loss you kill explode Additional Effects From 1-20% Quality: Deals +(0.2-4)% of exploded enemy's Blood Loss as unscalable Physical Attack Damage Drop restricted It can be obtained by engraving an Uncut Spirit Gem. Item class: Skill Gem
Garukhan's Resolve

Garukhan's Resolve

Support, Lineage, Attack
Support Requirements: +5 Dex
Supports Attack Skills you use yourself which do not already have some Condition for use. Supported Skills have a maximum Critical Hit chance, but will Bifurcate Critical Hit Chance. Cannot support Skills which have a Cooldown or that are Triggered, and does not modify skills used by Minions.
Category: Garukhan's Resolve Maximum Critical Hit chance with Supported Skills is 50% Attack Critical Hit Chance with Supported Skills Bifurcates At the last, her hope gone - but not her resolve - she threw her beloved Tangletongue. That was the day a god bled. For this, the Great Roc graced a Maraketh warrior with a feather for the first time. Drop restricted Drop level: 65 Drops from Anomaly boss Zahmir, the Blade Sovereign in Sacred Reservoir. Item class: Support Gem
Rigwald's Ferocity

Rigwald's Ferocity

Support, Lineage, Attack
Requires Level 65
Support Requirements: +5 Dex
Supports Attack skills, granting them Attack Speed at the cost of Damage or Damage at the cost of Attack Speed depending on Weapon Set they are used in. Does not modify skills used by Minions.
Category: Rigwald's Ferocity Supported Skills have 30% increased #Attack Speed if used in Weapon Set I Supported Skills deal 15% less Damage if used in Weapon Set I Supported Skills have 10% reduced Attack #Speed if used in Weapon Set II Supported Skills deal 30% more Damage if used in Weapon Set II "Skothe kept us idle, sitting safe on these islands, while our brethren remain slaves. !We are one and the same! We must fight! So, I bring you his head. I am now your Wolven King!" Drop restricted Drop level: 65 Drops from Anomaly bosses Varloch, the Ashen Lord and Avelyne, the Withered Rose in Derelict Mansion. Item class: Support Gem
Combo Finisher I

Combo Finisher I

Support, Attack, Melee, Strike, Conditional
Support Requirements: +5 Dex
Supports Melee Attacks you use yourself. Supported Skills cannot be used until enough Combo has been built up, but deal more damage. Cannot support skills which already Combo, or Triggered Skills.
Tier: 1 Category: Combo Finisher Supported Skills lose Combo if you generate no Combo for 4 seconds Supported Skills deal 25% more Damage Supported Skills require 3 Combo to use Drop restricted It can be obtained by engraving an Uncut Support Gem. Item class: Support Gem
Hailstorm Rounds

Hailstorm Rounds

Attack, AoE, Ammunition, Projectile, Sustained, Cold
Requires: Crossbow
Passively generate bolts of ice at a frequency equal to reload time, up to a cap. Activate to Load the accumulated bolts into your Crossbow. All loaded bolts are fired at once, causing them to rain down over the target area.
Tier: 11 Level: (1-20) Cost: (28-193) Mana 150% more reload speed Can store up to (32-50) Bolts Additional Effects From 1-20% Quality: Can store +(0.25-5) Bolts Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Shockburst Rounds

Shockburst Rounds

Attack, AoE, Ammunition, Projectile, Lightning, Payoff
Requires: Crossbow
Load your Crossbow with a clip of charged bolts which release damaging pulses upon Hitting an enemy affected by a Lightning Ailment. Using this Skill again reloads the clip.
Tier: 11 Level: (1-20) Cost: (14-100) Mana Ammunition 20% less reload speed (10-19) Bolts loaded per clip Shockburst Rounds Projectile Attack Speed: 400% of base Attack Damage: (10-36) of base Converts 40% of Physical Damage to Lightning Damage Pulse Attack Damage: (30-109) of base Converts 100% of Physical Damage to Lightning Damage Pulse radious is 1.8 meters Additional Effects From 1-20% Quality: +(0.2-4) Bolts loaded per clip Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Cluster Grenade

Cluster Grenade

Attack, AoE, Projectile, Grenade, Fire
Requires: Crossbow
Fire a bouncing Grenade that explodes when its fuse expires, throwing out a ring of mini Grenades that explode when they come to a stop.
Tier: 13 Level: (1-20) Cost: (14-99) Mana Cooldown Time: 10.00 sec Can Store 1 Use(s) Attack Speed: 75% of base Attack Damage: (120-490)% of base Primary Grenade Detonation Time is 2 seconds Converts 20% of Physical damage to Fire damage Consumes 15 Heat if possible to Gain 50% of damage as Fire damage Explosion radius is 2.5 metres Mini Grenades Attack Damage: (70-286)% Detonation Time is 3 seconds Supported Skills fire Projectiles in a circle Converts 40% of Physical Damage to Fire Damage Fires 18 Projectiles Consumes 15 Heat if possible to Gain 50% of damage as Fire damage Explosion radius is 1.4 metres Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery Rate Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Gathering Storm

Gathering Storm

Attack, AoE, Melee, Lightning, Duration, Channelling, Travel
Requires: Quarterstaff
Flip backward and Channel to charge your Quarterstaff with Lightning. Releasing dashes towards the target location, damaging enemies along the way. Releasing with Perfect Timing performs a Lightning-assisted dash that releases shockwaves from enemies you dash through and leaves a trail of Shocked Ground in your wake. This skill cannot be Ancestrally Boosted.
Tier: 13 Level: (1-20) Cost: (7-53) Mana per second Attack Damage: (120-435)% of base Converts 20% of Physical damage to Lightning damage +0.8 seconds to Total Attack Time +10 to Melee Strike Range Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Plasma Blast

Plasma Blast

Attack, AoE, Ammunition, Projectile, Lightning, Channelling
Requires: Crossbow
Load your Crossbow with unstable bolts that require a lengthy charging period to fire but deal devastating damage, Pierce through enemies, and explode upon hitting terrain. Additional Projectiles are fired in a spread, unlike other Crossbow Skills.
Tier: 13 Level: (1-20) Cost: (18-122) Mana 1 Bolt loaded per clip Converts 80% of Physical Damage to Lightning Damage Knocks Back Enemies +2 seconds to Total Attack Time 50% more Magnitude of Shock inflicted Pierces all Targets Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Voltaic Grenade

Voltaic Grenade

Attack, AoE, Projectile, Grenade, Lightning, Duration
Requires: Crossbow
Fire a bouncing Grenade that discharges an Electrocuting Lightning blast when its fuse expires, causing all Lightning Hits against enemies to contribute to Electrocution buildup for a duration.
Tier: 7 Level: (1-20) Cost: (10-73) Mana Cooldown Time: 4.00 sec Can Store 3 Use(s) Attack Speed: 75% of base Attack Damage: (80-327)% of base Detonation Time is 2.5 seconds Explosion radius is (2-2.4) metres Converts 80% of Physical Damage to #Lightning Damage Lightning damage from Hits with this #skill Contributes to Electrocution Buildup (150-340)% more Electrocution build up from Hits with this skill Electrocution buildup Debuff duration is 6 seconds Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery Rate Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Ice Shot

Ice Shot

Attack, Projectile, Cold, Barrageable
Requires: Bow
Fire an icy arrow that sprays a cone of ice shards when it hits a target.
Tier: 9 Level: (1-20) Cost: (6-40) Mana Attack Speed: 90% of base Attack Damage: (95-344)% of base Converts 80% of Physical damage to #Cold damage 50% more Magnitude of Chill inflicted 25% more Freeze Buildup Additional Effects From 1-20% Quality: (1.5-30)% more Magnitude of Chill inflicted Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Oil Grenade

Oil Grenade

Attack, AoE, Projectile, Grenade, Fire, Duration
Requires: Crossbow
Fire a bouncing Grenade that bursts in a spray of Oil when the fuse expires or when it impacts an Enemy, dealing minimal damage but covering the ground and nearby enemies in Oil. Oil created this way can be Ignited by Detonator Skills or Ignited Ground.
Tier: 9 Level: (1-20) Cost: (9-60) Mana Cooldown Time: 4.00 sec Can Store 3 Use(s) Attack Speed: 75% of base Attack Damage: (100-408)% of base Detonation Time is 1.6 seconds Damage and Oil spray radius is (2-2.6) metres Oil Duration is 6 seconds Oil Slows enemy movement speed by 40% Oil applies Exposure, lowering Total Elemental Resistances by 20% Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery Rate Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Siege Ballista

Siege Ballista

Attack, Totem, AoE, Projectile, Fire, Duration, Barrageable
Requires: Crossbow
Deploy a Ballista Totem that fires bolts skyward, to explode a short time after landing.
Tier: 9 Level: (1-20) Cost: (18-121) Mana Totem duration is 8 seconds Limit 1 Totem Totem gains +(0-75)% to all Elemental Resistances Totem gains +(0-35)% to Chaos Resistance Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Stormblast Bolts

Stormblast Bolts

Attack, AoE, Ammunition, Projectile, Lightning, Duration
Requires: Crossbow
Load your Crossbow with charged bolts that land around the target location and explode if hit by a Detonator Skill. Using this Skill again reloads the clip.
Tier: 9 Level: (1-20) Cost: (9-63) Mana Stormblast Bolts Impact Attack Damage: (20–72)% of base Converts 60% of Physical Damage to #Lightning Damage Maximum of 30 active Bolts Impact radius is 0.8 metres Fires 3 Bolts Charged Bolt duration is 10 seconds Explosion Attack Damage: (115–470)% of base Converts 100% of Physical Damage to #Lightning Damage Maximum of 30 active Bolts Explosion radius is 1.6 metres Additional Effects From 1-20% Quality: Penetrates (1-20)% Lightning Resistance Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Ice Shards

Ice Shards

Attack, AoE, Ammunition, Projectile, Sustained, Cold, Hazard
Requires: Crossbow
Load your Crossbow with a clip of icy bolts that rapidly fire at the ground, leaving a shard of ice at the impact location that arms after a duration. After arming, the ice shards explode when enemies step on them, dealing more damage the longer they have been armed, up to a maximum. Using this Skill again reloads the clip.
Tier: 5 Level: (1-20) Cost: (12-85) Mana +16 Bolts loaded per clip Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Rapid Shot

Rapid Shot

Attack, Ammunition, Projectile, Fire
Requires: Crossbow
Load your Crossbow with a large clip of heated bolts. Heat builds up on your Crossbow as you fire them, and reaching maximum Heat will prevent you from firing or reloading these bolts for a short time. However, other Skills can Consume Heat for extra benefits. Using this Skill again reloads the clip.
Tier: 5 Level: (1-20) Cost: (27-186) Mana Ammunition 100 Bolts loaded per clip Projectile Converts 60% of Physical Damage to Fire Damage Knocks Back Enemies Maximum (26–45) Heat Cannot fire or reload for 10 seconds on reaching maximum Heat Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Artillery Ballista

Artillery Ballista

Attack, Totem, AoE, Projectile, Sustained, Duration
Requires: Crossbow
Deploy a Ballista Totem that rains down a salvo of Pinning, Maiming bolts.
Tier: 7 Level: (1-20) Cost: (14-95) Mana Totem duration is 12 seconds Limit 1 Totem Totem gains +(0-75)% to all Elemental #Resistances Totem gains +(0-35)% to Chaos #Resistance Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Explosive Shot

Explosive Shot

Attack, AoE, Ammunition, Projectile, Fire, Detonator
Requires: Crossbow
Load your Crossbow with flaming bolts that explode on impact. The explosion will cause any Grenades in its area of effect to also explode.
Tier: 7 Level: (1-20) Cost: (9-64) Mana 30% less reload speed +1 Bolt loaded per clip Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Glacial Bolt

Glacial Bolt

Attack, AoE, Ammunition, Projectile, Cold, Duration
Requires: Crossbow
Load your Crossbow with icy bolts that create two walls of Ice Crystals at the end of their flight.
Tier: 7 Level: (1-20) Cost: (7-49) Mana +1 Bolt loaded per clip Additional Effects From 1-20% Quality: +(0.1-2) Bolts loaded per clip Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Flash Grenade

Flash Grenade

Attack, AoE, Projectile, Grenade
Requires: Crossbow
Fire a bouncing Grenade that unleashes a Blinding, Stunning explosion when its fuse expires.
Tier: 3 Level: (1-20) Cost: (7-53) Mana Cooldown Time: 5.00 sec Can Store 1 Use(s) Attack Speed: 75% of base Attack Damage: (100-408)% of base Detonation Time is 0.85 seconds Blinds Enemies 500% more Stun buildup Explosion radius is (2.6-3.3) metres Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery Rate Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
High Velocity Rounds

High Velocity Rounds

Attack, Ammunition, Projectile, Physical, Duration, Payoff
Requires: Crossbow
Load your Crossbow with Piercing bolts that apply Riven Armour to enemies with Fully Broken Armour, causing any Hits against those enemies to deal extra damage.
Tier: 3 Level: (1-20) Cost: (6-47) Mana +1 Bolt loaded per clip Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Incendiary Shot

Incendiary Shot

Attack, AoE, Ammunition, Projectile, Fire, Merging
Requires: Crossbow
Load your Crossbow with flaming bolts that fragment in flight, damaging and Igniting enemies on hit and in a small cone behind their final target. These fragments can Merge.
+1 Bolt loaded per clip Converts 80% of Physical Damage to #Fire Damage Knocks Back enemies Ignites you inflict with this skill deal #Damage 200% faster Inflicts 300% more Flammability #Magnitude Consumes 30 Heat if possible to gain #50% more Ignite Magnitude Bolts shatter on impact, dealing Damage in a 1.9 metre cone Fires 10 fragments per shot 30% increased Ignite duration for each #Fragment in a single hit Multiple fragments can Hit the same target Multiple Fragments hitting a target simultaneously will combine their damage into a single Hit Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Galvanic Shards

Galvanic Shards

Attack, Ammunition, Projectile, Lightning, Chaining, Merging
Requires: Crossbow
Load your Crossbow with charged bolts that fragment in flight, releasing Chaining Lightning beams when they Hit enemies. These fragments can Merge.
Tier: 5 Level: (1-20) Cost: (6-44) Mana Converts 60% of Physical Damage to Lightning Damage Knocks Back Enemies Cannot Chain Fires 6 fragments per shot Multiple fragments can Hit the same target Multiple Fragments hitting a target simultaneously will combine their damage into a single Hit Beam Converts 100% of Physical Damage to Lightning Damage Beam Chains to 1 enemy Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Gas Grenade

Gas Grenade

Attack, AoE, Projectile, Grenade, Fire, Chaos, Duration
Requires: Crossbow
Fire a bouncing Grenade that causes a burst of Poison gas when its fuse expires, damaging enemies and leaving behind a growing Poison cloud. Burning effects or Detonator skills will cause the cloud to explode in a fiery blast.
Impact Detonation Time is 2 seconds Impact radius is (1.4-2) metres Poison Cloud Limit 6 Poison Clouds Does not Hit, but Poisons enemies as though Hitting them Gains 20% more Radius per second, up to a maximum of 80% Cloud Duration is 6 seconds Cloud radius is (1.5-2) meters Explosion Converts 100% of Physical Damage to Fire Damage Additional Effects From 1-20% Quality: (1-20)% increased Cooldown Recovery Rate Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Herald of Thunder

Herald of Thunder

Buff, Attack, Persistent, AoE, Lightning, Herald, Payoff
Requires: Any Martial Weapon
While active, killing Shocked enemies with a non-Herald Attack Hit will cause subsequent Attack Hits to release lightning bolts which deals Attack damage to all surrounding enemies.
Tier: 4 Level: (1-20) Reservation: 30 Spirit Lightning Bolts strike the targets of your #next (2-3) Attack Hits After killing a Shocked enemy with ttack damage Additional Effects From 1-20% Quality: Lightning Bolts strike the targets of your next (0.1-2) Attack Hits After killing a Shocked enemy with #Attack damage Drop restricted It can be obtained by engraving an Uncut Spirit Gem. Item class: Skill Gem
Wind Dancer

Wind Dancer

Buff, Attack, Persistent, AoE, Melee, Trigger, Staged
Requires: Any Martial Weapon
While active, periodically grants stages of a buff that gives you more Evasion per stage. Being Hit by an Enemy while you have this buff consumes all stages to damage and Knock Back enemies around you.
Tier: 4 Level: (1-20) Reservation: 30 Spirit 3 maximum stages Gain a stage every (1.5-1.12) seconds 10% more Evasion Rating per stage On being Hit by an Enemy, consume all Stages to trigger Gale Force Drop restricted It can be obtained by engraving an Uncut Spirit Gem. Item class: Skill Gem
Trail of Caltrops

Trail of Caltrops

Attack, Buff, Persistent, AoE, Projectile, Trigger, Physical, Duration, Hazard
Caltrops
Critical Hit Chance: 5.00%
Attack Damage: (35–143)%
Maims and deal Attack area damage when triggered by an Enemy. Caltrops are destroyed when triggered, and a maximum of 20 Caltrops can be active at once.
Tier: 8 Level: (1-20) Reservation: 30 Spirit (6–159) to (9–238) base Physical Damage Increases and reduction to Thorns Damage #Apply to Hit Damage with this skill Maim on Hit Caltrop radius is 0.5 meters Caltrop duration is 8 seconds Additional Effects From 1-20% Quality: (0.25-5) to maximum number of Caltrops allowed Drop restricted It can be obtained by engraving an Uncut Spirit Gem Item class: Skill Gem
Fragmentation Rounds

Fragmentation Rounds

Attack, AoE, Ammunition, Projectile, Payoff, Merging
Requires: Crossbow
Load your Crossbow with Piercing bolts that fragment in flight. Bolts that hit a Frozen enemy Consume the Freeze and cause an explosion of shrapnel. Bolts that hit an Ice Crystal cause it to explode. These fragments can Merge.
Tier: 1 Level: (1-20) Cost: (7-53) Mana +1 Bolt loaded per clip Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Permafrost Bolts

Permafrost Bolts

Permafrost Bolts
Requires: Crossbow
Load your Crossbow with icy bolts that fragment in flight, damaging enemies on hit and in a small cone behind their final target. The icy coating on the bolts makes them extremely potent at Freezing enemies. These fragments can Merge.
Tier: 1 Level: (1-20) Cost: (6-44) Mana Permafrost Bolts Attack Damage: (17–49)% of base Converts 80% of Physical Damage to Cold Damage (200–504)% more Freeze Buildup Bolts shatter on impact, dealing Damage in a 2.7 metre cone Fires 10 fragments per shot Additional Effects From 1-20% Quality: Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Magnetic Salvo

Magnetic Salvo

Attack, AoE, Projectile, Lightning
Requires: Bow
Aim skyward and fires energy missiles at lingering bolts or arrows created by other Lightning Attacks in front of you. The missiles explode if they land close to a lingering bolt or arrow, dealing more damage in a larger area but destroying that bolt or arrow in the process.
Tier: 13 Level: (1-20) Cost: (24-162) Mana Attack Speed: 50% of base Attack Damage: (50-156)% of base Converts 80% of Physical damage to Lightning damage Impact radius is 1 metre Fires up to 8 missiles Additional Effects From 1-20% Quality: Fires up to +(0.2-4) missiles Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Spear of Solaris

Spear of Solaris

Attack, AoE, Projectile, Sustained, Fire, Conditional
Requires: Spear
Build Glory by Heavy Stunning enemies. When you have maximum Glory you may call forth the Azmeri goddess Solaris, jumping backwards and throwing your Spear in the air. On landing the spear deals heavy damage in an area, then calls a divine skybeam that pulses periodically and creates expanding Ignited Ground. Modifiers to number of Projectiles fired do not apply to this skill.
Tier: 13 Level: (1-20) Cost: (13-91) Mana Attack Damage: (150-612)% of base Impact Requires 20 Glory to use Generates 100% of Monster Power as Glory for this Skill on Heavy Stunning an enemy Converts 75% of Physical Damage to Fire Damage +1.4 seconds to Total Attack Time Can't be Evaded Impact radius is 2 metres Pulse Attack Damage: (27–110)% of base Generates 100% of Monster Power as Glory for this Skill on Heavy Stunning an enemy Ground spear pulses every 0.2 seconds, up to 20 times Converts 75% of Physical Damage to Fire Damage Pulse radius is 2 metres Ignited Ground Attack Damage: (350–1429)% of base Generates 100% of Monster Power as Glory for this Skill on Heavy Stunning an enemy Converts 100% of Physical Damage to Fire Damage Ignited Ground radius is 2 metres Gains Radius over the Ground Spear's #lifetime, up to 30% more at the end of the Spear's lifetime Additional Effects From 1-20% Quality: (1.25-25)% chance to retain 40% of Glory on use Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Spiral Volley

Spiral Volley

Attack, Projectile, Sustained
Requires: Bow
Load your Bow with a volley of enchanted arrows and fire them in a circle as you spin forward, firing directly at targets if possible. Consumes Frenzy Charges to cause the arrows to deal more damage and Chain to other targets. Each target can only be Hit once.
Tier: 13 Level: (1-20) Cost: (6-64) Mana Attack Damage: (66-206)% of base +0.4 seconds to Total Attack Time Fires 25 Arrows Chains once per Frenzy Charge Consumed 30% more Damage per Frenzy Charge Consumed 100% more Damage if a Frenzy Charge was Consumed Additional Effects From 1-20% Quality: Fires (0.2-4) Projectiles Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Toxic Domain

Toxic Domain

Buff, Attack, AoE, Physical, Chaos, Duration
Requires: Spear, Bow, Crossbow
Create an area of Toxic Bloom on the ground around you. While in the Bloom, you have increased Skill costs, Regenerate Life, and your Projectile Attacks attach a Toxic Pustule, which can be Poisoned. Pustules will Detonate after a duration or when enough Poison has been applied, dealing more damage based on the stored Poison damage and applying Poison in an area around it.
Tier: 13 Level: (1-20) Cost: (24-106) Mana Cooldown Time: 11.00 sec Can Store 1 Use(s) Attack Damage: (100-312)% of base Toxic Bloom Toxic Bloom Radius is 3 metres Toxic Bloom duration is 8 seconds Each enemy can have up to 1 Pustule attached Regenerate (5.67-41.67) life per second Skill costs are increased by 25% Projectile Hits attach a Pustule Pustule Explosion Attack Damage: (38-119)% Always Poison on Hit Pustule Detonation radius is 1.6 meters Pustule Detonates after 6 seconds Pustules store expected damage of Poison inflicted on them and will Detonate early after storing (255-145365) Poison damage Stored Poison grants up to 300% more explosion Damage Additional Effects From 1-20% Quality: +(0.015-0.3) metres to Toxic Bloom radius Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Wind Serpent's Fury

Wind Serpent's Fury

Attack, AoE, Melee, Sustained, Conditional, Wind
Requires: Spear
Consume all Frenzy Charges to perform a gigantic spear thrust that Knocks Back enemies. For each Frenzy Charge consumed, a Wind Serpent follows in the spear's wake. Each Serpent also damages and Knocks Back enemies.
Tier: 13 Level: (1-20) Cost: (10-69) Mana Attack Speed: 40% of base Attack Damage: (165-598)% of base 200% more Knockback Distance against #Unique Enemies Knocks Back Enemies Thrust length is 10 metres Thrust width is 1.7 metres Requires 1 Frenzy Charge to use Additional Effects From 1-20% Quality: (1.5-30)% more Knockback Distance Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Thunderous Leap

Thunderous Leap

Attack, AoE, Melee, Slam, Lightning, Detonator, Travel
Requires: Spear
Leap into the air and plunge your Spear into the ground at the target location, emitting a Lightning-charged shockwave.
Tier: 9 Level: (1-20) Cost: (11-76) Mana Attack Damage: (110-449)% of base Converts 70% of Physical damage to Lightning damage +1.1 seconds to Total Attack Time 100% more chance to Shock Shockwave radius is 2.5 metres Additional Effects From 1-20% Quality: (1.5-30)% chance to leave Shocked Ground when Detonating Spears Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Elemental Sundering

Elemental Sundering

Attack, AoE, Melee, Lightning, Cold, Fire, Nova, Payoff
Requires: Spear
Plunge your Spear into the ground to emit a pulse that Consumes Freeze, Shock and Ignite on a number of nearby enemies, Allies and Corpses. The pulse itself deals no damage, but each Ailment Consumed causes an explosion of the corresponding elemental damage type.
Tier: 11 Level: (1-20) Cost: (7-50) Mana Attack Speed: 55% of base Pulse radius is 5 metres Consumes up to 20 Ailments Additional Effects From 1-20% Quality: +(0.01-0.2) metres to Pulse radius Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Shockchain Arrow

Shockchain Arrow

Attack, AoE, Projectile, Lightning, Chaining, Payoff, Barrageable
Requires: Bow
Fire a Lightning-charged arrow that homes in on enemies afflicted by Lightning Ailments. Hitting such an enemy will charge the arrow, causing it to release a damaging shockwave and split beams towards up to two nearby targets. Those beams will repeat this process if they hit an enemy afflicted by a Lightning Ailment. Consumes Shock from enemies it Hits, but not Electrocution.
Tier: 11 Level: (1-20) Cost: (10-68) Mana Attack Speed: 70% of base Attack Damage: (70-218)% of base Projectile Converts 20% of Physical Damage to Lightning Damage Cannot Chain Beam Converts 100% of Physical Damage to Lightning Damage Chain up to 10 times Shockwave Attack Damage: (140-572)% of base Converts 100% of Physical Damage to Lightning Damage Shockwave radious is 2.5 meters Additional Effects From 1-20% Quality: (1-20)% more Lightning Damage Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Tornado Shot

Tornado Shot

Attack, AoE, Projectile, Physical, Duration, Barrageable
Requires: Bow
Fire a skyward shot that whips up a Tornado where it lands, dealing Physical damage over time and Hindering enemies standing in it. Arrows, thrown Spears and Crossbow bolts fired at the Tornado are sucked into it, causing the Tornado to spit out a ring of copied Projectiles. Copied Projectiles cannot be copied again, even by further Tornados.
Tier: 11 Level: (1-20) Cost: (13-88) Mana Attack Speed: 120% of base Attack Damage: (50-156)% of base Impact radius is 1 metre Additional Effects From 1-20% Quality: Copied Projectiles deal +(0.75-15)% more damage Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Whirlwind Lance

Whirlwind Lance

Attack, AoE, Projectile, Duration, Barrageable, Wind
Requires: Spear
Throw a Spear with enough force to kick up a Whirlwind where it lands, Slowing enemies and Blinding them in its area of effect. Entering the Whirlwind collapses it, dealing damage and causing Knockback. Consumes a Frenzy Charge if possible to create the Whirlwind with one more than its normal maximum number of stages.
Tier: 11 Level: (1-20) Cost: (6-46) Mana Attack Speed: 60% of base Attack Damage: (110-343)% of base Additional Effects From 1-20% Quality: Collapse deals +(2-40)% more damage per additional stage Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Primal Strikes

Primal Strikes

Attack, AoE, Melee, Strike, Lightning, Payoff
Requires: Spear
Perform a Lightning-charged stab that can be chained into a combination of up to three attacks. The first two attacks conjure a charging Wildwood spirit if they Hit a Shocked enemy and refresh Shock duration. The third attack is a large swipe that inflicts Elemental Exposure, and can Consume Shock to conjure a stampede of spirits.
Tier: 7 Level: (1-20) Cost: (5-38) Mana Attack Speed: 80% of base Attack Damage: (80-250)% of base Converts 40% of Physical damage to Lightning damage +5 to Melee Strike Range Additional Effects From 1-20% Quality: (1-20)% increased Attack Speed Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Voltaic Mark

Voltaic Mark

Mark, Buff, Lightning, Duration
Mark a target, making them more susceptible to being Electrocuted. When the Marked target is Electrocuted, the Mark Activates, granting a Buff which gives extra Lightning damage and Consuming the Mark. Marking another target while you have the Buff will remove the Buff.
Tier: 7 Level: (1-20) Cost: (18-79) Mana Cooldown Time: 0.50 sec Can Store 1 Use(s) Marked enemy becomes Electrocuted when Hit while Primed for Electrocution Buff duration is 10 seconds Mark duration is 8 seconds Buff grants 30% of damage Gained as Lightning damage Hits against Marked enemy cause (25-35)% increased Electrocute buildup Limit 1 Marked target Additional Effects From 1-20% Quality: Hits against Marked enemy cause (1-20)% increased Electrocute buildup Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Bloodhound's Mark

Bloodhound's Mark

Mark, Attack, AoE, Trigger, Physical, Duration, Payoff
Mark a target, making them suffer Heavy Stun build up from Blood Loss. If they suffer enough Blood Loss while Marked, the Mark will Activate, Consuming itself and releasing an explosion of blood when they are killed or Heavy Stunned. The Mark's duration does not expire while the Marked target is suffering Blood Loss.
Tier: 9 Level: (1-20) Cost: (18-79) Mana Cooldown Time: 0.50 sec Can Store 1 Use(s) Mark duration is 8 seconds Marked target receives Heavy Stun buildup equal to 300% of Blood Loss Activates when Marked enemy is Heavy Stunned Activates when when Marked enemy dies if they had at least 5% Heavy Stun buildup from Blood Loss Triggers blood explosion when Activated Limit 1 Marked target Additional Effects From 1-20% Quality: Marked target receives Heavy Stun buildup equal to (2.5-50)% of Blood Loss Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Detonating Arrow

Detonating Arrow

Attack, AoE, Projectile, Fire, Channelling, Detonator, Staged, Barrageable
Requires: Bow
Channel to charge up before firing off a burning arrow. At maximum stages, the arrow will create a Detonating explosion at the end of its flight.
Tier: 9 Level: (1-20) Cost: (6-46) Mana per second Attack Speed: 45% of base Attack Damage: (53-192)% of base Modifers to Attack speed also affect this skill's cost Gain 120% of Damage as extra Fire Damage per Stage Maximum 4 Stages Additional Effects From 1-20% Quality: +(0.05-1) to number of Maximum Stages Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem
Rain of Arrows

Rain of Arrows

Attack, AoE, Projectile, Sustained
Requires: Bow
Fire a hail of arrows into the air, causing them to rain from above. Consumes a Frenzy Charge to fire more arrows.
Tier: 9 Level: (1-20) Cost: (15-103) Mana Attack Speed: 80% of base Attack Damage: (50-181)% of base Fires (30-39) Arrows Rain radius is 3.6 metres Arrow impact radius is 0.7 metres Maximum 1 arrow rain One arrow lands every 0.08 seconds Fires 150% more Arrows if a Frenzy Charge was consumed Modifiers to Projectile speed apply to arrow landing frequency Can Hit each enemy only once every 0.12 seconds Additional Effects From 1-20% Quality: Arrows fall (1-20)% faster Drop restricted It can be obtained by engraving an Uncut Skill Gem. Item class: Skill Gem